[Top 5] Dead By Daylight Best Felix Richter Builds

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Felix Richter, Certified Dreamboat


[Top 5] Dead By Daylight Best Felix Richter Builds

Felix Richter was introduced into Dead by Daylight in the Chapter 17: Descend Beyond DLC along with the killer The Blight. Unfortunately, Felix has some pretty underwhelming perks and some perks that are simply not that useful. Nevertheless, we are going to show you the best builds you can make that utilize Felix’s teachable perks.

5. Healing Measures

Healing Build with Desperate Measures | Dead by Daylight

Healing Measures is a pretty decent healing build that you can use, and it utilizes Felix’s teachable perk Desperate Measures.

Desperate Measures increases your healing and unhooking speeds by 14% for each injured, hooked, or dying Survivor, to a maximum of 56%. Even if there is only one person affected, a 14% boost is a pretty decent boost.

Along with the boost you get from Desperate Measures, you also have Botany Knowledge which will increase your healing speeds by 33%.

If you happen to be the one injured, you can use Self Care to heal yourself up, and with the speed boost from Botany Knowledge and Desperate Measures, you almost heal up as fast as if someone else was healing you.

But if you aren’t the only one injured, you can go and find another injured teammate, heal them, and then Solidarity will convert half of their heal to yourself, which saves a whole half heal’s worth of time from happening.

What Healing Measures Excels In:

  • Fast heals
  • Pretty good self heal

Perks Used:

Botany Knowledge: Healing speeds, as well as the efficiency of Med-Kits, are increased by 11/22/33%. 

Self Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.

  • When using a Med-Kit, its Depletion rate is decreased by 10/15/20%.

Desperate Measures: Increases Healing and Unhooking speeds by 10/12/14% for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56%. 

Solidarity: When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50%. 

4. Built To Heal

Healing mid-chase with Built to Last | Dead by Daylight

Built To Heal is about healing using a med-kit that you bring into the game, or you can try to find one in a chest but that is inadvisable. The reason why you want to bring in a med-kit is that we aren’t healing with self care or anything like that, we are going to need a med-kit to heal ourselves, and then we are going to have perks that help increase our speed and efficiency of our items.

Our first perk is Felix’s teachable perk Built To Last. Built To Last allows us to refill our item's charges back up to half 10 seconds after we have completely depleted it. But beware, this only works once per game. This gives us much more value from our brought-in items.

Then we also have Botany Knowledge, which will allow us to heal faster, and make our med-kit charges last even longer.

Our next two perks don’t help us heal, but they are very helpful informational perks.

We have Kindred which allows us to see the auras of all other survivors while someone else is injured, as well as the killer’s aura as long as they are within 16 meters of the hooked survivor. If you happen to be the one hooked, this information gets passed onto all your other teammates.

Our last perk is Windows of Opportunity, which will show you the aura of all windows, pallets, and breakable walls within 20 meters of yourself. This will help you out in chases as you won’t need to go running around blindly looking for the next safe tile.

What Built To Heal Excels In:

  • Fast heals with med kit
  • Better item efficiency
  • Recharge your item once per game
  • Strong informational perks

Perks Used:

Kindred: While you are hooked:

  • The Auras of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 meters of your Hook, their Aura is revealed to all Survivors.
  • While another Survivor is hooked:
  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 meters of the hooked Survivor, their Aura is revealed to you.

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 20 meters.

  • Windows of Opportunity has a cool-down of 30/25/20 seconds after vaulting or dropping a Pallet during a Chase. 

Botany Knowledge: Healing speeds, as well as the efficiency of Med-Kits, are increased by 11/22/33%. 

Built To Last: Once per Trial, your carried Item will refill 30/40/50% of its Charges 10 seconds after having depleted it. 

3. See Everything

SEE EVERYTHING! (SURVIVOR PERK BUILD) - Dead by Daylight

See Everything is a build that is all about information, and we are going to be utilizing Felix’s teachable perk Visionary.

Visionary shows us the auras of all generators within 32 meters of you. That’s it, it is a simple perk. This perk is somewhat unnecessary unless you are on an indoor map, in which case it is very helpful.

Next, we have Kindred, which will show you the auras of your teammates whenever somebody is hooked, and it will show you the aura of the killer when they are within 16 meters of the hooked teammate. If you happen to be hooked then this information will be shared with your teammates instead.

Then we have Windows of Opportunity which will show you the auras of all the windows, pallets, and breakable walls within 20 meters of you. This is a very strong perk especially if you don’t know where pallets and windows normally spawn.

For our final perk, we have Open Handed which is going to buff every other perk we have. Open Handed increases our aura reading ranges by 16 meters. That means with Kindred, you can see the killer up to 32 meters from the hooked survivor, which is huge. Windows of opportunity you can see loops up to 36 meters, and with Visionary, you can see generators up to 48 meters away.

