[Top 5] Dead By Daylight Best Yui Kimura Builds

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Yui Kimura, Pallet Lifter


[Top 5] Dead By Daylight Best Yui Kimura Builds

Yui Kimura was introduced into Dead by Daylight in the Chapter 14: Cursed Legacy DLC, along with the killer The Oni. Yui’s teachable perks are very situational so it may be challenging to get a solid build running with them. Nevertheless, we’ve got a list of the best builds you can use with Yui’s perks.

5. Pallet Abuser

Reusing Strong Pallets with Any Means Necessary - Dead by Daylight

For our first build, we have Pallet Abuser, which uses Yui’s teachable perk Any Means Necessary.

Any Means Necessary allows you to pick up a pallet that has been dropped, as long as it didn’t get destroyed by the killer. This is situational but if you do get to use it, you restore an entire loop, which is very strong.

Next, we have Iron Will, which will completely suppress our cries of pain while we are injured and that will help you sneak around and make loops harder for the killer.

Then we have the exhaustion perk, Lithe, which will give you 150% sprint speed for 3 seconds after performing a rushed vault. This will help you extend loops and get you to your next loopable tile much easier.

Lastly, we have Resilience, which will give you that extra 9% action speed, which includes vaulting that may help you get away with a close call when vaulting a window or pallet.

What Pallet Abuser Excels In:

  • Reset loopable tiles.
  • Strong sneaky perk.
  • Strong exhaustion perk.

Perks Used:

Any Means Necessary: Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Any Means Necessary has a cool-down of 100/80/60 seconds. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Lithe: After performing a rushed vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
  • Lithe cannot be used when Exhausted. 

Resilience: When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9%. 

4. Breakout King

BREAKOUT KING!

Breakout King uses Yui’s teachable perk, Breakout. This build is all about trying to get your teammates to wiggle out from the killer’s grasp when they get picked up.

Breakout gives you a 7% movement speed bonus when you are within 6 meters of a teammate that is being carried by the killer. The teammate then gets a 20% increase to their wiggling speed.

To give us some safety while being so close to the killer, we have Dead Hard. If the killer gets a little too close to comfort and you think they are going to try to hit you while they are trying to hook your teammate, try to time your Dead Hard to dodge out of the way of the hit.

Next, we have Decisive Strike, which will allow you to attempt a hard skill check when getting picked up by the killer, after recently being unhooked. If you manage to land the skill check, then you will stun the killer and be able to try to lose the killer once more.

Lastly, we have Mettle of Man. If you are spending a lot of time around the killer while they are carrying teammates, odds are you are going to get a lot of protection hits, which will help you build up Mettle of Man. If you happen to get 3 protection hits, on your next hit you will be protected from that hit.

What Breakout King Excels In:

  • Helping teammates.
  • Strong anti-tunneling perk.
  • Strong exhaustion perk.

Perks Used:

Breakout: When within 6 meters of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7%.

  • The carried Survivor's Wiggling speed is increased by 20%.

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
  • While Decisive Strike is active, the following interactions will deactivate it:
  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem. Sabotaging a Hook.
  • Unhooking other Survivors. Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

Mettle of Man: After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance Status Effect:

  • Any damage taken that would put you into the Dying State from the Injured State is blocked.
  • When you are healed again, your Aura will be revealed to the Killer whenever you are farther than 12/14/16 meters away.
  • Mettle of Man deactivates the next time you are put into the Dying State.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

3. Ultimate Hook Sabotage

Using the Ultimate Hook Sabo Build - Dead by Daylight

Ultimate Hook Sabotage is very similar to Breakout King, and they both use Yui’s teachable perk Breakout.

Once again, Breakout gives you a 7% speed increase when you are within 6 meters of a carried survivor, and provides that survivor with a 20% wiggle speed bonus to try and help them wiggle out faster.

Then we have Boil Over, which obscures the hooks to the killer within 14 meters while he has picked you up. It also increases the struggle effects from wiggling by 75%. This doesn’t make you get out faster, it just makes things harder for the killer, causing them to strafe further, possibly getting stuck on walls or obstacles.

