[Top 5] Dota 2 Best Alchemist Builds That Win Games



Alchemist is a greedy force of nature who is back in the meta to ravage the battlefield. Though not seen much through the DPC season, Alchemist is a common sight in pub games. The appeal of this breathtaking giant lies in his passive Greevil’s Greed, which grants him extra gold after killing creeps, and enemies, or even securing bounty runes! Alchemist is a wonderful core who can translate exceptionally well into the late game if he has an easy laning phase. His impressive ability to farm items fast and participate in teamfights early is not matched by the majority of the heroes in the game. Alchemist may be greedy but his greed is justified as he can run over the enemy team if he gets his item timings right.

If you are interested in playing Alchemist or want to enhance your gameplay, you’ve come to the right place. We bring you the best 5 builds that guarantee you a win. These build contain items and spell allocation for the Greedy Greevil which is highly relevant in the recent meta. 

5. Miracle Build

The master Miracle’s high octane and intelligent gameplay have gained him fame and attention from all over the world. His dominating playstyle was instrumental in Liquid’s Ti win back in 2017. The early game build is the most prominent Alchemist build which Miracle loves to try out in his pub games. Miracle’s map awareness and mechanical skills on Alchemist are truly breathtaking and something we all can learn from. He quite well knows everything the hero can do, this helps him induce fear in the mind of his enemies with his immense push and fight potential. Miracle’s reaction timings and map movements are highly lauded on Alchemist.

Alchemist is played differently by Miracle as he opts to play the hero in an extremely fast-paced manner, often wishing to buy the spellcasting and mobility items as soon as he can to paralyze the early game of his enemies. He prefers ganking and helping his team in teamfights instead of farming away as he can just push with Radiance and Boots of Travel, ending the game as soon as he can. Miracle’s item choices and skill build allow him to go aggressive on his enemies as early as possible. This build is ideal if you are facing enemies with low magic resistance or high armor.

Use This Build If:

  • You want to be an active carry hero, instead of just relying on farming
  • You want a fighting build that helps you deal terrific damage in teamfights
  • You want to be involved in more skirmishes from the early game
  • You are facing heroes which are weak in the early game

Skill Points

Level 1: Unstable Concoction - Brews up an unstable concoction that Alchemist can throw upon a targeted unit, stunning and damaging the units around it. The damage and stun duration depend upon the time the spell is brewed, if it’s not thrown on others then it will damage and stun Alchemist. 

Level 2: Acid Spray - Spreads acid in an AoE, dealing damage to enemies in that area, along with reducing their armor under its effect. It is an exceptional spell that helps Alchemist farm in the early game. 

Level 3: Greevil’s Greed - Alchemist gains extra gold upon heroes and creeps killed with the help of this passive. Bonus gold is added if Alchemist kills another unit or creeps under 36 seconds. It also causes bounty runes to yield more gold to him. All these effects and bonuses are splendid in helping Alchemist farm and get his items before his enemies do. 

Level 4: Acid Spray

Level 5: Acid Spray

Level 6: Chemical Rage - Causes Alchemist to increase a rage mode, reducing his base attack cooldown while increasing his movement speed and health regeneration. This spell helps him be an optimal team fighter.

