[Top 5] Dead By Daylight Best Trapper Builds

Dead By Daylight Best Trapper Builds
Dead by Daylight's First Killer: The Trapper


The Trapper, the first killer added to Dead by Daylight in 2016, remains a popular choice for many players; especially new players. Since he is one of the five base starting killers, many newcomers, including myself, chose him as our first killer. With each new edition of horror icons to the roster, most recently Ridley Scott’s Alien, new player growth has surged. What better time than now to introduce a strong build for the Trapper to both new players and experienced ones alike? These are some proven efficient builds to help boost your gameplay as the Trapper.

5. Beginner Trapper Build

If you are just starting the game, you will only have access to universal perks. These are perks that you can unlock on any character in the bloodweb. However, you will also be able to use Trappers Unique perks. Every character in Dead by Daylight comes with their own unique set of three perks. The Trapper’s perks include:

Unrelenting Presence: Skill check odds are increased by 10%, with Skill check success zones reduced by 40/50/60% for all Survivors repairing, healing, or sabotaging within your Terror Radius.

Brutal Strength: You break Pallets, Breakable Walls and damage Generators 10/15/20% faster.

Agitation: While carrying a Survivor, your Terror Radius is increased by 12% and your Movement Speed is increased by 6/12/18%.

For the Trapper’s beginner build we are going to use:

  • Brutal Strength
  • Agitation
  • Surge
  • Scourge Hook: Monstrous Shrine

Brutal Strength will help you in chase as a beginner. You are probably gonna get hit with a bunch of pallets when you are starting out, that’s okay! Brutal Strength will help you tear through those pallets and keep you chasing pressure. Additionally, Agitation will help you quickly locate and move to hooks when you have downed a survivor. This should help you keep your momentum flowing. Surge is a teachable perk from The Demogorgon. It was previously a universal perk, but that has been changed in a recent update. If you have this perk available, use it for this build. If not, you can substitute it with another perk you have available.

When using Surge, every time you put a survivor in the dying state with a basic attack, all generators within  32 meters of your location explode and start regressing by 6/7/8 %. This perk is a great tool to help slow the game  down while also keeping up your chase pressure, since you don’t have to manually kick the gens. Our other new addition is Scourge Hook: Monstrous Shrine. This perk increases the speed of the sacrifice process of survivors on Scourge Hooks by 10/15/20%.This build is a great starting point for Trapper beginners, providing a solid balance of chase pressure, map control, and kill securing potential.

This build excels at:

  • Maintaining map control and slowing generator progression. Surge helps you regress generators from a distance, even while you're engaged in chases. This slows down Survivors' overall progress and keeps them on your toes.
  • Applying consistent pressure and punishing Survivors. Brutal Strength allows you to break pallets quickly and keep chasing Survivors, while Agitation helps you get to hooks faster and maintain momentum.
  • Securing kills efficiently. Scourge Hook: Monstrous Shrine increases the sacrifice speed on Scourge Hooks, helping you eliminate Survivors more quickly and effectively.

4. Aggressive Chase Build
 

For this build we have:

  • Save the Best for Last
  • Surge
  • Rapid Brutality
  • Infectious Fright

Once again, we are using Save the Best for Last and Surge. STBFL will allow us to keep our chase pressure up after landing a successful strike. Jolt will also allow us to keep our aggressive playstyle, since it will handle gen regression automatically. One of our newcomers to this build is Rapid Brutality from The Xenomorph. This perks grants us a 10% haste effect after landing a successful hit in exchange for bloodlust. 

Our last perk for this build is Infectious Fright from The Plague. When downing a survivor, all other survivors in our terror radius scream; revealing their location. This build is geared towards aggressive Trapper players who thrive on relentless pursuit and swift eliminations. The combination of chase-enhancing perks and generator regression ensures that Survivors are constantly under pressure and struggling to keep up.

This build excels at:

  • Maintaining intense chase pressure and quickly downing Survivors. Save the Best for Last and Rapid Brutality synergize to provide a significant haste boost after landing hits, allowing you to relentlessly pursue Survivors and quickly eliminate them.
  • Slowing down generator repair progress. Surge automatically regresses Generators when you injure Survivors, keeping Survivors on the defensive and hindering their ability to repair Generators efficiently.
  • Capitalizing on Survivor mistakes and snowballing your advantage. Infectious Fright reveals the locations of all Survivors within your Terror Radius when you down a Survivor, allowing you to capitalize on their momentary disorientation and further apply pressure.

3.  Basement Build

For this build we have:

  • Agitation
  • Corrupt Intervention
  • Iron Grasp
  • Scourge Hook: Monstrous Shrine

Agitation is a must for this basement build. It ensures that you will be able to reach the basement without the survivor wiggling out. Complimenting this, we will use the universal  perk Iron Grasp. Iron grasp will increase the time that it takes for a survivor to wiggle out. Once again we will be using Corrupt Intervention to slow the game down. This will allow us to set up traps around the basement. Finally whave the perk Scourge Hook: Monstrous Shrine. This perk speeds up the sacrifice process of survivors on scourge hooks by 10/15/20 %. Since all basement hooks are scourge hooks, this perk is perfect for this build.This build is particularly effective for Trapper players who want to utilize the basement's strategic advantages and secure kills efficiently.

This build excels at:

  • Securing kills and capitalizing on basement hooks. By using Agitation, Iron Grasp, and Scourge Hook: Monstrous Shrine, you can effectively transport Survivors to the basement, prevent them from wiggling free, and sacrifice them quickly, maximizing your kill count.
  • Establishing early map control and limiting Survivor options. Corrupt Intervention allows you to block Generators at the start of the match, hindering Survivors' progress and forcing them into less desirable areas of the map, making them more vulnerable to your basement strategy.
  • Maintaining control over the basement and preventing escapes. The combination of Agitation, Iron Grasp, and Corrupt Intervention ensures that Survivors struggle to escape from the basement, giving you ample time to secure kills and maintain control of the area.

