[Top 5] Dead By Daylight Best Nancy Wheeler Builds

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Nancy Wheeler, Aspiring Journalist


[Top 5] Dead By Daylight Best Nancy Wheeler Builds

Nancy Wheeler joined Dead by Daylight in the Chapter 13: Stranger Things DLC, alongside Steve Harrington and the Demogorgon. Nancy was gracious enough to bring in some pretty strong perks, some of which used to be commonplace to see in the realm. Let’s take a look at the best builds you can make with Nancy’s perks.

5. Come Join Me

Rushing Gens with Better Together! DbD Perk Showcase

Come Join Me is all about doing generators, but instead of running around trying to find your teammates, you are simply going to be showing the teammates where you are so they can come join you instead.

Starting we have what is arguably Nancy’s weakest perk, Better Together. Better Together is a way to get survivors to see where you are while you are on a generator. If you have a survivor that is within 32 meters of you doing a gen, they will see the aura of your generator. They can then quickly come join you and make things go a tad faster.

To make repairs go even faster, we have Prove Thyself, which grants you and whoever is around you a 15% repair speed bonus, which stacks if there is more than one other teammate with you, up to a maximum of 45% bonus repair speed.

Then we have Leader, which doesn’t help with generator speeds, but if you happen to be injured or there is a totem nearby, your teammate can heal you or cleanse a totem even faster than they would previously. Then they can get on the generator with you faster and you can get those objectives rolling.

Lastly, we have Stake Out which will consume a token when you hit a good skill check, and count it as a great skill check, giving you extra progression towards repairing the generator.

What Come Join Me Excels In:

  • Gives information to teammates.
  • Faster generator repair speeds.
  • Faster action speeds for teammates around you.

Perks Used:

Better Together: While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 meters.

  • If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds. 

Prove Thyself: Gain a stack-able 15% Repair Speed bonus for each Survivor within 4 meters of you, up to a maximum of 45%.

  • This effect is also applied to all other Survivors within that range.
  • Prove Thyself grants 50/75/100% bonus Bloodpoints for Co-operative actions.
  • Prove Thyself does not stack with other instances of itself. 

Leader: You are able to organise a team to cooperate more efficiently.

  • When other Survivors are within 8 meters of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25%.
  • This effect lingers for 15 seconds when leaving the Leader's range.
  • Leader does not stack with other instances of itself.

Stake Out: Every 15 seconds you are standing within the Killer's Terror Radius without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1%.
  • Great Skill Checks do not consume any Tokens.

4. Buffed Fixated

Extending Chases with Buffed Fixated - Dead by Daylight

Buffed Fixated is labeled as such because this build came out when Fixated received a fairly substantial buff. Before, Fixated was only active if you were healthy, so once you got injured you would lose that extra walking speed. Now we don’t have to worry about that, and we could incorporate it in a decent build.

First, we have Fixated, which gives you 20% faster walking speed, and you can see your own scratch marks. A simple and strong passive bonus to have.

Next, we have Vigil, which allows us to recover from debuffs 20% faster. This buff also gets passed along to any nearby teammates.

We are going to need that recovery speed from debuffs because we are using Dead Hard. When we use Dead Hard we will become exhausted, and vigil will help us cleanse that faster. Besides exhausting us, Dead Hard will let us dash forward with invincibility, allowing you to avoid a hit, or closing the distance to get to a pallet or window that you wouldn’t have otherwise gotten to safely in time.

Lastly, we have Iron Will, which will completely remove our grunts of pain while we are injured, helping us hide from the killer. That mixed with Fixated, we can quickly walk around structures, not leaving any sound, and the only thing that the killer can use to track you is your pools of blood.

What Buffed Fixated Excels In:

  • Sneaky perks.
  • Strong exhaustion perk.
  • Faster recovery from debuffs.

Perks Used:

Vigil: You recover 10/15/20% faster from the Blindness, Exhaustion, Haemorrhage, and Hindered Status Effects.

  • This effect also applies to all other Survivors within 8 meters of you and lingers for 15 seconds.

Fixated: You walk 10/15/20% faster and can see your own Scratch Marks. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

3. Ultimate Speed Build

The Ultimate Speed Build With The NEW Fixated | Dead By Daylight

The Ultimate Speed Build is all about being quick around the map. All of our perks allow us to move faster in some way, shape, or form.

First, we have Sprint Burst, which allows us to sprint at 150% normal sprint speed for 3 seconds. This occurs as soon as you start your sprint, and will leave you exhausted for 40 seconds. While exhausted you won’t be able to Sprint Burst away again, so think about when you want to use it.

