[Top 10] Dota 2 Best Late Game Carries That Are Overpowered!

The Best Late game Carries
No time to die.


Late game is a place for fierce monsters and strategic gameplay where any movement or attempt to do something without thinking can cost the whole game, only the players and heroes that can withstand the pressure can survive in those times. Some supports scale to the late game, some mid heroes scale well also but where it comes to in the end are the carries, late game is where the carry can shine with all those items acquired after the farm and space made by his teammates.

Some of the Best Carries the game has to offer are:

10) Chaos Knight

Chaos Knight is a strength carry hero that is played at safe lane or offlane, with high base damage and ability to critical strike and make illusions of himself he is a formidable hero.

Chaos Knight is both an early game and a late game hero with a high hp pool but where he is at his best is the late game. Chaos Bolt has a chance to stun an enemy anywhere from 1-3.5 seconds. Great spell to initiate a battle or to catch an unaware support that is wandering the woods looking to ward the place.

Chaos Knight can critical strike along with lifesteal; whenever he hits a critical he gets a lifesteal, which makes it hard to trade blows with CK in the lane as he can lifesteal after getting damaged.

He makes illusions of himself that deal about the same amount of damage as CK and also critical strikes, along with using stun on enemies whenever CK casts the stun; they also do it simultaneously.

Why Chaos Knight is a great Hero:

  • High Base damage allows easy farming in the early game.
  • Can Initiate a battle being a carry, this is a plus.
  • Has illusions that deal the same damage.
  • Aghanim’s sceptre allows CK to call his illusions anywhere from the map.

9) Juggernaut

Juggernaut is an agility hero that excels in early game kills and can scale well to the late game; his ultimate getting stronger as he gets stronger makes him a valuable companion to have in the harsh late game.

Blade fury allows Juggernaut to negate any magical damage as he becomes magically immune during the duration he is spinning in a frenzy. Useful to find kills in the lane with blade fury if you have a compatible partner in the lane with yourself.

Healing Ward, as the name suggests, heals juggernaut and his allies in a small area around the ward, great to cast it in the battle away from the enemy’s eyes.

Juggernaut’s Ultimate allows him to go immune and start slashing his enemies in a frenzy and damaging them according to his base damage and pairing it with his critical strike, omni slashes can be a devastating spell that can sometimes wipe out the whole enemy team.

Why Juggernaut is a great hero:

  • High kill potential.
  • Can solo kill from early to late game with omnislash.
  • Can become immune to blade fury and omnislash.

8) Arc Warden

Arc Warden is a weird hero, one of the hardest heroes to play as he requires intense micromanagement and knowledge of the farm, like where to farm and how to farm faster than others. Main thing about Arc Warden is that he can basically duplicate himself and make a mirror image of himself that can cast all the spells and items, however it is easier to kill him than warden himself.

Flux casts a spiral of energy on an enemy hero that slows its movement speed and deals damage overtime, about 50% movement speed slow and 60 damage for 6 seconds, Arc Warden can easily kill supports or even carries in the early game with this spell.

Magnetic field allows an arc warden to make a sphere of magnetic field around a small area that can protect him, his allies and allied buildings granting them 100 % evasion and bonus attack speed. Best to cast this while defending.

Arc Warden can summon a spark wraith that petrol a small area waiting for the target, whenever it finds its target it deals 310 damage and 100% movement speed slow, pair it with the flux and the enemy cannot move.

Why Arc Warden is a great Hero:

  • High kill potential in the early and late game.
  • Can make a mirror image of himself for a duration that can do everything arc can do himself.
  • One of the best carries that can kill from a distance.

7) Phantom Lancer

Phantom Lancer is an agility hero that is a one man army with hundreds of illusions with him, phantom lancer is one of the hardest heroes to kill in the late game as you have to kill a whole army to figure out which one of those is the real one.

Spirit lance allows PL to throw his lance in a spirit form that deals damage and makes an illusion of himself on contact with the targeted enemy or creep. Great to find kills in the lane as it also slows the movement speed of the target, pair it with PL’s ability phantom rush to instantly run to his target to hit them and this makes this a very dangerous and useful spell to use.

Phantom lancer’s ultimate provides PL with a chance to make an illusion of himself while hitting something, with this he can make like 50 illusions and those illusions also has a chance to make an illusion of themself, you can imagine how much crap you have to deal with if you want to kill him.

Why Phantom Lancer is a great Hero:

  • Hardest to kill in the game.
  • Is a one man army.
  • Can easily kill supports with a diffusal build.

6) Anti-Mage

Anti-mage is the bane of existence for intelligence hero as his main thing is to burn mana and what do intelligence have big mana pool to destroy, anti-mage burns mana and deal more damage in doing so, Mana break burns mana on each attack and deals 50% of mana burned as damage to an enemy or creep/neural camps that have mana.

Anti-mage is a late game hero and is carefully picked with team composition , if anti-mage is picked randomly without any thought the hero can be useless, what anti-mage needs is farm a lot of it, he needs to be at least 4-5 slotted before he can do anything, but once he is ready, he is almost unkillable blinking in and out of battle burning mana causing hair pulling anger.

