[Top 5] Dota 2 Best Tiny Builds That Win Games (7.32d)



Tiny may sound like the least intimidating name for a hero, but as the game takes its course, you will be the one feeling tiny against this gargantuan stone element. He is an excellent hero regardless of what position he is playing. His spells are extremely lethal which can help him secure kills or separate the fight. The best part about Tiny is his flexibility, which makes him fit into various roles quite easily. You can play the carry Tiny with lethal physical damage, or the mid-Tiny with hybrid magical and physical damage, or you could go the roaming support build to stun and toss enemies all over the map. With so many ways of playing Tiny, there are various successful builds that help him dominate the game.

If reading about Tiny has piqued your interest, and if you want to try playing him then you have come to the right place. We bring you the best 5 Tiny builds that will help you win your game. The builds mentioned contain the most relevant skill allocation and item progression tried and tested by the best players in the game.

5. 23Savage Build

23Savage gained notoriety for being a consistently high-ranked pub star. This rising superstar from the east is known for his insane gameplay, he can win with pretty much any hero he plays. 23Savage can play a variety of heroes, but Tiny remains his favorite! His Wraith Tiny is said to be extremely dangerous. He is known to be quite the aggressive laner, often picking the elemental giant, to synergize with other heroes on his team, especially when his team has followed up for his Stun Toss combo. 23Savage has been picking Tiny even when it got nerfed, his gameplay and mechanical skills triumph over the patch changes

23Savage has a very orthodox Tiny build, but the way he plays out his laning phase is highly commendable. Disassembling Echo Sabre into Aghanim’s Scepter and Black King Bar is preferred by 23Savage. This build provides great sustain and stats, it also guarantees immense damage in team fights, most of which can’t be negated. 23Savage alters his build according to the heroes he is facing, which is an impressive skill to learn. 23Savage loves items like Black King Bar and Assault Cuirass that provide stats and provide him sustain in team fights. This build allows him to stand his ground and utilize Tiny to his true potential. 

Use This Build If:

  • You want an early game fight oriented build which does not falter in the late game
  • You want a highly self-sustainable build that can help you stay durable and withstand immense damage
  • You are facing squishy and low armor heroes, this build deals high damage and eviscerates their armor

Skill Points

Level 1: Tree Grab - Allows Tiny to grab a tree around him and hit enemies for a limited number of attacks. The attacks deal high damage and also cleave. The tree can also be thrown before all the charges are used, dealing AoE damage to enemies. Tree Grab helps you farm and deal decent damage early on in the game. It is advised to max this spell if you are going the physical damage route. 

Level 2: Avalanche - Upon usage, it bombards an area with rocks while dealing small intervals of damage while stunning them at the same time. It can be used to interrupt enemies or combine with Toss for the infamous Stun Toss combo as it does twice the damage while the enemy is tossed.

Level 3: Tree Grab

Level 4: Avalanche 

Level 5: Tree Grab

Level 6: Grow - Increases Tiny’s attack damage, armor, and Toss damage while reducing his attack speed. It’s not an optimal ultimate if you are playing a carry Tiny, but it does help you deal high damage with the Stun Toss combo.

Level 7: Tree Grab

Level 8: Toss - Allows Tiny to Toss the nearest unit around him to the targetted unit or rune while dealing damage upon landing.

Level 9: Avalanche 

Level 10: +10 Strength 

Level 11: Avalanche 

Level 12: Grow

Level 13: Toss 

Level 14: Toss 

Level 15: +10 Status Resistance 

Level 16: Toss 

Level 17: Stats

Level 18: Grow

Level 19: Stats

Level 20: +40% Grow Bonus Damage with Tree

Level 25: 2 Toss Charges

Items to buy for this build (Early to Late Game)

