[Top 5] Dead By Daylight Best Laurie Strode Builds

Dead By Daylight Best Laurie Strode Builds
Laurie Strode, Has Brother Issues


[Top 5] Dead By Daylight Best Laurie Strode Builds

Laurie Strode was introduced to Dead by Daylight in the Chapter 2: The Halloween Chapter DLC, alongside the beloved killer, Michael Myers, aka The Shape. Along with her came some of the strongest and most controversial survivor perks in the game. Let’s take a look at the best builds you can make with Laurie Strode.

5. Advanced Laurie

Laurie Strode.EXE - Dead By Daylight

Starting with Advanced Laurie, we are using every teachable perk she has to offer.

First, we have Object of Obsession, which allows you and the killer to see each other’s auras for 3 seconds, every 30 seconds. This only takes place if you are the obsession, however.

Next, we have Sole Survivor, which pairs nicely with Object of Obsession if you happen to be the last survivor alive. For every killed or sacrificed survivor, you will get a token. For each token you have, you get 24 meters of area in which the killer cannot see your aura, up to a maximum of 72 meters. That means if you are within 24 meters of the killer (with 1 token) and Object of Obsession is active, you will be able to see their aura, but they cannot see yours.

Then we have Laurie’s last teachable perk, Decisive Strike. Decisive Strike allows you to hit a skill check if you have been picked up by the killer, after recently being unhooked, and if you do hit that skill check, you stun the killer and get to run free, giving you a second chance at an escape.

Lastly, we have Self-Care which allows you to heal yourself at half the speed of a normal heal.

What Advanced Laurie Excels In:

  • Uses all of Laurie’s teachable perks.
  • Very Strong Perks.
  • Potential for a very strong end game. 
  • Self-healing
  • Counter’s tunneling killers.

Perks Used:

Self-Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.

  • When using a Med-Kit, its Depletion rate is decreased by 10/15/20%.

Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6%.
  • If you are the Obsession, your Aura is revealed to the Killer for 3 seconds every 30 seconds.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.

Sole Survivor: Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 meters within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 meters.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

4. All Seeing Laurie

All Seeing Laurie BUFFS Object of Obsession

All Seeing Laurie’s goal is to see the killer’s aura as much as possible, and we are going to accomplish that with these perks.

Starting we have Object of Obsession which shows you the killer’s aura for 3 seconds every 30 seconds. The catch is that you have to be the obsession, and the killer gets to see your aura as well.

Next, we have Dark Sense, which allows you to see the killer’s aura for 5 seconds whenever a generator is completed, and for 10 seconds when the final generator is completed.

Then we have Alert, which will allow you to see the killer’s aura for 5 seconds, whenever they break a pallet, breakable wall, or a generator.

Lastly, we have Decisive Strike to help you if you happen to get tunneled, which is a high possibility with Object of Obsession.

What All Seeing Laurie Excels In:

  • Knowledge of Killer’s Location at all times.
  • Counter’s tunneling killers.

Perks Used:

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.

Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6%.
  • If you are the Obsession, your Aura is revealed to the Killer for 3 seconds every 30 seconds.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

Dark Sense: Each time a Generator is completed, the Killer's Aura is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed. 

Alert: When the Killer breaks a Pallet or Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. 

3. Ascended Laurie

Ascended Laurie Strode

Ascended Laurie is a strong build that gives you some sneaking around abilities, and information on the rest of your team.

Starting we have Decisive Strike again, in case we get tunneled. If you get picked up after recently getting unhooked you get a skill check that will give you a second chance at being chased.

Then we have Balanced Landing, an exhaustion perk that will allow you to get some distance from the killer after you fall off of a hill or a building. When you land, you will get 150% sprint speed for 3 seconds. You will also have your grunts from landing completely muffled, and your stagger from landing significantly decreased.

For our sneaky perk, we have Iron Will which will completely silence your cries of pain while you are injured.

Lastly, we have Bond which will give you information on the location of your fellow teammates. You will be able to see other survivor’s auras for 36 meters.