Level 7: Greevil’s Greed

Level 8: Acid Spray

Level 9: Greevil’s Greed

Level 10: Greevil’s Greed

Level 11: +1 Acid Spray Armor Reduction

Level 12: Chemical Rage

Level 13: Unstable Concoction

Level 14: Unstable Concoction

Level 15: +1.5 Damage per Greevil’s Greed stack

Level 16: Unstable Concoction

Level 17: Stats

Level 18: Chemical Rage

Level 19: Stats

Level 20: -0.1s Chemical Rage Base Attack Time

Level 25: +50 Chemical Rage Regeneration 

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on melee carry heroes.
  • Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted in order to block paths for enemies or to deceive them under the fog. 
  • Ring of Protection (175 Gold) - Provides 2 armor to Alchemist. It may not seem like a lot but it is a big deal in the early game, as it makes you tanky. 
  • Gauntlets of Strength (140 Gold) - Provides 3 strength, making you sustain in the laning phase. It can further be upgraded into a Soul Ring.
  • Soul Ring (855 Gold) - Purchased at 1 minute. Soul Ring consumes 170 health temporarily to convert it into 150 mana. After 10 seconds, the health is reverted along with the new mana pool. This is an exceptional item on Alchemist as it allows him to sustain herself in the laning phase without any mana problems. Regardless of the position and the build you follow, this should always be essential for this hero.
  • Phase Boots (1500 Gold) - Bought at 6 minutes. It offers high movement speed along with increased armor as well as physical damage. The item also allows Alchemist to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
  • Radiance (5050 Gold) - Purchased at 13 minutes. Deals 60 damage per second in an AoE, while also causing them to miss 15% of their attacks. It also makes enemies miss 15% of their attacks. Radiance is an exceptional item on Alchemist as it allows him to deal high damage in fights and also farm fast with the help of his items.
  • Black King Bar (4050 Gold) - Purchased at 16 minutes. Provides magic immunity upon usage, making Alchemist invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game. It prevents the Unstable Concoction to stun him under its duration.
  • Assault Cuirass (5125 Gold) - Purchased at 20 minutes. Grants 30 attack speed and 5 armor to allies and structures near Alchemist. It also reduces armor for enemies around Alchemist. With reduced enemy armor and increased damage for Alchemist, he can wreak havoc upon his enemies.
  • Blink Dagger (2250 Gold) - Purchased at 24 minutes. Blink Dagger is a core item on Alchemist, as it allows him to initiate a teamfight, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and starts a fight. 
  • Skull Basher (2875 Gold) - Purchased at 26 minutes. This grants Alchemist a high chance of bashing enemies upon physical attacks. It also increases his attack damage and allows him to deal bonus physical damage. 
  • Abyssal Blade (6250 Gold) - Purchased at 28 minutes. Skull Basher is upgraded into Abyssal Blade, which stuns the targetted unit, it pierces spell immunity. Hence, it is a useful item for Alchemist to temporarily disable any heroes under the effect of Black King Bar.
  • Swift Blink - (6800 Gold) Purchased 33 minutes into the game. Swift Blink allows you to gain 40% phased movement speed and +35 agility for 6 seconds. This makes Alchemist highly mobile, and also allows him to deal more damage which is suitable with the above build.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 38 minutes. Allows Alchemist to grant Aghanim’s Scepter to his allies. He gains bonus damage and spell amplification for each gifted Scepter. 
  • Boots of Travel (2500 Gold) - Purchased at 43 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Alchemist extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Silver Edge (5450 Gold) - Purchased at 48 minutes. Shadow Blade can further be upgraded into Silver Edge which offers the same benefits as its predecessor while also dealing a guaranteed 160% critical strike and disabling enemy passive for 4 seconds. If you are facing enemies with multiple powerful passive spells, then Silver Edge is the right item for you.
  • Linken’s Sphere (4600 Gold) - Purchased at 55 minutes. Blocks one single targeted spell every 14 seconds, and also provides increased stats and mana regen for Alchemist. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Alchemist stay alive in the high-pressure teamfights.
  • Moon Shard - (4000 Gold) - Purchased at 56 minutes. It grants 140 Attack Speed and 200 Bonus Night Vision. Upon consumption, the bonuses are halved. Alchemist benefits greatly from increased attack speed bonuses as he lacks majorly in that department. 

Neutral Items

  • Trusty Shovel - Allows Alchemist to channel for 1 second to dig either a Bounty Rune, Enchanted Mango, Flask, or a Kobold. It is an ideal early-game neutral item.
  • Ring of Aquila - Grants 1.25 mana regen and 2 armor to nearby allies and allied units. This is an exceptional teamfight item for SF.
  • Paladin Sword - Increases lifesteal, spell lifesteal, regen, and healing by 14%. This allows Alchemist to sustain his teamfights.
  • Penta-Edged Sword - Increases Alchemist‘s attack damage by 45 and provides him with 100 increased attack range. It also has a chance to reduce enemy movement and attack speed for a brief duration. Alchemist benefits briefly from this slow.
  • Fallen Sky - Transforms Alchemist into a meteor that lands on the targeted location after 1 second, stunning enemies and dealing AoE damage over time to them. It also affects the buildings, making it an exceptional item that allows Alchemist to siege.

 

4. ATF Build

Ever since he switched to the carry role, Alchemist has become one of the favorites of Ammar, as the hero fits his playstyle like a glove. He is an aggressive laner, extremely powerful right off the bat, and stays relevant even in the late game. There are various builds that ATF loves on Alchemist, but this build here takes the cake for being the most relevant. Though the skill build may appear to be like a normal Alchemist build, what takes the cake is the item build, which is rather unconventional. ATF is known to prioritize fighting over farming on Alchemist, his skill build is evidence of that.