  • Power Treads (1400 Gold) - Bought at 3 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Tiny sustain and stay durable in all stages of the game.
  • Echo Sabre (2500 Gold) - Bought at 9 minutes. Provides increased damage, strength, attack speed, mana regen, and intelligence to Tiny. Its passive allows him to do physical attacks twice in a succession. The attacks apply 100% movement slow for a brief duration. Tiny benefits heavily from such early-game stats.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 13 minutes. Grants the Tree Volley ability, which is a channeling spell, allowing Tiny to throw trees around him on the targetted area. It deals Tiny’s attack damage while also slowing enemies affected by it. The crowd control provided by this item is quite deadly.
  • Blink Dagger (2250 Gold) - Purchased at 17 minutes. Blink Dagger is a staple item on Tiny, as it allows him to initiate a teamfight with his Stun Toss combo, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Crystalys - (1950 Gold) Bought at 20 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful in the early game to fend off enemies and neutralize them. Tree Grab also has a crit chance.
  • Shadow Blade (3000 Gold) - Purchased at 24 minutes. Turns Tiny invisible for a brief duration, increasing his movement speed while he is invisible. If Kunkka attacks enemies to break the invisibility, he deals a bonus of 175 damage, which works exceptionally with the Tree Grab cleave.
  • Silver Edge (5450 Gold) - Purchased at 25 minutes. Shadow Blade can further be upgraded into Silver Edge which offers the same benefits as its predecessor while also dealing a guaranteed 160% critical strike and disabling enemy passive for 4 seconds. If you are facing enemies with multiple powerful passive spells, then Silver Edge is the right item for you.
  • Aghanim’s Shard (1400 Gold) - Bought at 27 minutes. Causes Tree Grab to have no limit. It's an ideal item to purchase if you are going the physical damage route. The no-charges aspect means you deal bonus splash damage which is highly effective in the late game.
  • Black King Bar (4050 Gold) - Purchased at 30 minutes. Provides magic immunity upon usage, making Tiny invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Assault Cuirass (5125 Gold) - Purchased at 32 minutes. Grants Tiny with much-needed 30 attack speed along with 5 armor to allies and structures near him. It also reduces armor for enemies around Tiny. With reduced enemy armor and increased attack speed for Tiny, he can wreak havoc upon his enemies.
  • Swift Blink - (6800 Gold) Purchased 36 minutes into the game. Swift Blink allows you to gain 40% phased movement speed and +35 agility for 6 seconds. This makes Tiny highly mobile, and also allows him to deal more damage which is suitable with the above build.
  • Boots of Travel (2500 Gold) - Purchased at 37 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Tiny extreme mobility, making him highly active and providing him with increased global potential. He can push lanes and join his allies in a teamfight anytime he wants.

4. 33 Build

The recent Ti winner, 33 is by far the most mechanically skilled player on this list. His exceptional gameplay and knowledge are unbeatable. Tiny isn’t a hero that you see 33 playing quite often in the offlane, but whenever he does play it in the offlane, he leaves no stones unturned. He recognizes the strengths as well as the weaknesses of this stone giant. 33 focuses on demolishing the laning phase with his aggressive playstyle while also paying attention to his farming speed.

33 plays quite an aggressive initiator build, which ensures his allies are safe in the back while he frontlines throughout the game. After all, his builds and remarkable playstyle helped Tundra win Ti last year! He focuses on split-pushing and initiating the teamfight first on Tiny. Hence, he prioritizes items like Blink Dagger, and Aghanim’s Scepter which helps him be an excellent team fighter and great at controlling the crowd. Once 33 hits the item timings on Tiny, there is no way you can stop his onslaught. 

Use This Build If:

  • You want to play Tiny in the offlane
  • You want a front-lining build that also allows you to initiate a teamfight
  • You are looking to end the game as early as possible (if your opponents have late-game heroes, like the ones in this highlight)

Skill Points

Level 1: Tree Grab - Allows Tiny to grab a tree around him and hit enemies for a limited number of attacks. The attacks deal high damage and also cleave. The tree can also be thrown before all the charges are used, dealing AoE damage to enemies. Tree Grab helps you farm and deal decent damage early on in the game. It is advised to max this spell if you are going the physical damage route. 

