[Top 10] Hearthstone Most Fun Decks Right Now

Many players don't look for the mist competitive decks, but rather for the most interesting to play. If you are one of them, this article is for you!

10. Small Spell Mage

Small Spell Mage is one of the most interesting decks to play. It utilizes spell synergies, increasing the damage or reducing the cost of its spells

What’s fun about this deck:

  • It has cool dragon synergies
  • It can generate lots of random spells and adapt to any game
  • It has many fun combos with Chenvaala, Sorcerer's Apprentice and Mana Giant

How to play this deck effectively:

  • Mulligan for Learn Draconic, Arcane Breath, Violet Spellwing, and Astromancer Solarian
  • Try to deal as much face damage as possible. If you don’t win the game quickly many decks will be able to overwhelm you with strong late-game finishers
  • Try to use Chenvaala effectively and summon as many 5/5 elementals as possible
  • Mana Giant and Learn Draconic can provide you with huge tempo swings and win you the game on the spot

Cards used in the deck:

  • # 2x (1) Violet Spellwing
  • # 2x (1) Ray of Frost
  • # 2x (1) Magic Trick
  • # 2x (1) Learn Draconic
  • # 1x (1) Evocation
  • # 2x (1) Arcane Breath
  • # 2x (2) Sorcerer's Apprentice
  • # 2x (2) Frostbolt
  • # 1x (2) Astromancer Solarian
  • # 2x (3) Imprisoned Observer
  • # 1x (3) Chenvaala
  • # 2x (3) Arcane Intellect
  • # 2x (4) Fireball
  • # 2x (4) Azure Explorer
  • # 1x (5) Malygos, Aspect of Magic
  • # 1x (5) Cobalt Spellkin
  • # 1x (5) Big Ol' Whelp
  • # 2x (8) Mana Giant

Deck code:

AAECAf0EBvisA+ewA4GxA+G2A8W4A427Awy7AqsE5gSWBZ+bA/+dA/WsA/qsA/usA/2sA/GvA8O4AwA=

9. Libram Paladin

Libram Paladin is a mid-range deck. Its game-plan is to reduce the cost of its libram spells and gain both value and tempo by playing them and getting them back through effects like Lady Liadrin’s.

What’s fun about this deck:

  • It has many powerful buffing spells
  • Once you make your librams cheaper, you can snowball the game out of control

How to play this deck effectively:

  • Mulligan for Aldor Attendant, Loot Hoarder and Murgur Murgurgle
  • Try to play Aldor Truthseeker and Aldor Attendant as early as possible
  • Lady Liadrin can be very useful against slow decks as she can provide you with tremendous value. Try to play as many librams as possible before playing her
  • Try to control the board when playing against aggressive decks and make as many value trades as possible using your buffing spells
  • You can try to substitute the neutral minions in the deck for other paladin cards and include the “Pure” core

Cards used in the deck:

  • # 2x (1) Aldor Attendant
  • # 1x (2) Zephrys the Great
  • # 2x (2) Wild Pyromancer
  • # 2x (2) Novice Engineer
  • # 1x (2) Murgur Murgurgle
  • # 2x (2) Loot Hoarder
  • # 2x (2) Libram of Wisdom
  • # 2x (2) Hand of A'dal
  • # 1x (2) Bloodmage Thalnos
  • # 2x (3) Salhet's Pride
  • # 1x (3) Bronze Explorer
  • # 2x (4) Consecration
  • # 2x (5) Libram of Justice
  • # 2x (5) Amber Watcher
  • # 2x (5) Aldor Truthseeker
  • # 1x (7) Lady Liadrin
  • # 1x (7) Exotic Mountseller
  • # 2x (9) Libram of Hope

Deck code:

AAECAZ8FBu0F4p8D/KMDkK4D/LgDhMEDDPsBnALcA/YHlaYDiK4DyrgD/bgD6rkD67kD7LkDysEDAA==

8. Token Demon Hunter

Token Demon Hunter is an aggressive deck wit many win conditions. In addition to the strong early game cards which can win games, there is an alternative win-condition consisting of Wrathscale Naga and Coordinated Strike.