Ammar’s high-octane Alchemist build includes team-fighting items such as Black King Bar, Nullifier, and Abyssal Blade. These items are extremely hard-hitting and make him deal high physical damage as well as sustain him in the fights with lifesteal as well as magic immunity. As mentioned earlier, most of these items are extremely common on Alchemist, ATF does a great job of showing how he can obliterate enemies with the most basic of builds. Alchemist is essentially used to his full potential by ATF in this highlight video.

Use This Build If:

  • You want a self-sustainable Alchemist build that deals terrific damage in teamfights
  • You want to be involved in more skirmishes from the early game
  • You want an extremely reliable mid-Alchemist build that is focused on the late-game

Skill Points

Level 1: Greevil’s Greed - Alchemist gains extra gold upon heroes and creeps killed with the help of this passive. Bonus gold is added if Alchemist kills another unit or creeps under 36 seconds. It also causes bounty runes to yield more gold to him. All these effects and bonuses are splendid in helping Alchemist farm and get his items before his enemies do. 

Level 2: Acid Spray - Spreads acid in an AoE, dealing damage to enemies in that area, along with reducing their armor under its effect. It is an exceptional spell that helps Alchemist farm in the early game. 

Level 3: Acid Spray

Level 4: Greevil’s Greed

Level 5: Acid Spray

Level 6: Chemical Rage - Causes Alchemist to increase a rage mode, reducing his base attack cooldown while increasing his movement speed and health regeneration. This spell helps him be an optimal team fighter.

Level 7: Acid Spray

Level 8: Greevil’s Greed

Level 9: Greevil’s Greed

Level 10: Unstable Concoction - Brews up an unstable concoction that Alchemist can throw upon a targeted unit, stunning and damaging the units around it. The damage and stun duration depend upon the time the spell is brewed, if it’s not thrown on others then it will damage and stun Alchemist. 

Level 11: Unstable Concoction  

Level 12: Chemical Rage

Level 13: Unstable Concoction

Level 14: Unstable Concoction

Level 15: +1.5 Damage per Greevil’s Greed stack

Level 16: +125 Unstable Concoction Radius

Level 17: Stats

Level 18: Chemical Rage

Level 19: Stats

Level 20: +400 Unstable Concoction Max Damage

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on melee carry heroes.
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted in order to block paths for enemies or to deceive them under the fog. 
  • Observer Ward - Provides vision in a certain AoE. It must be planted in the mid-lane in order to alert Alchemist about any incoming ganks or fights.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Alchemist is played in the mid-lane by Nine, a Bottle always comes in handy. 
  • Soul Ring (855 Gold) - Purchased at 3 minutes. Soul Ring consumes 170 health temporarily to convert it into 150 mana. After 10 seconds, the health is reverted along with the new mana pool. This is an exceptional item on Alchemist as it allows him to sustain herself in the laning phase without any mana problems. Regardless of the position and the build you follow, this should always be essential for this hero.
  • Boots of Speed (500 Gold) - Purchased at 4 minutes. Provides +45 movement speed to Alchemist. It is ideal for all heroes as you can further purchase upgraded boots with it. 
  • Radiance (5050 Gold) - Purchased at 12 minutes. Deals 60 damage per second in an AoE, while also causing them to miss 15% of their attacks. It also makes enemies miss 15% of their attacks. Radiance is an exceptional item on Alchemist as it allows him to deal high damage in fights and also farm fast with the help of his items.
  • Black King Bar (4050 Gold) - Purchased at 16 minutes. Provides magic immunity upon usage, making Alchemist invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game. It prevents the Unstable Concoction to stun him under its duration.
  • Boots of Travel (2500 Gold) - Purchased at 19 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Alchemist extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Blink Dagger (2250 Gold) - Purchased at 22 minutes. Blink Dagger is a core item on Alchemist, as it allows him to initiate a teamfight, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and starts a fight. 
  • Skull Basher (2875 Gold) - Purchased at 23 minutes. This grants Alchemist a high chance of bashing enemies upon physical attacks. It also increases his attack damage and allows him to deal bonus physical damage. 
  • Nullifier (4725 Gold) - Purchased at 27 minutes. Nullifier allows Alchemist to actively dispel any buffs that the targeted enemy may have, this disables their impact and prevents them from using any defensive items or spells in a fight. It also provides her with increased damage and armor, which is also beneficial in a teamfight.
  • Abyssal Blade (6250 Gold) - Purchased at 29 minutes. Skull Basher is upgraded into Abyssal Blade, which stuns the targetted unit, it pierces spell immunity. Hence, it is a useful item for Alchemist to temporarily disable any heroes under the effect of Black King Bar.
  • Moon Shard - (4000 Gold) - Purchased at 32 minutes. It grants 140 Attack Speed and 200 Bonus Night Vision. Upon consumption, the bonuses are halved. Alchemist benefits greatly from increased attack speed bonuses as he lacks majorly in that department. 