Next we have Fixated, which allows us to walk 20% faster, as well as show us our own scratch marks.

Then we have Urban Evasion which allows you to crouch walk and 100% speed, which is normal walking speed. Unfortunately, this doesn’t mix with Fixated allowing us to get the extra walk speed with our crouching.

Lastly, we have hope. Which will give you 7% extra speed for walking or sprinting for 120 seconds after the exit gates are powered.

What Ultimate Speed Build Excels In:

  • Easy to get around the map fast.
  • Decent sneaking around perks.
  • Strong exhaustion perk.
  • Strong end game perk.

Perks Used:

Sprint Burst: When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
  • Sprint Burst cannot be used when Exhausted.

Fixated: You walk 10/15/20% faster and can see your own Scratch Marks. 

Urban Evasion: When crouching, your Movement speed is increased by 90/95/100%. 

Hope: As soon as the Exit Gates are powered, you gain a 5/6/7% Haste Status Effect for 120 seconds. 

2. Locker Bonks   

Inner Strength & Detective Hunch Survivor Perk Build! Dead By Daylight

Locker Bonks utilizes Nancy’s perk Inner Strength, which will heal you if you are in a locker for 8 seconds, with the catch that you have cleansed a totem first. Now the actual bonks in locker bonks come from a different perk, called Head On.

Head On allows you to rush out of a locker, after being inside for 3 seconds, which will then stun the killer for 3 seconds as long as they are in front of the locker. This can get you out of some tough situation, or save a survivor that is currently being carried.

To help us with that we have Quick and Quiet which will allow you to quickly enter a locker without alerting the killer, and hopefully have 3 seconds of spare time to stun the killer without him knowing what you might have done.

Lastly, we have Detectives Hunch which will let you see the aura of totems, chests, and generators within 64 meters of you for 10 seconds after a generator has been completed. This will help you find totems so that you can have Inner Strength ready when you need it. 

What Locker Bonks Excels In:

  • Fast self healing.
  • Strong information perk.
  • Decent sneaky perk.
  • Possibility to stun the killer from lockers.

Perks Used:

Head On: While standing in a Locker for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.
  • Head On causes the Exhausted Status Effect for 60/50/40 seconds.
  • Head On cannot be used when Exhausted or when you have accrued Stillness Crows. 

Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Inner Strength: Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
  • Inner Strength does not activate if you currently suffer from the Broken Status Effect. 

Detective’s Hunch: Each time a Generator is completed, the Auras of any Generators, Chests, and Totems within 32/48/64 meters are revealed to you for 10 seconds.

  • If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.

1. Totem Hunter

The Totem Build Is Actually Good | Dead by Daylight

Totem Hunter is very similar to Locker Bonks, however, it has one different perk that is more focused on getting totems out of the game as fast as possible.

The main perk that makes this different is Counterforce. What counterforce does is give you a 20% cleansing speed increase. This increase stacks as well, for each totem you do, as well as showing you the aura of the totem furthest from you for 4 seconds. This will help you find totems faster so you can activate Inner Strength.

Inner Strength will allow you to heal yourself in a locker after you have been in there for 8 seconds, as well as that you have finished a totem before entering the locker.

While you are in that locker, if the killer happens to be onto your plan and walks in front of the locker, you can quickly burst out to stun the killer and you can try to make your getaway.

To help you get in those lockers as quiet as possible we have Quick and Quiet which will not make any noise or leave any notification to the killer when performing a rushed action.

What Totem Hunter Excels In:

  • Fast self healing.
  • Faster cleansing speed for totems.
  • Good sneaky perks.
  • Information on where totems are.

Perks Used:

Counterforce: You cleanse Totems 20% faster.

  • Gain another, stack-able 20% Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.

Inner Strength: Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
  • Inner Strength does not activate if you currently suffer from the Broken Status Effect. 

Head On: While standing in a Locker for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.
  • Head On causes the Exhausted Status Effect for 60/50/40 seconds.
  • Head On cannot be used when Exhausted or when you have accrued Stillness Crows. 

Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

  • Quick & Quiet has a cool-down of 30/25/20 seconds.

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An eerie and suspicious creature, Nathan scours into the world of paranormal and adventure to immerse in a world more spellbinding than our own.
Gamer Since: 1996
Favorite Genre: PVP
Currently Playing: Dead by Daylight
Top 3 Favorite Games:Awesomenauts, Rainbow Six Siege, Diablo


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