To help with hooks, we have Saboteur, which shows you the hooks within 56 meters of where a survivor got picked up from. This will help you try to run to the hook the killer is going towards, and try to sabotage it before they can hook them.

Lastly, we have Dead Hard which allows you to dash forward while sprinting to try to avoid a hit or try to get to a window or pallet faster.

What Ultimate Hook Sabotage Excels In:

  • Helping teammates.
  • Annoying the killer.
  • Strong exhaustion perk.

Perks Used:

Boil Over: While being carried by the Killer:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75%.
  • You obscure the Killer's ability to read the Auras of all Hooks within 10/12/14 meters of your pick-up location.

Breakout: When within 6 meters of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7%.

  • The carried Survivor's Wiggling speed is increased by 20%.

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Saboteur: Unlocks potential in your Aura-reading ability.

  • While a Survivor is being carried, the Auras of all Hooks within 56 meters the location they were picked up at are revealed to you.
  • Unlocks the ability to sabotage Hooks without needing a Toolbox :
  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.

2. Locker Break

Dead by Daylight: Lucky Break + Lockers

Locker Break is a fun build to run that can cause the killer to completely lose where you went.

First, we have Yui’s teachable perk Lucky Break, which completely suppresses your bleeding and scratch marks for a maximum of 60 seconds when you are injured. Unfortunately, this 60 seconds is all you have for the entire match. So you want to try to heal up as fast as possible once getting injured.

To help us heal up as fast as possible we have Inner Strength, which will heal you after 8 seconds of being in a locker as long as you have cleansed a totem previously.

Now since Lucky Break removes our blood and scratch marks, we still have to worry about our noise. To help with that we have Iron Will, which will completely remove your grunts of pain while injured. With Iron Will and Lucky Break, there is literally no way for the killer to track you unless you are deliberately making noise notifications for them.

And to stop you from making noise notifications, we have Quick and Quiet, which will suppress your noise notification for vaulting or rushing into lockers.

The idea with this build is that you get hit, run away a bit and lose the killer, and run into a locker to heal and save up your Lucky Break.

What Locker Break Excels In:

  • Fast self healing.
  • Very sneaky perks.
  • Easy to lose the killer in a chase.

Perks Used:

Inner Strength: Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
  • Inner Strength does not activate if you currently suffer from the Broken Status Effect. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Lucky Break: Whenever you are in the Injured State, Lucky Break activates:

  • Bleeding and Scratch Marks are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.
  • Lucky Break deactivates when you are Healthy or in the Dying State. 

Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

  • Quick & Quiet has a cool-down of 30/25/20 seconds.

1. It Ain’t Luck

THE LUCKY BREAK BUFF

It Ain’t Luck uses the same principles as Locker Break, however, without utilizing lockers, and giving you a bit more options in a chase.

First, we have Lucky Break again, which will completely remove your blood and scratch marks when you are injured for 60 seconds. Unfortunately, unlike Locker Break, we don’t have a way to quickly heal ourselves unless you brought in a med-kit.

While you are stuck injured, however, you can still lose the killer, and the next time you come into a chase with them you can utilize Dead Hard, to help you dodge a hit or make it to a pallet or window that you would have otherwise not made it to in time.

Then we have Fixated, which will let you walk 20% faster and see your own scratch marks. This is helpful for initially hiding from the killer, as you won’t leave scratch marks by walking around and it helps give you a little extra speed while walking.

Lastly, we have Iron Will to help you sneak around more as well and synergize with Lucky Break by completely removing your grunts of pain while you are injured, making it nearly impossible for the killer to track you while both perks are active.

What It Ain’t Luck Excels In:

  • Strong exhaustion perk.
  • Very strong sneaky perks.
  • Very easy to lose the killer while in a chase.

Perks Used:

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Fixated: You walk 10/15/20% faster and can see your own Scratch Marks. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Lucky Break: Whenever you are in the Injured State, Lucky Break activates:

  • Bleeding and Scratch Marks are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.
  • Lucky Break deactivates when you are Healthy or in the Dying State. 

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An eerie and suspicious creature, Nathan scours into the world of paranormal and adventure to immerse in a world more spellbinding than our own.
Gamer Since: 1996
Favorite Genre: PVP
Currently Playing: Dead by Daylight
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