Level 2: Avalanche - Upon usage, it bombards an area with rocks while dealing small intervals of damage while stunning them at the same time. It can be used to interrupt enemies or combine with Toss for the infamous Stun Toss combo as it does twice the damage while the enemy is tossed.

Level 3: Avalanche 

Level 4: Toss - Allows Tiny to Toss the nearest unit around him to the targetted unit or rune while dealing damage upon landing.

Level 5: Avalanche 

Level 6: Grow - Increases Tiny’s attack damage, armor, and Toss damage while reducing his attack speed. It’s not an optimal ultimate if you are playing a carry Tiny, but it does help you deal high damage with the Stun Toss combo.

Level 7: Avalanche 

Level 8: Toss 

Level 9: Toss 

Level 10: Toss 

Level 11: Tree Grab

Level 12: Grow

Level 13: Tree Grab

Level 14: Tree Grab

Level 15: +80 Avalance Damage

Level 16: +20 Movement Speed

Level 17: Stats

Level 18: Grow

Level 19: Stats

Level 20: +40% Grow Bonus Damage with Tree

Items to buy for this build (Early to Late Game)

  • Arcane Boots (1300 Gold) - Purchased in 5 minutes. Arcane Boots are an essential item for Tiny as It provides him with mana regen and sustains him through teamfight along with the increase in movement speed. It can be disassembled as well, allowing you to build different items with it later on in the game. 
  • Blink Dagger (2250 Gold) - Purchased at 11 minutes. Blink Dagger is a staple item on Tiny, as it allows him to initiate a teamfight with his Stun Toss combo, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 20 minutes. Grants the Tree Volley ability, which is a channeling spell, allowing Tiny to throw trees around him on the targetted area. It deals Tiny’s attack damage while also slowing enemies affected by it. The crowd control provided by this item is quite deadly.
  • Crystalys - (1950 Gold) Bought at 24 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful in the early game to fend off enemies and neutralize them. Tree Grab also has a crit chance. It is bought again to deal double the damage at 28 minutes into the game. 
  • Aether Lens (2275 Gold) - Bought at 25 minutes. Aether Lens increases the cast range of all of Tiny’s abilities and items by 225 and increases overall mana by 300. Tiny can just disassemble the earlier bought Arcane Boots into Aether Lens as well.
  • Boots of Travel (2500 Gold) - Purchased at 32 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Tiny extreme mobility, making him highly active and providing him with increased global potential. He can push lanes and join his allies in a teamfight anytime he wants.

3. NTS Build

NothingToSay is one of the most talented prospects to emerge from the SEA region. His excellent run at PSG.LGD proved doubters and haters wrong. He can play a plethora of heroes in the mid-lane. His ruthless performance has landed him a spot on this list. Tiny isn’t a specialty of NTS, but he makes him look like one. His dominant playstyle on this hero has won him games and earned him recognition. NothingToSay has a very balanced Tiny playstyle as he gives equal importance to both fighting and farming. There are many things that you can learn from NothingToSay, but the primary thing that you can learn from NTS is to have a healthy balance of teamfight and farming. 

While he knows what's best, NTS is known to often juggle around between skill builds, sometimes he prefers the max Tree Grab, which is great if you’re going the physical damage build, or sometimes he may opt for the max Stun Toss build, which helps him deal high magical damage. Regardless of the build, NTS is a menace as Tiny and it is quite evident in the highlight video. His item build is orthodox, but considering the heroes he is facing, it is highly viable and strong. His item build consists of Blink Dagger, helping him initiate, and other core items like Moon Shard, amplifying his attack damage. This build offers optimum physical damage, weakening your enemy’s armor along the way

Use This Build If:

  • You want a balanced Tiny build that stands its ground even in the late stages of the game
  • If you want a build that allows you to rotate early on and get involved in more fights
  • You are facing low magic-resistant squishy heroes who can potentially get obliterated with Tiny’s threatening Stun Toss combo
  • You want a build that allows you to fight early without worrying about mana issues

Skill Points

Level 1: Tree Grab - Allows Tiny to grab a tree around him and hit enemies for a limited number of attacks. The attacks deal high damage and also cleave. The tree can also be thrown before all the charges are used, dealing AoE damage to enemies. Tree Grab helps you farm and deal decent damage early on in the game. It is advised to max this spell if you are going the physical damage route. 