Anti-mage is a high skill hero that requires the knowledge of map awareness, farming patterns and positioning in battle. It is somewhat difficult to play but once mastered is unstoppable.

Why anti-mage is a great hero:

  • His blink strike allows him to escape early ganks and battles.
  • His counterspell passively gives anti-mage magic resistance when activated at a perfect moment.

5) Spectre

Spectre is one of the strongest agility and carry heroes, in mid to late game it can even be considered as a tank hero. Spectre is strictly a late game hero, people often pick spectre with the team composition that can last until late game, only a few heroes can kill spectre when it is 6 slotted.

Spectre’s ultimate casts illusions on enemy heroes wherever they are on the map and allows Spectre to instantly teleport to any illusion. This allows Spectre to freely farm anywhere on the map without caring about positioning at the start of teamfight because she can instantly jump in the heat of battle. Experienced players who know farming patterns and timings of items make this hero unstoppable.

Why Spectre is a great hero:

  • Her spectral dagger allows her to chase after other heroes, slowing and damaging them.
  • Her dispersion damages enemies around her when they hit her.
  • Haunt allows her to instantly jump on enemy heroes without any delay.
  • High survivability in team fights and in general.

4) Faceless Void

Faceless void, this time stopping, time reversing hero is one of the best carries of the game, if you have fun participating in team fights this is the hero to pick. Its ultimate, chronosphere, is an ability that casts a huge sphere that stops time and anyone from outside who jumps in also gets caught in it, stopping them from casting, running or doing anything, basically they can’t do anything when the time is stopped.

However, OP as this ability seems to be it has its caveats like in a huge team fighthat if you accidentally cast your ultimate when your team is around you they will also get caught in it and any enemy standing outside the sphere will just freely kill your teammates. Chronosphere is a hard ultimate to pull off only with careful planning and positioning can you catch the whole enemy team.

Why faceless void is a great hero:

  • His high starting damage makes it easy to farm early game.
  • Time walk allows you to reverse any damage caused to you in the previous 2 seconds, this helps void to sustain the lane as it negates any damage by the enemy.
  • After level 6 void can easily catch weak support heroes with chronosphere and solo kill them.

3) Drow Ranger

Drow Ranger is a ranged agility carry hero that keeps her distance and blasts people with her frost arrows applying hypothermia. Drow is a weak hero but can dish out massive damage, her gust allows her to knock back heroes that try to approach her from the front.

The biggest nightmare of any drow player is getting jumped as she is a weak maintaining distance, knowing your position around battle is the key to playing this hero. Her marksmanship has a chance of dealing hits that go through the enemy's defenses, like piercing damage.

She is good in early game with high damage and after level 6 with luck from marksmanship she can kill supports easily.

Why Drow ranger is a great hero:

  • Frost arrows allow her to slow the enemy and deal bonus damage by applying hypothermia.
  • Gust is useful to knock back enemy heroes approaching from the front.
  • Her split shot launches a flurry of arrows in continuous motion for 1.75 seconds, applying longer frost arrows duration and bonus damage.
  • Her gust also silences enemy heroes with knockback; it is useful for canceling any channeling heroes and starting a battle.

2) Medusa

Medusa, like from greek mythology is an agility carry that is considered to be a super late game hero, with eating farms all around the map waiting for that item build to kick in and killing people without the care of one’s own health.

Because it is very hard to kill medusa in late game with her mana shield protecting her, only heroes like anti-mage can do some damage to her, She just has to stand in the middle of battle hitting people. She can be a boring hero to play but anything to win a game, right?.

Her main things are a mana shield and her ultimate stone gaze that turns enemy heroes into stones for 3 seconds. Try standing still for 3 seconds in a team fight , yes you are dead.

Why Medusa is a great hero:

  • Easy to farm but takes a long time to come online.
  • Her snakes steal mana from the enemy and return to her; this works well with her mana shield that uses mana when an enemy hits the hero to negate some of the damage.
  • In the late game you are basically god.
  • Her ultimate can be used to run away in early to mid game.
  • Her ability allows her to hit in four directions around her.

1) Terrorblade

Terrorblade is the hero that puts fear in people’s hearts, this hero is the definition of what a carry is supposed to be, farm until you are a monster no one wants to deal with.

Terrorblade in the beginning of the game is a weak hero that can be killed easily, however his metamorphosis allows him to sustain the lane and farm until he reaches his item timings. When he gets yasha, terrorblade can go to the jungle and farm basically the whole game without getting caught as his illusions make the enemy think that terrorblade is farming in the jungle but in reality he is on the other side of the map.

His ultimate sunder allows him to swap health with either a friend or a foe. With this terrorblade can fight until his health is low and then swap

with an enemy and kill them instead , it’s like a uno reverse card

Why terrorblade is a great hero:

  • Reflection becoming fatal for enemy carries
  • Hard to kill illusions, you can also farm with illusions, sending them into different lanes, making your farming game strong.
  • Metamorphosis makes you strongly increase damage and people run away from you. That's why the eye of skadi is built for terrorblade.
  • Sunder at a perfect moment can change the flow of the game.

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