Neutral Items

  • Seeds of Serenity - Upon usage, provides +8 health regeneration to Alchemist and all allies in an AoE.
  • Pig Pole - Provides +6 of all attributes. Its active turns Alchemist into a pig, making him unable to use spells or items but increasing his movement speed, which can allow him to escape certain sticky situations.
  • Vambrace - It acts as a secondary Power Treads which provides Alchemist the stats depending upon the attribute he has set it to. It is essential to survive through the early game.
  • Paladin Sword - Increases lifesteal, spell lifesteal, regen, and healing by 14%. This allows Alchemist to sustain his teamfights.
  • Mind Breaker - Provides Alchemist with increased attack damage and attack speed while also causing his attack to silence the enemy for 1.75 seconds. Has 12 seconds cooldown. 

 

3. Nine Build

Nine the mechanical genius is an all-rounder, his flexibility on multiple heroes is the reason why he was a crucial part of Tundra’s recent International win. Alchemist is a flexible hero. His potential to be played in any core position makes him a hot pick in the current meta. Nine excels well in the mid-lane due to his magical build on this hero. Alchemist is also known to fare well in pretty much all mid-matchups due to his survivability. As this greedy greevil, he can also farm quickly and rotate to the other lanes when he gets his ultimate. It is difficult to stop an early game-farmed Nine, he just snowballs and runs over his enemies effortlessly as this build is highly effective in the early game.

In the early game, Nine adores farming as Alchemist, as his abilities deal AoE damage which further helps him farm faster with help of Greevil’s Greed. He often builds items that ensure he has enough mobility and lockdown to win a teamfight early on. Hence, items such as Blink Dagger, Aghanim’s Shard, and Abyssal Blade are built by him as they are highly effective in the late stages of the game. As the game progresses, you can opt for items like Aghanim’s Scepter and Overwhelming to further amplify the damage dealt. It is a late-game build, and it is successful in most matchups.

Use This Build If:

  • You want a physical damage-oriented carry Alchemist build
  • You want a hard-hitting build that is relevant through the late game
  • You are facing low heroes with low HP and armor
  • You want an Alchemist build that prioritizes teamfight 

Skill Points

Level 1: Greevil’s Greed - Alchemist gains extra gold upon heroes and creeps killed with the help of this passive. Bonus gold is added if Alchemist kills another unit or creeps under 36 seconds. It also causes bounty runes to yield more gold to him. All these effects and bonuses are splendid in helping Alchemist farm and get his items before his enemies do. 

Level 2: Acid Spray - Spreads acid in an AoE, dealing damage to enemies in that area, along with reducing their armor under its effect. It is an exceptional spell that helps Alchemist farm in the early game. 

Level 3: Acid Spray

Level 4: Greevil’s Greed

Level 5: Acid Spray

Level 6: Chemical Rage - Causes Alchemist to increase a rage mode, reducing his base attack cooldown while increasing his movement speed and health regeneration. This spell helps him be an optimal team fighter.

Level 7: Greevil’s Greed

Level 8: Acid Spray 

Level 9: Greevil’s Greed

Level 10: Unstable Concoction - Brews up an unstable concoction that Alchemist can throw upon a targeted unit, stunning and damaging the units around it. The damage and stun duration depend upon the time the spell is brewed, if it’s not thrown on others then it will damage and stun Alchemist. 

Level 11: Unstable Concoction  

Level 12: Chemical Rage

Level 13: Unstable Concoction

Level 14: Unstable Concoction

Level 15: +125 Unstable Concoction Radius

Level 16: Acid Spray grants armor to allies

Level 17: Stats

Level 18: Chemical Rage

Level 19: Stats

Level 20: -0.1s Chemical Rage Base Attack Time

Level 25: +50 Chemical Rage Movement Speed

Items to buy for this build (Early to Late Game)