What’s fun about this deck:

  • It can win games very fast and overwhelm its opponents with cards like Battlefiend, Umberwing and Satyr Overseer
  • It can use Wrathscale Naga very effectively and deal massive amounts of damage with it
  • It can use Kayn Sunfury to ignore the opponent’s taunt minions

How to play this deck effectively:

  • Mulligan for Murmy, Battlefiend, Umberwing and Satyr Overseer
  • Try to protect your minions with your weapons and hero power
  • You can win many games as early as turn 5 if you use your cards and mana effectively. Deal as much face damage as possible when facing slow control decks
  • In certain situations, Wrathscale Naga can deal massive amounts of damage. Try to use her with as many small minions as possible to maximize her damage
  • You can use Warglaives of Azzinoth alongside Inner Demon to clear multiple huge minions and deal a lot of face damage in the same turn

Cards used in the deck:

  • # 2x (0) Twin Slice
  • # 2x (1) Murmy
  • # 1x (1) Consume Magic
  • # 2x (1) Battlefiend
  • # 2x (2) Umberwing
  • # 2x (2) Temple Berserker
  • # 2x (2) Spectral Sight
  • # 2x (2) Chaos Strike
  • # 2x (3) Wrathscale Naga
  • # 2x (3) Satyr Overseer
  • # 2x (3) Eye Beam
  • # 2x (3) Coordinated Strike
  • # 1x (4) Kayn Sunfury
  • # 1x (4) Altruis the Outcast
  • # 1x (5) Warglaives of Azzinoth
  • # 1x (5) Metamorphosis
  • # 2x (6) Skull of Gul'dan
  • # 1x (8) Inner Demon

Deck code:

AAECAea5AwbMugPDvAPEvAPaxgPUyAPb0wMM9KcDyqsDi7oD17sD2LsD4LwDx8YD2cYD1cgD98gD+cgDvtIDAA==

7. No Minion Mage

No Minion Mage is also popular as “Spell Mage”. The deck uses powerful spell cards that require it to have no minions in the deck.

What’s fun about this deck:

  • It can use cards that no other decks can play effectively such as Apexis Blast
  • It can reduce the cost of all cards in the deck and play them for less mana
  • It has different play-style from other decks because it doesn’t use a single minion

How to play this deck effectively:

  • Mulligan for Incanter's Flow, Learn Draconic and Font of Power
  • Try to control the game. This deck is supposed to use its board clears to control the game and close out the game with its randomly generated minions and burn spells
  • Be careful when playing against cards that can shuffle minions in your deck such as Bad Luck Albatross
  • Evocation can be used as a late-game finisher when you have run out of cards in hand for maximum value
  • The Amazing Reno can be used as a very effective board clear because it doesn’t trigger deathrattles and minions killed by it can’t be resurrected

Cards used in the deck:         

  • # 2x (1) Ray of Frost
  • # 2x (1) Learn Draconic
  • # 2x (1) Font of Power
  • # 1x (1) Evocation
  • # 2x (2) Incanter's Flow
  • # 2x (2) Frostbolt
  • # 2x (2) Ancient Mysteries
  • # 2x (3) Netherwind Portal
  • # 1x (3) Ice Barrier
  • # 2x (3) Flame Ward
  • # 2x (3) Arcane Intellect
  • # 2x (4) Fireball
  • # 2x (5) Apexis Blast
  • # 2x (6) Blizzard
  • # 2x (8) Power of Creation
  • # 1x (8) Deep Freeze
  • # 1x (10) The Amazing Reno

Deck code:

AAECAf0EBO0EjLYDxbgD3sQDDbsCyQOrBJYFn5sDoJsDv6QD9KsD8a8DwbgDwrgDjLkDgb8DAA==

6. Galakrond Quest Shaman

Galakrond Quest Shaman has it all. It uses highlander, invoke, quest and totem synergies to win the game. This deck is one of the most versatile on this list.

