[Top 5] Dead By Daylight Best Felix Richter Builds

Dead by Daylight portraying the survivor, Felix Richter, in chapter 17: Descend Beyond
Courtesy of Behaviour Interactive featuring Felix Richter

There are many builds that can be used with Felix Richter’s perks, and in this review, we will discuss the top 5 best builds that are highly effective in a competitive game scenario.

Felix Richter’s story is left with quite a mystery. First, a family holiday to Dyer Island turned into an ‘inexplicable phenomena’, as his father later tuned up to save his life but last never saw him again. Then, a business opportunity changed; as years passed, Felix arrived on the Island stunned to discover his long-lost father, leading him into a “swirling cloud of fog”. 

Nonetheless, the story is only part of Felix’s life, as now we will look at Felix’s perks and builds that can either turn out to be good builds or perks that can be ineffective in the game. 

Let the “swirling cloud of fog” reveal its builds:


5. Built to Lore Accuracy Build

Dead by Daylight gameplay by not Otsdarva

The built to Lore accuracy build is not often seen as a build that will bring effectiveness into the game but instead correspond to the character’s representation features. For example, like the character Adam Francis, Felix Richter would pick up a book on any subject. Therefore, the perk autodidact would be the perk that would fit the character’s personality. 

The perks of Saboteur and breakdown are the perks that would fit Felix’s character; as for the significant, strong character, he would be a great match, with the last built to last, whereas Felix, the engineer and book worm, would be able to replenish items and sabotage hooks without a toolbox. 

Whether the build is perfect is not that bad regarding the gameplay, considering the build only represents the lore accuracy of the character.

First of all, we have built to last a universal perk that is very good for replenishing any items you carry. Saboteur is also very good where you can see all the hooks and then dismantle them without having to use a toolbox, and the perk built to last can be used on other items. Nonetheless, the breakdown perk also fits with a saboteur, where the hook breaks with 180 seconds of respawn time, making it an anti-camping extra, where the killer cannot hook you in the same hook. 

Nonetheless, it is an excellent build to play around with but is not considered very strong. Therefore, it is recommended to be used whilst playing with teammates. In addition, it would greatly support the anti-camping method, where you can dismantle a hook with advanced knowledge of the teammate where he will be hooked so that the timing is to perfection. 

What Built to Lore Accuracy Excels In: 

  • Anti-camping - dismantling a hook quickly and breaking the hook every time you are unhooked.
  • Auto-didact grants extra progression speed, making it suitable in situations where you want to heal someone faster than usual.
  • Built to Last – a solid universal perk for items to be replenished. 

Build details & Perks: 

  • Auto-Didact: You start the trial with a -25% progression penalty for skill checks for healing survivors. For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to 3/4/5 Tokens. Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Built to Last: Going into a locker for 14/13/12 seconds while carrying a depleted item replenishes its charge by 99%. After that, the perk’s effect decreases by -33% for each further activation.
  • Saboteur: While a Survivor is being carried, the Auras of all Hooks within 56 meters of their Pick-up location are revealed to you. They are also unlocking the ability to sabotage hooks without a toolbox, which takes 2.5 seconds.
  • Breakdown: Each time you are unhooked, the hook breaks with 180 seconds of respawn time & the killer’s aura is revealed for 4/5/6 seconds.


4. The True Mystic Build

Dead by Daylight gameplay by AZHYMOVS

The ‘True Mystic Build’ is an actual build for those who want to see it. It is a build in which half of the perks rely on totems and the rest on tracker advantages that could support you in increasing the game.

Nevertheless, the perk counterforce is quite strong when cleansing totems, like the stackable ability, which will not only let you cleanse faster to activate the ability such as clairvoyance but also it will make it harder for the killer to reach in time if it was to be cleansing a hex, which is most of the time very valuable for the killer. 

It is an excellent build, especially where you want to see most of the items on the map; however, it is not very reliable. In addition, other survivors might be cleansing the totems in solo queues, making the build less efficient. Therefore, one of the alternatives I would use instead would be ‘Detective’s Hunch’, where you could see all generators, chests and totems within 32/48/64 meters for 10 seconds without relying on totems which are not guaranteed. 

Overall, a good build that you can mix and match with other perks can be compelling when it comes to a good game involving hex totems, where you will be able to eliminate them as fast as possible and finish the game with a good result. 

What The True Mystics Excel In: 

  • You will see pretty much everything on the map.
  • Stackable fast cleansing of totems = more immediate ability activation, more rapid hex cleansing.

Build details & Perks: 

  • Clairvoyance: When you cleanse a totem, pressing the ability button of the perk allows you to see the auras of generators, exit gate switches, hooks, chest and the hatch within 64 meters for 8/9/10 seconds.
  • Counterforce: You cleanse totems 20% faster; you gain a stackable 20% speed bonus per cleansed totem. After cleansing a totem, the totem farthest away is revealed for 2/3/4 seconds/ 
  • Visionary: The auras of generators are revealed within 32 meters, where the perk deactivates for each completed generator for 20/18/16 seconds.
  • Open Handed: Increases all Aura-reading ranges by 8/12/16 meters.


3. Felix Richter’s Supporting Build

Dead by Daylight gameplay by Pixelz

Felix Richter’s Supporting build is excellent for beginner players who have started to learn how to play the game. Perks such as visionary would support them in finding generators faster, and as the player progresses, they will be able to find the generators without the perk with the use of patterns in the game. Also, the more you play, the faster you find items, as they would usually be spawned in a ‘typic’ environment. 

Nonetheless, it is a universal build in which you can ‘see’ using kindred, ‘heal fast’ using desperate measures, ‘support’ a teammate using guardian and lastly ‘find’ using visionary. Moreover, it is a build that is the least toxic and more progressing in the game than distracting the killer or super healing, as shown in the other builds.