Level 2: Avalanche - Upon usage, it bombards an area with rocks while dealing small intervals of damage while stunning them at the same time. It can be used to interrupt enemies or combine with Toss for the infamous Stun Toss combo as it does twice the damage while the enemy is tossed.

Level 3: Avalanche 

Level 4: Toss - Allows Tiny to Toss the nearest unit around him to the targetted unit or rune while dealing damage upon landing.

Level 5: Avalanche 

Level 6: Grow - Increases Tiny’s attack damage, armor, and Toss damage while reducing his attack speed. It’s not an optimal ultimate if you are playing a carry Tiny, but it does help you deal high damage with the Stun Toss combo.

Level 7: Avalanche 

Level 8: Toss 

Level 9: Toss 

Level 10: Toss 

Level 11: +10 Strength 

Level 12: Grow

Level 13: Tree Grab

Level 14: Tree Grab

Level 15: +80 Avalance Damage

Level 16: Tree Grab

Level 17: Stats

Level 18: Grow

Level 19: Stats

Level 20: +40% Grow Bonus Damage with Tree

Level 25: -8s Avalanche Cooldown

Items to buy for this build (Early to Late Game)

  • Bottle - (675 Gold) Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As NTS is playing Tiny in the mid-lane, a Bottle always comes in handy. 
  • Phase Boots - (1500 Gold) Bought at 8 minutes. It offers high movement speed along with increased armor as well as physical damage. The item also allows Ursa to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
  • Blink Dagger (2250 Gold) - Purchased at 12 minutes. Blink Dagger is a staple item on Tiny, as it allows him to initiate a teamfight with his Stun Toss combo, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Echo Sabre (2500 Gold) - Bought at 18 minutes. Provides increased damage, strength, attack speed, mana regen, and intelligence to Tiny. Its passive allows him to do physical attacks twice in a succession. The attacks apply 100% movement slow for a brief duration. Tiny benefits heavily from such early-game stats.
  • Shadow Blade (3000 Gold) - Purchased at 22 minutes. Turns Tiny invisible for a brief duration, increasing his movement speed while he is invisible. If Kunkka attacks enemies to break the invisibility, he deals a bonus of 175 damage, which works exceptionally with the Tree Grab cleave.
  • Silver Edge (5450 Gold) - Purchased at 27 minutes. Shadow Blade can further be upgraded into Silver Edge which offers the same benefits as its predecessor while also dealing a guaranteed 160% critical strike and disabling enemy passive for 4 seconds. If you are facing enemies with multiple powerful passive spells, then Silver Edge is the right item for you.
  • Aghanim’s Shard (1400 Gold) - Bought at 29 minutes. Causes Tree Grab to have no limit. It's an ideal item to purchase if you are going the physical damage route. The no-charges aspect means you deal bonus splash damage which is highly effective in the late game.
  • Moon Shard - (4000 Gold) - Purchased twice (33 and 35 minutes). It grants 140 Attack Speed and 200 Bonus Night Vision. Upon consumption, the bonuses are halved. Tiny benefits greatly from increased attack speed bonuses as he lacks majorly in that department. 

2. Gpk Build

The CIS region has been the homeland of both controversies and talented young mid-players who all unusually seem to have at least three heroes in the master tier. Silly jokes aside, Gpk is one of the most skilled and feared opponents in the CIS and EU region. His mid-Tiny gameplay is something you won’t see in your average high-ranked pub games, he makes his impact heard and punishes enemies whenever he can with his mechanical skillset and high-octane gameplay.

