[Top 10] FF14 Best Red Mage Spells That Are Powerful

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Red Mage is the caster introduced in the Stormblood expansion.

Many players enjoy Red Mage because she can cast spells as well as perform flashy melee combos. For many players, the Red Mage battle job is the ideal job because it combines the best of both worlds.

Introduced in the Stormblood expansion alongside the Samurais and Blue Mages, the Red Mage is still a powerful Caster that players love for their mobility on the field, ability to save the party from destruction, and easy-to-learn combo and rotation.

As a result, the purpose of this article is to provide a brief overview of Red Mage by describing some of the best and most commonly used Red Mage spells and how players can use them.


10. Verraise

Verraise is the first Red Mage spell to be introduced in this article, and for a very good reason, since it can be the sole key to reviving a whole party from being wiped out.

Why Verraise is Great:

  • Verraise is the Red Mage's 'resurrection' spell, and it is a must-have party spell, especially when the party's healers are gone.
  • Red Mages can use Red Mage's Dualcast to cast Verraise immediately after hardcasting any other spell.
  • Being able to instantly cast raise, which normally takes 10 seconds to cast for other battle jobs, including healers who do not have swiftcast, is a very useful boon for raising players without having to hard raise for several seconds, especially when raising dead healers.

Verraise details: https://finalfantasy.fandom.com/wiki/Verraise_(Final_Fantasy_XIV)


9. Contre Sixte

Contre Sixte is the second spell introduced in this article. Contrary to Verraise, which is a support spell. Contre Sixte is a DPS spell.

Why Contre Sixte is Great:

  • Contre Sixte is a Red Mage ability that allows them to cast it instantly between weaves of GCD and casting spells.
  • It is also an AoE attack, but it is also effective against single targets, so it can be used in dungeons and raids.
  • It's also cool and flashy, has a relatively short cooldown of 35 seconds, and can help deal damage to the enemy because it can be cast instantly.

Contre Sixte details: https://ffxiv.consolegameswiki.com/wiki/Contre_Sixte


8. Fleche

Fleche is the third spell introduced in this article, and it works quite similarly with Contre Sixte.

Why Fleche Is Great:

  • Fleche, like Contre Sixte, is another spell that Red Mages can cast instantly to deal damage.
  • Similarly, this allows Fleche to be cast between the GCD weaves that Red Mages are doing.
  • Fleche is also a single target attack with a potency of 460 that deals damage to the enemy. It is an excellent spell for use against bosses and powerful mobs.

Fleche details: https://ffxiv.consolegameswiki.com/wiki/Fleche


7. Melee Combo (Enchanted Riposte -> Enchanted Zwerchau -> Enchanted Redoublement)

Red Mage’s powerful ending to their rotation, their three steps Melee Combo, followed by some flashy spells!

Why Melee Combo  is Great:

  • The Red Mage's Melee Combo is what distinguishes the battle job because, as a Caster, they can cast spells as well as perform powerful melee combos, just like a melee battle job.
  • They're a combination of three quick burst attacks that can deal a lot of damage to enemies without casting or spending the White and Black mana that Red Mages have accumulated through spell casting.
  • This will enable Red Mages to use the finisher combo, allowing them to deal insane damage to both the boss and the mobs.

Melee Combo details: https://ffxiv.consolegameswiki.com/wiki/Enchanted_Zwerchhau


6. Magick Barrier

The next spell to be introduced in this article is Magick Barrier, a unique spell that serves as a party utility.

Why Magick Barrier  is Great:

  • It is a new Red Mage ability that acts as a party utility by shielding party members from incoming damage.
  • Magick Barrier will create a 10 second barrier that absorbs 10% of the magic damage taken by all party members and heals them by 5% of it.
  • This is extremely useful when combined with Addle, a caster-based utility ability, to shield the boss from incoming magical damage.

Magick Barrier details: https://ffxiv.gamerescape.com/wiki/Magick_Barrier


5. Embolden

Embolden is another of the Red Mage’s spells that can serve utility for the party, but in a different way than Magick Barrier.

Why Embolden is Great:

  • Embolden is a powerful support spell that can help Red Mage's party members deal more damage to their enemies by increasing their damage output.
  • For 20 seconds, this spell increases the Red Mage's own magic damage dealt by 5% and the damage dealt by nearby party members by 5%.
  • This will help clear the content faster by increasing the party's damage boost, and is especially useful during the opener and burst mode.

Embolden details: https://ffxiv.consolegameswiki.com/wiki/Embolden


4. Acceleration

Acceleration is a very useful spell that is essential to be used and learnt by every Red Mage who wants to deal a lot of damage to the enemies.

Why Acceleration is Great:

  • Acceleration is a very powerful spell that allows a Red Mage to instantly cast Verthunder III, Veraero III, or Impact without the need for Dualcast, allowing the Red Mage to deal damage while moving around the arena.
  • Acceleration also ensures that Verthunder III and Veraero III have the spells Verfire and Verstone ready to use instead of just a chance, allowing the Red Mage to cast their powerful spells.
  • It now has two charges instead of one, allowing a Red Mage to seamlessly continue their combo.

Acceleration details: https://ffxiv.consolegameswiki.com/wiki/Acceleration


3. Manafication

Manafication is the bread and butter for Red Mage’s ongoing combo in a battle, 

Why Manafication is Great:

  • It is a very important spell that grants 50 Black and White mana, and since Melee Combo requires 50 Black and White mana, using Manafication will allow you to use Melee Combo at any time.
  • It will also grant 6 stacks of Manafication, which will increase the damage of the Red Mage's next six spells by 5%. It works well with the Melee Combo, which has six steps in total.
  • Manafication is also an instant spell that can be cast, so Red Mages can easily cast it between weaves of GCD, enhancing the power of their combo.

Manafication details: https://ffxiv.consolegameswiki.com/wiki/Manafication


2. Verflare/Verholy 

Verflare and Verholy are two spells that are the extenders of the Red Mage’s Melee Combo.

Why Verflare/Verholy  is Great:

  • They are the extenders of the previous Melee Combo, and they can also be cast instantly. The Red Mage, on the other hand, does not need to be in Melee Range to cast it.
  • As a result, casting Verflare and Verholy will allow a Red Mage to be at a distance and still move freely after completing their Melee Combo.
  • They are also very powerful, dealing damage with 580 potency for the first enemy and 60% less for all remaining enemies, and increasing 11 Black Mana and 11 White Mana for Verflare and Verholy.
  • Verflare will immediately proc Verfire if Black Mana is higher at the time of casting, and Verholy will proc Verstone if White Mana is higher. This will allow the Red Mage's powerful combo to be extended even further.

Verflare/Verholy  details: https://finalfantasy.fandom.com/wiki/Verflare_(Final_Fantasy_XIV)


1. Resolution

Resolution, just like the name implies, ends the all-powerful Melee Combo of the Red Mage, and is their most powerful spell available.

Why Resolution is Great:

  • Following the three Melee Combo, Verflare and Verholy, then Scorch, Resolution is the final ending for Red Mage's Melee Combo.
  • It is an extremely powerful spell that deals 750 damage to the first enemy and 60 percent less damage to the remaining enemies in a straight line.
  • They will also add 4 Black Mana and 4 White Mana, allowing the Red Mage to continue their combo after that.
  • Resolution, like Verflare/Verholy and Scorch, is a spell that can be cast instantly at a distance, allowing a Red Mage to move while casting the ending of their Melee Combo.

Resolution details: https://ffxiv.consolegameswiki.com/wiki/Resolution

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Gamer Since: 2005
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Currently Playing: Final Fantasy XIV
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