[Top 5] Rainbow 6 Siege Best Maestro Loadouts That Are Excellent

Top 5 Best Maestro Loadouts in R6 Siege
The top five loadouts for playing one of the best intel gatherers in Rainbow Six Siege


Maestro is easily one of the most troublesome operators in the game. That is because his special gadgets, the Evil Eyes, are bulletproof and can only be destroyed by a gunshot when their bulletproof glass is open while shooting their lasers. The problem is, experienced Maestro players know when to turn the Evil Eye to the side or stop shooting its lasers. On top of that, the Evil Eyes provide a wide view of an area to the defenders and they have a thermal sight that allows defenders to see attackers through smoke. But aside from his Evil Eyes, Maestro is a really powerful operator because of the weapons available to him.

 

5. ALDA 5.56 with Red Dot A, Compensator, and Vertical Grip + Bailiff 410 with Laser + Barbed Wire

A lot of players prefer the compensator for the Alda 5.56’s barrel attachment because it reduces its recoil diamond size, therefore, the weapon’s horizontal and random recoil from all directions will be lowered. That generally results in more stable firing, especially when it comes to longer sprays. And as you can see from the recoil test on the shooting range image below, having the compensator for the Alda 5.56’s barrel attachment is far from bad. In fact, in some cases, especially when the player prefers long sprays, the compensator would be a better barrel attachment than the more popular flash hider.

As for Maestro’s generic gadget in this loadout, it’s best for him to run with the barbed wires instead of the impact grenades. That’s because he already has the ability to rework the map, create rotation holes, and create lines of sight with the Bailiff 410 shotgun revolver so the impact grenades would be kind of redundant. The barbed wires will greatly slow down opponents that try to walk over them, or if they choose to destroy it first, usually they would have to make a lot of noise. That’s why with the barbed wires, it’s unlikely that you and your team will be caught off-guard.

Excels in:

  • Providing the user with stable recoil even during long sprays because of the compensator
  • Allows the Maestro player to rework the map to his team’s advantage with the use of the Bailiff 410
  • Slowing down enemies with the barbed wires which can also act as early warning devices
  • Taking down enemies quickly due to the ALDA 5.56’s very fast rate of fire
  • Pinpoint accuracy because of the simple center red dot reticle from the Red Dot A 1.0x sight

Build Details:

  • Primary weapon - ALDA 5.56 with Red Dot A, Compensator, and Vertical Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Barbed Wire

Recoil test on the ALDA 5.56 in this setup firing 46 bullets before I started feeling like I’ll lose control of the gun

 

4. ACS12 with Scope 2.0x and Vertical Grip + Keratos .357 with Muzzle Brake and Laser + Impact Grenade

The ACS12 is a single-slug firing shotgun and that means it’s capable of hitting targets at long range, and unlike most of your typical shotguns, it’s capable of dealing headshots. When using the ACS12 shotgun, one can really think of it more like a rifle rather than a shotgun. That’s what makes this shotgun really powerful and deserving of a high place in Maestro’s loadouts. It inflicts heavy damage per shot, has a scope 2.0x available to it, and has a very manageable recoil. Add a vertical grip to it and this fully-automatic long-range shotgun will provide the user with pinpoint accuracy.

With this loadout, you’re going to run with the Keratos .357 handgun instead of the Bailiff 410 shotgun revolver because the ACS12 can perform the utility functions of the Bailiff 410, so having it would be redundant. With the Keratos .357 handgun equipped with a laser and muzzle brake, you’ll be able to hit enemies well at close range even without having to go into aim-down-sights stance. So, this will be a really great weapon for you when your ACS12 needs to reload in the middle of a gunfight. The impact grenades would be for quickly making rotation or flanking holes when the situation calls for it.

Excels in:

  • The best recoil control one can have on the ACS12 due to the vertical grip
  • Inflicting heavy damage on enemies because of the ACS12’s stock damage
  • Being able to target enemies really well due to the scope 2.0x on the ACS12
  • Ability to create rotation holes and more lines of sight due to the impact grenades and ACS12
  • Having a powerful weapon for finishing enemies off in the Keratos .357 when the primary needs to reload

Build Details:

  • Primary weapon - ACS12 with Scope 2.0x and Vertical Grip
  • Secondary weapon - Keratos .357 with Muzzle Brake and Laser
  • Generic gadget - Impact Grenade

Recoil test on the ACS12 in this set up firing all the bullets in its magazine

 

3. ALDA 5.56 with Red Dot A, Flash Hider, and Vertical Grip + Bailiff 410 with Laser + Barbed Wire

The flash hider is the second-best barrel attachment for the ALDA 5.56 because it greatly lowers the vertical recoil of the weapon, and for many players, that’s the best way of managing its recoil, especially since it has a very fast rate of fire. But the flash hider doesn’t only add recoil control benefits to the ALDA 5.56. It will also hide its muzzle flash so your enemies will have fewer visual cues to react to when determining where you’re shooting them from. This loadout would be great for short burst firing especially since the red dot A 1.0x sight will provide the user with good accuracy.