  • Gauntlets of Strength (140 Gold) - Provides 3 strength, making you sustain in the laning phase. It can further be upgraded into a Soul Ring.
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on melee carry heroes.
  • Enchanted Mango (65 Gold) - Grants passive +0.6 health regeneration if not consumed. Upon consumption, it refills 100 mana instantly. Alchemist lacks severely in the mana department and having a mango or two in handy can perhaps help him net kills in the early game.
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Soul Ring (855 Gold) - Purchased at 2 minutes. Soul Ring consumes 170 health temporarily to convert it into 150 mana. After 10 seconds, the health is reverted along with the new mana pool. This is an exceptional item on Alchemist as it allows him to sustain herself in the laning phase without any mana problems. Regardless of the position and the build you follow, this should always be essential for this hero.
  • Radiance (5050 Gold) - Purchased at 12 minutes. Deals 60 damage per second in an AoE, while also causing them to miss 15% of their attacks. It also makes enemies miss 15% of their attacks. Radiance is an exceptional item on Alchemist as it allows him to deal high damage in fights and also farm fast with the help of his items.
  • Blink Dagger (2250 Gold) - Purchased at 16 minutes. Blink Dagger is a core item on Alchemist, as it allows him to initiate a teamfight, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and starts a fight. 
  • Boots of Travel (2500 Gold) - Purchased at 18 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Alchemist extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Black King Bar (4050 Gold) - Purchased at 21 minutes. Provides magic immunity upon usage, making Alchemist invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game. It prevents the Unstable Concoction to stun him under its duration.
  • Aghanim’s Shard (1400 Gold) - Purchased at 22 minutes. Grants the Berserk Potion ability, which if used on an ally grants them a basic dispel, giving them attack, movement speed, and HP regen. It can help allies escape a sticky situation by increasing their movement speed and removing any negative buffs they may have on them. 
  • Assault Cuirass (5125 Gold) - Purchased at 25 minutes. Grants 30 attack speed and 5 armor to allies and structures near Alchemist. It also reduces armor for enemies around Alchemist. With reduced enemy armor and increased damage for Alchemist, he can wreak havoc upon his enemies.
  • Skull Basher (2875 Gold) - Purchased at 27 minutes. This grants Alchemist a high chance of bashing enemies upon physical attacks. It also increases his attack damage and allows him to deal bonus physical damage. 
  • Abyssal Blade (6250 Gold) - Purchased at 29 minutes. Skull Basher is upgraded into Abyssal Blade, which stuns the targetted unit, it pierces spell immunity. Hence, it is a useful item for Alchemist to temporarily disable any heroes under the effect of Black King Bar.
  • Overwhelming Blink (6800 Gold) - Purchased at 33 minutes. Increases Alchemist’s strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of his strength as damage. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 36 minutes. Allows Alchemist to grant Aghanim’s Scepter to his allies. He gains bonus damage and spell amplification for each gifted Scepter. 

Neutral Items

  • Broom Handle - Provides increased armor, attack speed, and attack damage. Alchemist with increased armor which helps him fare well in a teamfight. 
  • Dragon Scale - Provides 5 Armor and 5 health regen while also dealing 18 damage per second to enemies hit by Alchemist‘s physical attacks.
  • Titan Sliver - Increases Alchemist’s base attack damage by 20%, it also increases his magic resistance by 16% and buffs up his status resistance by 12%. These stats allow Alchemist to be highly durable and resilient in a teamfight.
  • Penta-Edged Sword - Increases Alchemist‘s attack damage by 45 and provides him with 100 increased attack range. It also has a chance to reduce enemy movement and attack speed for a brief duration. Alchemist benefits briefly from this slow.

 

2. Ana Build

The 2x Ti winner Ana’s pro career has seen multiple highs and lows. From his early days in the Chinese giant iG to joining OG and winning multiple majors and Tis, Ana has achieved every feat this game has to offer. His extremely versatile hero pool also includes the wonderful team-fighting Alchemist, with whom he seems to be dominating games within the current meta. Ana has that straightforward approach with the orthodox skill built on this hero. Alchemist isn’t a hero you see often in this meta, but Ana has a few tricks up his sleeve which makes it easy for him to dominate the game. 

Ana is known to have an aggressive playstyle on Alchemist, he is often known to build items that are extremely orthodox but win him the games. Ana loves buying items that provide him immense damage-dealing potential and resistance, such as Black King Bar, Blink Dagger, and Radiance. These items allow him to have an edge over his opponents with increased immunity and movement speed. Though this build may appear to be like a normal Alchemist build, built by players all around the world, there is something different in Ana’s playstyle which makes him stand out. 