Therefore, I would recommend this build for universal gameplay and those who want to play in a relaxed and concentrated game style. 

What The Power of Healing Excels In: 

  • Kindred and Guardian is a good perk combination, where you can see the killer either within the kindred radius or outside the radius using guardian. 
  • Faster generator search using visionary, more rapid progress in-game. 
  • The perk ‘Desperate Measures’ is mighty when healing and unhooking, making it easier to progress in tense situations. An example is playing against Legion when he is in frenzy mode, and all survivors are in deep wound effect, later injured.  

Build details & Perks: 

  • Visionary: The auras of generators are revealed within 32 meters, where the perk deactivates for each completed generator for 20/18/16 seconds.
  • Guardian: When unhooking a survivor, ‘Scratch marks’ and ‘Pools of Blood’ are suppressed, & an increase of 7% haste in movement speed for 4/6/8 seconds. Additionally, revealing the Killer’s aura for 8 seconds. 
  • Kindred: While you or any other survivor is hooked, the auras of all survivors are revealed. The Killer’s aura is revealed within 8/12/16 meters of you or the hooked survivor. 
  • Desperate Measures: Increases healing and unhooking speeds by 10/12/14 % for each injured, hooked or dying survivor, up to 40/48/56%.


2. The Power of Healing

Dead by Daylight gameplay by not Otzdarva

This is an excellent build when you want to become a doctor in the game. This build is probably one of the most potent healing builds. 

Extremely powerful healing speed, example: 

  • Desperate measures (56%) + Botany Knowledge (33%), adding extra-items and/or when playing with survivor friends: + Emergency Med-kit (50%) + Boon Totem (50%) = 189%

This leaves us at 189% extra healing speed or 89% whilst only using the perks, which is extremely powerful and fast, especially when a 2nd survivor is healing you with the same perks, making it almost 400% healing speed an instant heal.

Overall it is a very, very good build; however, I would personally state that this build is recommended when playing with survivor friends, where you are guaranteed to have other perks in the game which will help you advance within the game rather than stay stationary and heal for the rest of the game. 

What The Power of Healing Excels In: 

  • Incredible healing speeds when stacking up the perks. 
  • It is a powerful team build, especially when playing with survivor friends, the healing speeds can be OP whilst a friend is using, for instance, the perk ‘Circle of Healing’ and using one of the best med-kit such as the emergency med-kit. 

Build details & Perks: 

  • Self-care: Unlocks the Self-Care ability, allowing to self-heal without needing a Med-Kit, reduces Personal Healing speed by -50 %, and decreases the Depletion rate of Med-Kits while self-healing by 10/15/20%.
  • Botany Knowledge: Increases Healing speeds and the efficiency of Med-Kits by 11/22/33%.
  • Desperate Measures: Increases healing and unhooking speeds by 10/12/14% for each injured, hooked or dying survivor, up to 40/48/56%.
  • Solidarity: When injured, healing another survivor without using a med-kit will simultaneously heal you with a conversion rate of 40/45/50%.


1. The Hit and Run Build

 Dead by Daylight gameplay by AZHYMOVS

The Hit and Run build is a build that is perfect for those who like second chances. It is a build that will protect you from being put into a dying state and being able to escape even faster than usual. Let me give you a quick scenario of how good this build is: 

First, you get hit by the killer, but instead of getting put into a dying state, the perk ‘Mettle of Man’ activates, being able to protect you from putting yourself into a dying status. Nevertheless, whilst getting hit, you can run faster for longer while using the perk ‘Overcome’ to escape the killer. 

When you have escaped the killer, you can go to the boon totem ‘Circle of Healing’ and heal yourself with a med-kit, which can instantly heal if you use the best med-kit. 

The fun part of this build is that you can repeat the process without wasting your item, as when using the perk built to last, you can replenish your item three times, which means four chances. 

Overall, I love this build; however, one of the disadvantages only comes when the killer has brought something to the game, for instance, the killer’s perk ‘Iron maiden’, which reveals the survivor when coming out of the locker, making the perk ‘built to last’ pretty vulnerable. 

What The Hit and Run Excel In: 

  • The Endurance status effect and Overcome combination are potent when escaping the killer whilst having a second chance. 
  • Circle of healing is a very powerful perk, which can be used with a med-kit for a swift recovery. 
  • Using built to last and circle of healing is a beautiful combination. For instance, you can replenish a med-kit in the area of the boon totem, having to heal yourself almost instantly without looking for another med-kit.

Build details & Perks: 

  • Circle of Healing: With this perk, you can create a boon totem with a range area of 24 meters. Survivors inside the boon totems range receive a 40/45/50% bonus to all healing speeds, with the ability to heal without a med-kit, with a reduced rate of -50%.
  • Built to Last: Going into a locker for 14/13/12 seconds while carrying a depleted item replenishes its charge by 99%. After that, the perk’s effect decreases by -33% for each further activation.
  • Overcome: You retain the movement speed burst for two additional seconds whenever you become injured.
  • Mettle of Man: After triggering your third Protection Hit, Mettle of Man activates, and the Endurance Status Effect protects you: Any damage taken would put you into the Dying State from the Injured State is blocked & when healed again, your Aura will be revealed to the Killer whenever you are farther than 12/14/16 meters away.

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A game can be played with millions of possibilities and results; I have committed to those factors, either by fighting through or flowing towards it, and it can go wrong in both ways.
Gamer Since: 2011
Favorite Genre: RPG
Currently Playing: Dead by Daylight & VHS
Top 3 Favorite Games:Burnout Paradise: The Ultimate Box, Fallout 4, Need for Speed

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