Despite all his criticism and controversies has managed to be abnormally consistent in the mid-lane. His deadly laning skills on Tiny are unparalleled, his style is unmatchable. Gpk prioritizes fighting over farming on Tiny, as his Stun Toss combo is at the peak of its damage in the early game. Gpk also focuses on taking objectives, front lining, and having a Tree-Grab oriented physical damage build. His item build may be highly orthodox and plain but the way he utilizes his items may appear completely different for most people watching. GPK’s exceptional performance lands him so high on this list.

Use This Build If:

  • You want to be tanky and deal high damage at the same time
  • You want a right-click (physical damage dealing) Tiny
  • You want a build that prioritizes fighting and early-game skirmishes over farming

Skill Points

Level 1: Tree Grab - Allows Tiny to grab a tree around him and hit enemies for a limited number of attacks. The attacks deal high damage and also cleave. The tree can also be thrown before all the charges are used, dealing AoE damage to enemies. Tree Grab helps you farm and deal decent damage early on in the game. It is advised to max this spell if you are going the physical damage route. 

Level 2: Avalanche - Upon usage, it bombards an area with rocks while dealing small intervals of damage while stunning them at the same time. It can be used to interrupt enemies or combine with Toss for the infamous Stun Toss combo as it does twice the damage while the enemy is tossed.

Level 3: Avalanche 

Level 4: Toss - Allows Tiny to Toss the nearest unit around him to the targetted unit or rune while dealing damage upon landing.

Level 5: Avalanche 

Level 6: Grow - Increases Tiny’s attack damage, armor, and Toss damage while reducing his attack speed. It’s not an optimal ultimate if you are playing a carry Tiny, but it does help you deal high damage with the Stun Toss combo.

Level 7: Avalanche 

Level 8: Toss 

Level 9: Toss 

Level 10: Toss 

Level 11: Tree Grab  

Level 12: Grow

Level 13: Tree Grab

Level 14: Tree Grab

Level 15: +80 Avalance Damage

Level 16: +10 Strength 

Level 17: Stats

Level 18: Grow

Level 19: Stats

Level 20: +40% Grow Bonus Damage with Tree

Items to buy for this build (Early to Late Game)

  • Bottle - (675 Gold) Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As GpK is playing Tiny in the mid-lane, a Bottle always comes in handy. 
  • Power Treads (1400 Gold) - Bought at 6 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Tiny sustain and stay durable in all stages of the game.
  • Blink Dagger (2250 Gold) - Purchased at 10 minutes. Blink Dagger is a staple item on Tiny, as it allows him to initiate a teamfight with his Stun Toss combo, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Echo Sabre (2500 Gold) - Bought at 16 minutes. Provides increased damage, strength, attack speed, mana regen, and intelligence to Tiny. Its passive allows him to do physical attacks twice in a succession. The attacks apply 100% movement slow for a brief duration. Tiny benefits heavily from such early-game stats. It can further be disassembled to make Black King Bar or Aghanim’s Scepter.
  • Black King Bar (4050 Gold) - Purchased at 21 minutes. Provides magic immunity upon usage, making Tiny invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 25 minutes. Grants the Tree Volley ability, which is a channeling spell, allowing Tiny to throw trees around him on the targetted area. It deals Tiny’s attack damage while also slowing enemies affected by it. The crowd control provided by this item is quite deadly.
  • Crystalys (1950 Gold) - Bought at 27 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful in the early game to fend off enemies and neutralize them. Tree Grab also has a crit chance.

1. Topson Build

Topson is one of the best Tiny players in the game. He is known for his unorthodox builds and playstyles. His sheer skill and game sense ensures he triumphs even with the strangest builds. Even when this hero was nerfed into oblivion, Topson made him look viable and very much relevant. His exceptional farming style and aggressive demeanor ensure there is no stone left unturned when it comes to winning the lane.

Topson rotates as early as he can with this build. He ensures that all his lanes are secured and no one is lagging in terms of levels or farm. He goes for an off-meta item like Wind Waker which helps him disrupt the fight and save his allies if need be. Topson makes the game look like a cakewalk. He prioritizes farming and damage items, which allow him to beat multiple enemies down at once and carry the team quite effortlessly.