 

2. Hex Build

The next build we will be showing is the hex build. Hex perks either make or break your matches, so it is essential you adapt your playstyle to play off of them.

For this build we have:

  • Hex: Thrill of the Hunt
  • Hex: Huntress Lullaby
  • Hex: Ruin
  • Hex: Devour Hope

Hex: Thrill of the Hunt  is a universal perk. This perk slows the cleansing and blessing speed of survivors; making your hex perks last longer. Hex: Huntress Lullaby is a perk from The Huntress. This perk increases regression for missed skill checks and decreases the time between the sound cue and skill checks per your hooks. Helps to mess up the survivors and slow down their gen progress.Hex: Devour Hope is a perk from The Hag. Each time a survivor is rescued from a hook and you are at least 24 meters away, gain a token. At two tokens, you gain haste after hooking a survivor. At three, they suffer from the exposed status effect. At five, you have the ability to mori survivors.

Hex: Ruin is another perk from the Hag.  Everytime a survivor is not repairing a generator, the generator will automatically begin to regress. This will be your major slowdown perk of this build.This build is geared towards Trapper players who want to establish and maintain strong map control, disrupt Survivors' progress, and secure kills efficiently through Hex perks. The combination of generator regression, Hex protection, and kill-securing potential makes this build a formidable force in the Trial.

This build excels at:

  • Applying intense map pressure and hindering generator progress. The combination of Hex: Ruin, Hex: Huntress Lullaby, and Hex: Devour Hope significantly slows down generator repair progress, forcing Survivors to spend more time fixing Generators and less time on objectives.
  • Protecting your Hex totems and maximizing their effectiveness. Hex: Thrill of the Hunt slows down Survivors' cleansing and blessing actions, making it more difficult for them to disable your Hex perks and maintaining your pressure on the game.
  • Capitalizing on Survivors' mistakes and securing kills. Hex: Devour Hope grants you a haste effect after hooking a Survivor, allowing you to quickly pursue and down additional Survivors. At three tokens, Survivors become Exposed, making them easier to eliminate.

 

1. Best Overall Build
 

Moving forward, this is the most consistent build for securing as many kills and as few escapes as possible. Don’t worry if you don’t have some of the perks, you can always fill them in with what you have.

For this build we are going to use:

  • Corrupt Intervention
  • Save the Best for Last (STBFL)
  • Deadlock 
  • No Way Out

Corrupt intervention is a perk from The Plague. This perk blocks generators at the start of the game for a total of  80/100/120 seconds. This is the Trapper’s golden perk. If you are serious about maining the Trapper, I strongly recommend investing the bloodpoints to secure this perk. This perk allows you time to set up your traps at the beginning of the game without losing a couple of generators in the process. It is a hard counter to gen-rushers, which is a big weakness of the Trapper.

Next, we have STBFL. This is a perk from The Shape. Each time you hit a survivor (except the obsession), you gain a token; up to eight maximum. Each token decreases the cooldown for your successful basic attack animation. However, hitting the obsession causes you to lose 4/3/2 tokens. This perk helps secure downs and end chases faster. It is extremely helpful since The Trapper doesn’t have much to help him in a chase. 

Following this, we have Deadlock. This is a perk from The Cenobite. When a generator is completed, Deadlock activates and blocks the next gen that is closest to completion for a total of  20/25/30 seconds. This perk helps to slow the game down and counters gen-rushers. 

Finally, we have No Way Out. This is a perk from The Trickster. Each time you hook a survivor for the first time; you gain a token. When the exit gates are powered, the switches will be blocked for a total of 12 seconds plus an additional 6/9/12 seconds for each token. A maximum of  36/48/60 seconds. While this also helps slow the endgame down. This is especially useful for the Trapper, since he can set traps at/around the exit gates.

This build is particularly effective for Trapper players who want to establish and maintain strong map control, disrupt Survivors' progress, and prevent escapes. The combination of early game disruption, chase pressure, and endgame control makes this build a formidable force in the Trial.

This build excels at:

  • Establishing early map control and disrupting Survivors' progress. Corrupt Intervention allows you to block Generators at the start of the match, forcing Survivors to focus on repairing Generators that are further away from your starting point. This allows you to set up traps and establish map control more effectively.
  • Maintaining chase pressure and quickly downing Survivors. Save the Best for Last (STBFL) reduces the cooldown for your successful basic attack animation, making it easier to chain hits and secure downs. This is particularly beneficial for the Trapper, who can use his traps to set up deadly ambushes and quickly end chases.
  • Slowing down generator repair progress and preventing Survivors from escaping. Deadlock and No Way Out both hinder Survivors' attempts to repair Generators and escape the Trial. Deadlock blocks the next Generator closest to completion after one is completed, while No Way Out blocks the Exit Gates for an extended duration based on the number of Survivors hooked.

These builds are only a taste of what you can do with The Trapper. As you continue to experiment, no doubt, you will find new interesting combinations and synergy between perks. Even so, these builds are a great reference point that you can always fall back on. Happy Hunting!

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Horror game writer with an eye for detail and a love of survival horror classics. Enter at your own risk, and don't forget your flashlight and herbs.
Gamer Since: 2008
Favorite Genre: RPG
Currently Playing: Dead by Daylight
Top 3 Favorite Games:Resident Evil: Revelations 2, Alien: Isolation, The Evil Within


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