For the secondary weapon, the Bailiff 410 revolver shotgun would be adding a lot of versatility to Maestro because it’s a really useful utility. With it, Maestro will be able to create rotation holes if the other team members don’t have the capability of doing so, or he can use it to create more lines of sight for his Evil Eyes. With a laser attached to it, hip fire pellet spread would be tighter, so it could also be used for killing enemies when the ALDA 5.56 has to be reloaded. The barbed wires will greatly slow opponents down, allowing the Evil Eyes to shoot them more, and they would also serve as early warning devices.

Excels in:

  • The best recoil one can have on the ALDA 5.56 because of the flash hider and vertical grip working hand in hand to hold it down
  • Reducing the visual cues that enemies could react to due to the flash hider removing the weapon’s muzzle flash
  • Being able to rework the map – create rotation holes and lines up sight to your team’s advantage due to the Bailiff 410
  • Slowing down enemies due to the barbed wires which are also great early warning devices
  • Being able to make short work of enemies due to the very fast rate of fire of the ALDA 5.56 LMG

Build Details:

  • Primary weapon - ALDA 5.56 with Red Dot A, Flash Hider, and Vertical Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Barbed Wire

Recoil test on the ALDA 5.56 in this setup firing 66 bullets before I started feeling like I’ll lose control of the gun

 

2. ACS12 with Scope 2.0x and Angled Grip + Keratos .357 with Muzzle Brake and Laser + Barbed Wire

The ACS12 single-slug firing shotgun is one of the most powerful, if not the most powerful weapon in the game so it deserves a high ranking in this list. Maestro mains are really lucky to have this weapon as one of their choices for their primary weapon because it’s not just highly effective at killing enemies, it also adds a lot of versatility to Maestro because it can be used as a utility. With the ACS12, Maestro can create rotation holes, add more lines of sight, and of course, add foot holes or head holes.

And the best grip attachment for the ACS12 is the angled grip. Sure, the angled grip’s aim-down-sight speed has been nerfed, but for the ACS12 which has a really low stock recoil, the angled grip remains a very viable attachment because it will still allow the user to go into aim-down-sights stance faster while the recoil on the ACS12 remains quite unchanged. If you test the recoil of the ACS12 with a vertical grip and compare it to its recoil with an angled grip, you’ll find that there’s not much difference, so it’s better for the user to go with the angled grip and benefit from the increased aim-down-sight speed.

Excels in:

  • Heavy damage per shot from the ACS12 single-slug shotgun
  • Being able to go into aim-down-sights faster because of the angled grip on the ACS12
  • Being able to target enemies really well due to the scope 2.0x on the ACS12
  • High stopping power on the Keratos .357 which is an excellent weapon to switch to when the ACS12 needs to reload in the middle of a gun fight
  • Slowing enemies down and not getting caught off guard due to the barbed wires

Build Details:

  • Primary weapon - ACS12 with Scope 2.0x and Angled Grip
  • Secondary weapon - Keratos .357 with Muzzle Brake and Laser
  • Generic gadget - Barbed Wire

Recoil test on the ACS12 in this set up firing all the bullets in its magazine

 

1. ALDA 5.56 with Red Dot A, Suppressor, and Vertical Grip + Bailiff 410 with Laser + Barbed Wire

While the ACS12 is one of the most powerful weapons in the game and is a personal favorite, the ALDA 5.56 takes the cake when it comes to Maestro. Mostly because it is a unique weapon to him so you’ll only get to experience it when you’re playing Maestro, but it is a very powerful weapon in its own right. It inflicts a good amount of damage per shot, has a huge magazine capacity, has a really fast rate of fire for an LMG, and best of all, its recoil is very manageable. That’s why it’s great to equip it with a suppressor.

That’s because the suppressor barrel attachment doesn’t add any recoil control benefits so it’s great to attach it on weapons like the ADLA 5.56 which doesn’t have a strong recoil to begin with. With the suppressor, there’s less chance of enemies immediately noticing where you’re shooting them from because it hides the gunshot’s directional threat indicator, the muzzle flash, and of course, it greatly dampens the gunshot sounds. And that’s great for Maestro who will mostly be hiding on corners or behind cover.

Excels in:

  • Being able to shoot enemies without giving away your location because the suppressor will hide the weapon’s directional threat indicator
  • Suppressor will greatly dampen the ALDA 5.56’s gunshot sounds, making it harder for enemies to detect where you are through your gunshots
  • Removal of the weapon’s muzzle flash due to the suppressor will also help in not giving away your location
  • Having the ability to rework the map to your team’s advantage due to the Bailiff 410 shotgun revolver
  • Being able to slow enemies down due to the barbed wires which are also great early warning devices

Build Details:

  • Primary weapon - ALDA 5.56 with Red Dot A, Suppressor, and Vertical Grip
  • Secondary weapon - Bailiff 410 with Laser
  • Generic gadget - Barbed Wire

Recoil test on the ALDA 5.56 in this setup firing 46 bullets before I started feeling like I’ll lose control of the gun

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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A veteran of thousands of quests. Slayer of trolls. Survived the dragon attack in Loc Muinne. Kristoffer now spends his days as a scribe after receiving a permanent injury when a tavern stool gave und
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