Use This Build If:

  • Your enemies have low magic resistance or are generally squishy 
  • You want to fight right from the get-go as a carry Alchemist
  • You want a self-sustainable Alchemist build that makes you tanky, making it extremely valuable against damage-dealing heroes
  • You want to be involved in more teamfights from the early game

Skill Points

Level 1: Unstable Concoction - Brews up an unstable concoction that Alchemist can throw upon a targeted unit, stunning and damaging the units around it. The damage and stun duration depend upon the time the spell is brewed, if it’s not thrown on others then it will damage and stun Alchemist. 

Level 2: Acid Spray - Spreads acid in an AoE, dealing damage to enemies in that area, along with reducing their armor under its effect. It is an exceptional spell that helps Alchemist farm in the early game. 

Level 3: Greevil’s Greed - Alchemist gains extra gold upon heroes and creeps killed with the help of this passive. Bonus gold is added if Alchemist kills another unit or creeps under 36 seconds. It also causes bounty runes to yield more gold to him. All these effects and bonuses are splendid in helping Alchemist farm and get his items before his enemies do. 

Level 4: Acid Spray

Level 5: Acid Spray

Level 6: Chemical Rage - Causes Alchemist to increase a rage mode, reducing his base attack cooldown while increasing his movement speed and health regeneration. This spell helps him be an optimal team fighter.

Level 7: Acid Spray

Level 8: Greevil’s Greed 

Level 9: Greevil’s Greed

Level 10: Greevil’s Greed

Level 11: +1 Acid Spray armor reduction  

Level 12: Chemical Rage

Level 13: Unstable Concoction

Level 14: Unstable Concoction

Level 15: +125 Unstable Concoction Radius

Level 16: Unstable Concoction  

Level 17: Stats

Level 18: Chemical Rage

Level 19: Stats

Level 20: -0.1s Chemical Rage Base Attack Time

Level 25: +50 Chemical Rage Movement Speed

Items to buy for this build (Early to Late Game)

  • 2x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted in order to block paths for enemies or to deceive them under the fog. 
  • 2x Gauntlets of Strength (140 Gold) - Provides 3 strength, making you sustain in the laning phase. It can further be upgraded into a Soul Ring. Multiple bonuses stack.
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on melee carry heroes.
  • Magic Wand (450 Gold) -  Bought at 2 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Alchemist to sustain himself in the lane if he is facing spellcasting heroes.
  • Boots of Speed (500 Gold) - Purchased at 2 minutes. Provides +45 movement speed to Alchemist. It is ideal for all heroes as you can further purchase upgraded boots with it. 
  • Phase Boots (1500 Gold) - Bought at 5 minutes. It offers high movement speed along with increased armor as well as physical damage. The item also allows Alchemist to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
  • Soul Ring (855 Gold) - Purchased at 6 minutes. Soul Ring consumes 170 health temporarily to convert it into 150 mana. After 10 seconds, the health is reverted along with the new mana pool. This is an exceptional item on Alchemist as it allows him to sustain herself in the laning phase without any mana problems. Regardless of the position and the build you follow, this should always be essential for this hero.
  • Radiance (5050 Gold) - Purchased at 14 minutes. Deals 60 damage per second in an AoE, while also causing them to miss 15% of their attacks. It also makes enemies miss 15% of their attacks. Radiance is an exceptional item on Alchemist as it allows him to deal high damage in fights and also farm fast with the help of his items.
  • Blink Dagger (2250 Gold) - Purchased at 16 minutes. Blink Dagger is a core item on Alchemist, as it allows him to initiate a teamfight, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and starts a fight. 
  • Black King Bar (4050 Gold) - Purchased at 19 minutes. Provides magic immunity upon usage, making Alchemist invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game. It prevents the Unstable Concoction to stun him under its duration.
  • Sange and Yasha (4100 Gold) - Purchased at 24 minutes. Increases Alchemist’s strength, agility, status resistance, attack speed, and health regen and also amplifies his lifesteal. Sange and Yasha is an essential item in the early game as it makes Alchemist highly tanky, making him able to stand his ground in fights.
  • Silver Edge (5450 Gold) - Purchased at 28 minutes. Shadow Blade can further be upgraded into Silver Edge which offers the same benefits as its predecessor while also dealing a guaranteed 160% critical strike and disabling enemy passive for 4 seconds. If you are facing enemies with multiple powerful passive spells, then Silver Edge is the right item for you.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 33 minutes. Allows Alchemist to grant Aghanim’s Scepter to his allies. He gains bonus damage and spell amplification for each gifted Scepter. 
  • Aghanim’s Shard (1400 Gold) - Purchased at 34 minutes. Grants the Berserk Potion ability, which if used on an ally grants them a basic dispel, giving them attack, movement speed, and HP regen. It can help allies escape a sticky situation by increasing their movement speed and removing any negative buffs they may have on them. 
  • Swift Blink - (6800 Gold) Purchased 37 minutes into the game. Swift Blink allows you to gain 40% phased movement speed and +35 agility for 6 seconds. This makes Alchemist highly mobile, and also allows him to deal more damage which is suitable with the above build.
  • Skull Basher (2875 Gold) - Purchased at 40 minutes. This grants Alchemist a high chance of bashing enemies upon physical attacks. It also increases his attack damage and allows him to deal bonus physical damage. 
  • Abyssal Blade (6250 Gold) - Purchased at 41 minutes. Skull Basher is upgraded into Abyssal Blade, which stuns the targetted unit, it pierces spell immunity. Hence, it is a useful item for Alchemist to temporarily disable any heroes under the effect of Black King Bar.