Other than just knowing where everything is, there isn’t much else to the build, it is just one giant informational build.

What See Everything Excels In:

  • Know where everything is, all of the time

Perks Used:

Kindred: While you are hooked:

  • The Auras of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 meters of your Hook, their Aura is revealed to all Survivors.
  • While another Survivor is hooked:
  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 meters of the hooked Survivor, their Aura is revealed to you.

Visionary: The Auras of Generators are revealed to you within 32 meters.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 20 meters.

  • Windows of Opportunity has a cool-down of 30/25/20 seconds after vaulting or dropping a Pallet during a Chase. 

Open Handed: Open-Handed increases all Aura-reading ranges by 8/12/16 meters.

  • Open-Handed does not stack with other instances of itself. 

2. Flash Heals

What is the Fastest Heal Possible in Dead by Daylight with new Desperate Measures?

Flash Heals has the potential to have the fastest possible heal in the game, however, it is very unlikely that you’ll get to utilize its full potential. But even if you don’t get to see its peak performance, the heals outside of that are still pretty fast.

First, we have Felix’s perk Desperate Measures which will give you a stacking 14% healing speed boost for every injured, downed, or hooked survivor up to a maximum of 56%. 

Then we have Botany Knowledge which will give us a 33% increase to our healing speed.

We also have We’ll Make It, which is a big heavy hitter, and gives us an increased 100% healing speed for the next 90 seconds after unhooking somebody.

Lastly, we have No One Left Behind, which will increase your healing speeds by 50% once at least one exit gate is opened.

And if you want to make that even more ridiculous you can put on a strong med-kit and he’ll with that as well.

What Flash Heals Excels In:

  • Fastest heals in the game

Perks Used:

No One Left Behind: Once at least one Exit Gate has been opened, No One Left Behind activates:

  • Gain a 30/40/50% Action Speed bonus to Unhooking and Healing other Survivors.
  • The Auras of all other Survivors are revealed to you.
  • No One Left Behind grants 50/75/100% bonus Bloodpoints for actions in the Altruism Category. 

We’ll Make It: Whenever you rescue a Survivor from a Hook, your Altruistic Healing speed is increased by 100% for the next 30/60/90 seconds. 

Desperate Measures: Increases Healing and Unhooking speeds by 10/12/14% for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56%. 

Botany Knowledge: Healing speeds, as well as the efficiency of Med-Kits, are increased by 11/22/33%. 

1. Gen Rusher

Underrated Perks: Built to Last | Dead by Daylight

For our last build, we have Gen Rusher, which provides one of the fastest solo generator completions in the game. Unfortunately with this build, you do have to bring in a toolbox as well to get the full effect.

First, we have Felix’s perk Built To Last again. Built To Last will allow you to recharge your item up to 50% once per match when it has been fully depleted. This is what allows us to do a single generator very quickly because we can use 1.5 toolboxes on the generator itself without having to go find another toolbox in a chest or dropped by a teammate.

Next, we have Streetwise, which will reduce the depletion rate of our toolbox by 25%. Which means we get even more uses out of our toolbox.

Then we have Prove Thyself which will give a stacking 15% repair speed bonus for each survivor within 4 meters of us, and that bonus gets applied to those teammates as well.

Lastly, we have Empathy, which will show us the auras of any injured survivor within 128 meters, which is basically the whole map. The reason we have this is that it’s essentially a giant informational perk. If somebody becomes injured and you can see them you can pretty much see where the killer is too, assuming they are chasing them.

What Gen Rusher Excels In:

  • Fast generator speeds
  • Strong informational perk
  • Recharge an item once per game
  • More item use

Perks Used:

Empathy: The Auras of dying or injured Survivors are revealed to you within a range of 64/96/128 meters.

  • Empathy does not reveal the Aura of a Survivor currently being carried by the Killer.

Streetwise: The Depletion rate of your Items is reduced by 15/20/25%.

  • This effect also applies to all other Survivors within 8 meters of you and lingers for 15 seconds.

Prove Thyself: Gain a stack-able 15% Repair Speed bonus for each Survivor within 4 meters of you, up to a maximum of 45%.

  • This effect is also applied to all other Survivors within that range.
  • Prove Thyself grants 50/75/100% bonus Bloodpoints for Co-operative actions.
  • Prove Thyself does not stack with other instances of itself. 

Built to Last: Once per Trial, your carried Item will refill 30/40/50% of its Charges 10 seconds after having depleted it.

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An eerie and suspicious creature, Nathan scours into the world of paranormal and adventure to immerse in a world more spellbinding than our own.
Gamer Since: 1996
Favorite Genre: PVP
Currently Playing: Dead by Daylight
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