What’s fun about this deck:

  • It has access to many interesting legendary cards such as Sky Gen’ral Kragg
  • It has many different combos and is very interesting to play

How to play this deck effectively:

  • Mulligan for your early game cards. Sludge Surper, EVIL Cable Rat and EVIL Totem can provide you with tempo and value while completing your quest as well
  • Try to play Licensed Adventurer and Questing Explorer before you complete your quest to gain the maximum value from them
  • When using Zephrys the Great and Dragonqueen Alexstrasza keep in mind that some of your opponent’s cards might have shuffled multiple copies of the same card into your deck. Such cards include Bad Luck Albatross and Wrenchcalibur
  • Your quest can generate endless value. Try to stay ahead of your opponent in the early game and wait for them to run out of resources
  • A fully invoked Galakrond can win you the game on the spot. Try to invoke him when you get the chance even if that means losing some tempo

Cards used in the deck:

  • # 1x (0) Mutate
  • # 1x (1) Sludge Slurper
  • # 1x (1) Corrupt the Waters
  • # 1x (2) Zephrys the Great
  • # 1x (2) Witch's Brew
  • # 1x (2) Questing Explorer
  • # 1x (2) Novice Engineer
  • # 1x (2) Licensed Adventurer
  • # 1x (2) Invocation of Frost
  • # 1x (2) Hench-Clan Hogsteed
  • # 1x (2) Explosive Evolution
  • # 1x (2) EVIL Totem
  • # 1x (2) EVIL Cable Rat
  • # 1x (3) Totemic Reflection
  • # 1x (3) Serpentshrine Portal
  • # 1x (3) Marshspawn
  • # 1x (3) Mana Tide Totem
  • # 1x (3) Desert Hare
  • # 1x (4) Sky Gen'ral Kragg
  • # 1x (4) Hoard Pillager
  • # 1x (4) Devoted Maniac
  • # 1x (5) Shield of Galakrond
  • # 1x (5) Boggspine Knuckles
  • # 1x (6) The Lurker Below
  • # 1x (6) Kronx Dragonhoof
  • # 1x (6) Corrupt Elementalist
  • # 1x (7) Swampqueen Hagatha
  • # 1x (7) Galakrond, the Tempest
  • # 1x (8) Walking Fountain
  • # 1x (9) Dragonqueen Alexstrasza

Deck code:

AAECAaoIHpwCgQS0kQOKlAO0lwO5mQPFmQPGmQPHnQP8owO7pQP5pQPhqAPYqQO5rQP+rgOqrwPQrwPosAORsQPjtAOitgO4tgPztwPbuAPduAOWuQOYuQPTwAOTwgMAAA==

5. Bomb Warrior

Bomb Warrior is a tempo deck. It utilizes the bomb package using cards like Wrenchcalibur and Blastmaster Boom.

What’s fun about this deck:

  • When you get lucky and your opponent draws a few bombs you deal massive amounts of damage to them
  • You can gain tons of armor with combos like Risky Skipper + Armorsmith
  • You can finish games relatively fast and face many different opponents

How to play this deck effectively:

  • Mulligan for Corsair Cache, Sky Raider and Ancharrr
  • Wrenchcalibur is your only way of shuffling bombs into your opponent’s deck. Try to increase the weapon’s durability with Corsair Cache and Captain Greenskin
  • In certain match-ups, you will run out of cards. Against control decks try to squeeze out as much value as possible from cards like Battle Rage. Playing it alongside Risky Skipper can draw you up to 5-6 cards for just 2 mana
  • Use Blastmaster Boom and Grommash Hellscream as late-game finishers
  • If you feel like the deck needs to shuffle more bombs into your opponent’s deck try including cards such as Clockwork Goblin

Cards used in the deck:

  • # 2x (1) Sword and Board
  • # 2x (1) Sky Raider
  • # 2x (1) Shield Slam
  • # 2x (1) Risky Skipper
  • # 2x (2) Corsair Cache
  • # 2x (2) Battle Rage
  • # 2x (2) Armorsmith
  • # 2x (3) Shield Block
  • # 2x (3) EVIL Quartermaster
  • # 2x (3) Bladestorm
  • # 1x (3) Ancharrr
  • # 2x (4) Wrenchcalibur
  • # 1x (5) Captain Greenskin
  • # 1x (5) Brawl
  • # 2x (7) Bloodboil Brute
  • # 1x (7) Blastmaster Boom
  • # 1x (8) Grommash Hellscream
  • # 1x (8) Deathwing, Mad Aspect

Deck code:

AAECAQcGS9ICyAOblAPerQPfrQMMkAOiBNQE/wealAPZrQPdrQOktgO4uQPAuQOcuwP2wgMA

4. Big Druid

Big Druid tries to ramp as fast as possible and play big threats early in the game. It usually plays a 7-drop on turn 4 and overwhelms its opponents.

What’s fun about this deck:

  • It can play strong minions early in the game
  • It can gain mana crystals very fast and get ahead of its opponent
  • It can summon many tokes using Exotic Mountseller and many cheap spells

How to play this deck effectively:

  • Mulligan for Strength in Numbers, Breath of Dreams and Overgrowth. Those are the most important cards of the deck
  • Try to ramp as fast as possible
  • Evasive Drakonid and Winged Guardian can be very effective against classes like Mage and Warlock due to the fact that they cannot be targeted with spells
  • Strength in numbers can win you the game against some aggressive and tempo decks
  • Try to play smart against single-target removal like Sap, Polymorph and others

Cards used in the deck:

  • # 2x (0) Innervate
  • # 2x (1) Strength in Numbers
  • # 1x (1) Crystal Power
  • # 2x (2) Wrath
  • # 2x (2) Ironbark
  • # 2x (2) Breath of Dreams
  • # 2x (3) Imprisoned Satyr
  • # 2x (3) Bogbeam
  • # 2x (4) Overgrowth
  • # 2x (6) Emerald Explorer
  • # 2x (7) Winged Guardian
  • # 2x (7) Exotic Mountseller
  • # 2x (7) Evasive Drakonid
  • # 2x (8) Twin Tyrant
  • # 1x (9) Alexstrasza
  • # 2x (10) Scrapyard Colossus

Deck code:

AAECAZICAsUEuZQDDv4BxAbinwOXrQOwrQP9rQOMrgPerwP/tQPkugPougPsugPuugPzuwMA

3. Pure Paladin

Pure Paladin runs no neutral cards. It has strong value generators like and powerful mid-range minions, which allow the deck to finish games very fast.

What’s fun about this deck:

  • It doesn’t use boring repetitive neutral cards
  • It has the “Libram” package
  • It can generate many random cards and make every game like no other

How to play this deck effectively:

  • Mulligan for your early-game cards. Try to start the game with cards such as Aldor Attendant, Imprisoned Sungill and Shotbot
  • Try to reduce the cost of your libram cards as much as possible. This can give you huge tempo swings
  • When playing against cards such as Bad Luck Albatross be careful to not waste the effects of cards like Lightforged Crusader and Lightforged Zealot
  • When playing against aggressive decks make as many value trades as possible and try to control the board

Cards used in the deck:

  • # 2x (1) Imprisoned Sungill
  • # 2x (1) Aldor Attendant
  • # 2x (2) Shotbot
  • # 1x (2) Murgur Murgurgle
  • # 2x (2) Libram of Wisdom
  • # 2x (2) Hand of A'dal
  • # 2x (3) Bronze Explorer
  • # 2x (3) Aldor Peacekeeper
  • # 2x (4) Lightforged Zealot
  • # 2x (4) Consecration
  • # 2x (5) Libram of Justice
  • # 2x (5) Amber Watcher
  • # 2x (5) Aldor Truthseeker
  • # 2x (7) Lightforged Crusader
  • # 1x (7) Lady Liadrin
  • # 2x (9) Libram of Hope

Deck code:

AAECAZ8FAvy4A4TBAw7cA48JiK4DkK4Dm64DnK4DjbYDyLgDyrgD/bgD6rkD67kD7LkDysEDAA==

2. Face Hunter

The goal of this deck is to destroy your opponent without giving them a chance to answer the deck’s threats. The many weapons, burn spells, and charge minions as well as Hunter’s hero power make it impossible to stay alive against this deck for more than 7-8 turns.