Neutral Items

  • Possessed Mask - It provides +7 of the primary attribute to Alchemist while also providing him with lifesteal. It is an exceptional item in the early game for a carry hero.
  • Brigand’s Blade - Provides Alchemist with +10 attack damage and attack speed. It makes it easy for him to deal damage and survive through the early game.
  • Mind Breaker - Provides Alchemist with increased attack damage and attack speed while also causing his attack to silence the enemy for 1.75 seconds. Has 12 seconds cooldown. 
  • Witchbane - It purges the targeted enemy or ally. Alchemist can purge negative spells off allies or purge off any buff from enemies. It also provides him with 20 increased attack speed. 

 

1. Yatoro Build

There is no doubt that Yatoro is one of the best carry players in the current professional scene. This is due to his immense understanding of the game and impressive map awareness. His Alchemist has been highly lauded due to his excellent spell-casting and item builds. As the vicious greevil, he focuses on shoving his enemy out of the lane and capitalizing on that by farming neutrals and taking all the runes, ensuring he hits his item timings earlier than his opponents. Yatoro loves going with a typical fight-oriented build which helps him dominate the mid-game.

The dynamic and evolving Yatoro changes his build according to the heroes he is against, constantly shuffling between items like Radiance, Assault Cuirass, and Abyssal Blade. Yatoro is quite an aggressive and dominant player, and Alchemist for sure suits his play style. You can see his highly dominating playstyle right off the bat, the way he shoves enemies out of the lane with his massive physical damage. He is an extremely aggressive laner, often diving towers to get kills, which he can do quite effortlessly with Alchemist. You may learn a few tricks if you follow Yatoro’s build thoroughly.

Use This Build If:

  • You want an extremely reliable carry build for the late game
  • You want to deal high damage right from the early game while also having decent sustain 
  • You are facing heroes that have low armor and are considered to be squishy in the early game
  • You want to join team fights and fight right from the early game

Skill Points

Level 1: Unstable Concoction - Brews up an unstable concoction that Alchemist can throw upon a targeted unit, stunning and damaging the units around it. The damage and stun duration depend upon the time the spell is brewed, if it’s not thrown on others then it will damage and stun Alchemist. 

Level 2: Acid Spray - Spreads acid in an AoE, dealing damage to enemies in that area, along with reducing their armor under its effect. It is an exceptional spell that helps Alchemist farm in the early game. 

Level 3: Greevil’s Greed - Alchemist gains extra gold upon heroes and creeps killed with the help of this passive. Bonus gold is added if Alchemist kills another unit or creeps under 36 seconds. It also causes bounty runes to yield more gold to him. All these effects and bonuses are splendid in helping Alchemist farm and get his items before his enemies do. 

Level 4: Acid Spray

Level 5: Acid Spray

Level 6: Chemical Rage - Causes Alchemist to increase a rage mode, reducing his base attack cooldown while increasing his movement speed and health regeneration. This spell helps him be an optimal team fighter.