What Ascended Laurie Excels In:

  • Decent exhaustion perk.
  • Informational perk.
  • Sneaky abilities.
  • Counter’s tunneling killers.

Perks Used:

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.

Balanced Landing: When falling from great heights:

  • Your Stagger duration is reduced by 75% and your grunts are muffled by 100%.
  • Upon landing, you start sprinting at 150% of your normal running speed for a maximum of 3 seconds.
  • Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
  • Balanced Landing cannot be used when Exhausted. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Bond: The Auras of other Survivors are revealed to you when they are within a range of 20/28/36 meters. 

2. Obsessive Looper

The New Object of Obsession - Dead by Daylight

Obsessive Looper is used with the intent of running the killer around as long as possible. When you are using perks like Object of Obsession, it shouldn’t be any surprise that the killer is going to be chasing you, or at least looking for you, a majority of the time.

So starting, we have Object of Obsession, which will allow you and the killer to see each other’s auras for 3 seconds, every 30 seconds, as long as you are the obsession.

Now to help us out with our chases we have Sprint Burst, which will give us 150% sprint speed for 3 seconds when you begin sprinting, as long as you aren’t exhausted. Which you will be once you use Sprint Burst for the first time. You can begin recovering from exhaustion once you stop running.

Also to help us with our chases we have Resilience, which will allow you to vault, among other actions, 9% faster. This may not seem like much, but it will get you through that window much quicker and barely allow you to escape the killer’s lunge in a lot of situations.

Lastly, we have Borrowed Time which will allow you to rescue teammates off of hooks, and give them 12 seconds of protection from being downed again. Your teammates will love you for this, as this can really come in handy, especially in end-game scenarios.

What Obsessive Looper Excels In:

  • Safe unhooks.
  • Strong exhaustion perk.
  • Strong chase potential.
  • Killer aura reading.

Perks Used:

Sprint Burst: When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
  • Sprint Burst cannot be used when Exhausted.

Borrowed Time: For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

Resilience: When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9%. 

Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6%.
  • If you are the Obsession, your Aura is revealed to the Killer for 3 seconds every 30 seconds.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

1. Meta Slave

Best Survivor Perk Build - Dead by Daylight

Meta Slave is a build that, if you have visited red ranks, is probably pretty familiar, perhaps with one different perk.

Starting, we have the heavy hitter Decisive Strike. Decisive Strike was such a strong perk, even after it’s nerf you still see it around a lot. If you get picked up from the killer after recently getting unhooked, you can get a skill check to stun the killer to get a second chance at escaping the killer.

Next, we have another favorite of killer mains, the famous “Press E to Win” perk, Dead Hard. Dead Hard allows you to press your action button while sprinting while injured to dash forward a small bit. While you are dashing you are invulnerable to hits. However, people rarely use the invulnerability to their advantage since it isn’t quite reliable depending on everyone’s ping. So instead we use it to get a little extra distance to make it to a window or pallet that we would otherwise get hit at. This really upsets killers, especially if you use it well, which is why they complain and coined the phrase, “Press E to Win.”

Next, we have Borrowed Time, which allows you to unhook a survivor and give them 12 seconds of protection from getting downed again. As you can see our last three perks all give us a “second chance” in a way. These are very strong and very annoying to killers.

Lastly, we have Adrenaline, which will instantly heal you one health state while the last generator is completed, as well as give you a 150% sprint speed for 5 seconds. This can come in handy, especially if you are in mid chase.

What Meta Slave Excels In:

  • Very strong perks.
  • Strong exhaustion perk.
  • Counters tunneling killers.
  • Safe unhooks.
  • Strong end game perks.

Perks Used:

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.

Borrowed Time: For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
  • Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

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An eerie and suspicious creature, Nathan scours into the world of paranormal and adventure to immerse in a world more spellbinding than our own.
Gamer Since: 1996
Favorite Genre: PVP
Currently Playing: Dead by Daylight
Top 3 Favorite Games:Awesomenauts, Rainbow Six Siege, Diablo


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