What’s fun about this deck:

  • It can destroy opponents quickly without giving them a chance to counter you
  • It isn’t hard to play and you can quickly find success with it
  • Its burst damage is very high and you will be able to catch many players off guard

How to play this deck effectively:

  • Mulligan for Toxic Reinforcements, Dwarven Sharpshooter, Blazing Battlemage and Phase Stalker
  • When playing against aggressive decks try to control the board in the first 2-3 turns. After that transition to dealing as much face damage as possible
  • When playing against control decks don’t go all in. Use your resources as effectively as possible and try to hero power as often as possible
  • Don’t hesitate to go face. In most situations, it is the right decision
  • Be careful with how you spend your resources. The deck hasn’t got good card draw and can quickly run out of cards in hand

Cards used in the deck:

  • # 2x (1) Tracking
  • # 2x (1) Toxic Reinforcements
  • # 2x (1) Stonetusk Boar
  • # 2x (1) Dwarven Sharpshooter
  • # 2x (1) Blazing Battlemage
  • # 2x (1) Arcane Shot
  • # 2x (2) Scavenger's Ingenuity
  • # 2x (2) Phase Stalker
  • # 2x (2) Kobold Sandtrooper
  • # 2x (2) Imprisoned Felmaw
  • # 2x (2) Explosive Trap
  • # 2x (3) Unleash the Hounds
  • # 2x (3) Kill Command
  • # 2x (3) Eaglehorn Bow
  • # 1x (4) Scrap Shot
  • # 1x (4) Dragonbane

Deck code:

AAECAR8Ch7AD+boDDqgCyQSIBe0GlwjbCf4M86cD+a4D+68D/K8DhbADorkD/7oDAA==

1. Totem Shaman

Totem Shaman is an aggressive token deck. It utilizes cards such as Splitting Axe and Totemic Reflection to overwhelm its opponent.

What’s fun about this deck:

  • It uses one of the game’s most useless minions-totems to destroy its opponent
  • It can surprise many players with its effectiveness and tempo
  • It has strong mass buffing effects such as Bloodlust and Totemic Surge

How to play this deck effectively:

  • Mulligan for Surging Tempest, Blazing Battlemage, EVIL Totem and Sludge Slurper
  • EVIL Totem, Flametongue Totem and Mana Tide Totem are the strongest totems of the deck. Try to duplicate them with Splitting Axe and Totemic Reflection
  • Try to make a big board of totems using Splitting Axe. If a few totems stick on the board for more than a turn you can easily win the game with Bloodlust, Storm’s Wrath or Totemic Surge
  • Try to control the board when playing against aggressive decks and make value trades
  • When playing against slow-control decks try to OTK by making a big board and buffing it

Cards used in the deck:

  • # 2x (0) Totemic Surge
  • # 2x (0) Totemic Might
  • # 2x (1) Surging Tempest
  • # 2x (1) Storm's Wrath
  • # 2x (1) Sludge Slurper
  • # 2x (1) Guardian Augmerchant
  • # 2x (1) Blazing Battlemage
  • # 2x (1) Beaming Sidekick
  • # 2x (2) EVIL Totem
  • # 2x (3) Totemic Reflection
  • # 2x (3) Mana Tide Totem
  • # 2x (3) Magic Carpet
  • # 2x (3) Flametongue Totem
  • # 2x (4) Splitting Axe
  • # 2x (5) Bloodlust

Deck code

AAECAaoIAA+BBL4G8AeTCcaZA7WfA52jA9qlA/mlA/2nA7WtA7atA/muA5a5A96+AwA=

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