Use This Build If:

  • You want an extremely reliable mid-build prioritized for the late game
  • You want to deal physical damage as a Tiny
  • You want to be involved in more skirmishes from the early game

Skill Points

Level 1: Tree Grab - Allows Tiny to grab a tree around him and hit enemies for a limited number of attacks. The attacks deal high damage and also cleave. The tree can also be thrown before all the charges are used, dealing AoE damage to enemies. Tree Grab helps you farm and deal decent damage early on in the game. It is advised to max this spell if you are going the physical damage route. 

Level 2: Avalanche - Upon usage, it bombards an area with rocks while dealing small intervals of damage while stunning them at the same time. It can be used to interrupt enemies or combine with Toss for the infamous Stun Toss combo as it does twice the damage while the enemy is tossed.

Level 3: Avalanche 

Level 4: Toss - Allows Tiny to Toss the nearest unit around him to the targetted unit or rune while dealing damage upon landing.

Level 5: Avalanche 

Level 6: Grow - Increases Tiny’s attack damage, armor, and Toss damage while reducing his attack speed. It’s not an optimal ultimate if you are playing a carry Tiny, but it does help you deal high damage with the Stun Toss combo.

Level 7: Avalanche 

Level 8: Toss 

Level 9: Toss 

Level 10: Toss 

Level 11: +10 Strength  

Level 12: Grow

Level 13: Tree Grab

Level 14: Tree Grab

Level 15: +80 Avalance Damage

Level 16: Tree Grab 

Level 17: Stats

Level 18: Grow

Level 19: Stats

Level 20: +40% Grow Bonus Damage with Tree

Items to buy for this build (Early to Late Game)

  • Bottle - (675 Gold) Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Topson is playing Tiny in the mid-lane, a Bottle always comes in handy. 
  • Power Treads (1400 Gold) - Bought at 7 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Tiny sustain and stay durable in all stages of the game.
  • Blink Dagger (2250 Gold) - Purchased at 11 minutes. Blink Dagger is a staple item on Tiny, as it allows him to initiate a teamfight with his Stun Toss combo, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Echo Sabre (2500 Gold) - Bought at 15 minutes. Provides increased damage, strength, attack speed, mana regen, and intelligence to Tiny. Its passive allows him to do physical attacks twice in a succession. The attacks apply 100% movement slow for a brief duration. Tiny benefits heavily from such early-game stats. It can further be disassembled to make Black King Bar or Aghanim’s Scepter.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 21 minutes. Grants the Tree Volley ability, which is a channeling spell, allowing Tiny to throw trees around him on the targetted area. It deals Tiny’s attack damage while also slowing enemies affected by it. The crowd control provided by this item is quite deadly.
  • Crystalys (1950 Gold) - Bought at 23 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful in the early game to fend off enemies and neutralize them. Tree Grab also has a crit chance.
  • Eul’s Scepter (2725 Gold) - Purchased at 25 minutes. Allows Tiny to whirl himself or the targeted enemy into the air, interrupting their channeling and dispelling certain buffs the enemies may have. It also disciples any negative buffs that Tiny may have if he self-casts it. It is another great way of locking enemies down along with his stun combo.
  • Wind Waker (6825 Gold) - Purchased at 29 minutes. Allows Tiny to whirl himself or his allies in the air (just like Eul’s Scepter), while also allowing him to control the direction while they’re under its effect. It can be used to save allies or disrupt enemy spells in a team fight. It is an ideal item for the ultra-late game.
  • Daedalus (5150 Gold) - Purchased at 31 minutes. Daedalus allows Topson to deal critical damage with Tiny. This serious damage will enable him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier. 
  • Aghanim’s Shard (1400 Gold) - Bought at 32 minutes. Causes Tree Grab to have no limit. It's an ideal item to purchase if you are going the physical damage route. The no-charges aspect means you deal bonus splash damage which is highly effective in the late game.

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After spending 11,352 hours, slaying Eldwurms and winning the mid lane, Sid is still awfully bad at Dota 2
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