Level 7: Acid Spray

Level 8: Greevil’s Greed 

Level 9: Greevil’s Greed

Level 10: Greevil’s Greed

Level 11: +1 Acid Spray armor reduction  

Level 12: Chemical Rage

Level 13: Unstable Concoction

Level 14: Unstable Concoction

Level 15: +125 Unstable Concoction Radius

Level 16: Unstable Concoction  

Level 17: Stats

Level 18: Chemical Rage

Level 19: Stats

Level 20: -0.1s Chemical Rage Base Attack Time

Level 25: +50 Chemical Rage Movement Speed

Items to buy for this build (Early to Late Game)

  • 3x Enchanted Mangoes (65 Gold) - Grants passive +0.6 health regeneration if not consumed. Upon consumption, it refills 100 mana instantly. Alchemist lacks severely in the mana department and having a mango or two in handy can perhaps help him net kills in the early game.
  • 2x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted in order to block paths for enemies or to deceive them under the fog. 
  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on melee carry heroes.
  • Magic Stick (200 Gold) - Gains a charge each time an enemy uses a spell around Alchemist. Each charge grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you are facing heroes that cast spells frequently.
  • Phase Boots (1500 Gold) - Bought at 4 minutes. It offers high movement speed along with increased armor as well as physical damage. The item also allows Alchemist to phase through enemies when activated, making it easy to escape or initiate fights without getting his body blocked.
  • Ring of Basilius (425 Gold) - Purchased at 5 minutes. Provides +0.5 Mana regeneration to Alchemist +1 mana regeneration to all allies in an AoE.
  • Radiance (5050 Gold) - Purchased at 13 minutes. Deals 60 damage per second in an AoE, while also causing them to miss 15% of their attacks. It also makes enemies miss 15% of their attacks. Radiance is an exceptional item on Alchemist as it allows him to deal high damage in fights and also farm fast with the help of his items.
  • Black King Bar (4050 Gold) - Purchased at 17 minutes. Provides magic immunity upon usage, making Alchemist invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game. It prevents the Unstable Concoction to stun him under its duration.
  • Blink Dagger (2250 Gold) - Purchased at 18 minutes. Blink Dagger is a core item on Alchemist, as it allows him to initiate a teamfight, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and starts a fight. 
  • Assault Cuirass (5125 Gold) - Purchased at 22 minutes. Grants 30 attack speed and 5 armor to allies and structures near Alchemist. It also reduces armor for enemies around Alchemist. With reduced enemy armor and increased damage for Alchemist, he can wreak havoc upon his enemies.
  • Skull Basher (2875 Gold) - Purchased at 23 minutes. This grants Alchemist a high chance of bashing enemies upon physical attacks. It also increases his attack damage and allows him to deal bonus physical damage. 
  • Abyssal Blade (6250 Gold) - Purchased at 27 minutes. Skull Basher is upgraded into Abyssal Blade, which stuns the targetted unit, it pierces spell immunity. Hence, it is a useful item for Alchemist to temporarily disable any heroes under the effect of Black King Bar.
  • Boots of Travel (2500 Gold) - Purchased at 30 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Alchemist extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Bloodthorn (6800 Gold) - Bought at 34 minutes. It silences the targeted enemy for 5 seconds, making them take 30% of the total damage dealt during the silence. The attacks will also have True Sight, and deal critical damage under its duration. Alchemist prefers this item as it provides him with much-needed disables in the early game
  • Swift Blink - (6800 Gold) Purchased 39 minutes into the game. Swift Blink allows you to gain 40% phased movement speed and +35 agility for 6 seconds. This makes Alchemist highly mobile, and also allows him to deal more damage which is suitable with the above build.
  • Moon Shard - (4000 Gold) - Purchased at 40 minutes. It grants 140 Attack Speed and 200 Bonus Night Vision. Upon consumption, the bonuses are halved. Alchemist benefits greatly from increased attack speed bonuses as he lacks majorly in that department. 

Neutral Items

  • Pig Pole - Provides +6 of all attributes. Its active turns Alchemist into a pig, making him unable to use spells or items but increasing his movement speed, which can allow him to escape certain sticky situations.
  • Grove Bow - Upon physical attacks by Alchemist, it makes the targeted enemy take 15% amplified magical damage.
  • Pupil’s Gift - Increases Alchemist’s non-primary attributes by +15. It provides increased agility and mana pool to Alchemist, increasing his potential to cast more spells and deal damage in a fight.
  • Mind Breaker - Provides Alchemist with increased attack damage and attack speed while also causing his attack to silence the enemy for 1.75 seconds. Has 12 seconds cooldown. 

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After spending 11,352 hours, slaying Eldwurms and winning the mid lane, Sid is still awfully bad at Dota 2
Gamer Since: 2008
Favorite Genre: MOBA
Currently Playing: DotA2, CS:GO, Rocket League
Top 3 Favorite Games:DOTA 2, Starcraft II: Legacy of the Void, Witcher 3: Wild Hunt - Blood and Wine


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