Witcher 3 Gameplay: Page 5 of 13
Signs
Let's give them a great fireworks show
Spells, or Signs, can be used in and out of combat.
Like the Combat Tree, the Signs Tree consists of five branches with four tiers each. All first tier Signs are also immediately available to Geralt.
Aard is a blast of energy capable of staggering or knocking foes over, leaving them vulnerable to attack. It can bring flying enemies to the ground, and even has non-combat applications, such as when you want to break down doors. The different tiers improve everything from the reach of Aard to the number of enemies it affects.
Igni is a fire-based Sign that damages or rattles enemies. It can also be used to ignite torches or campfires. Its skill tiers weaken armor, and cause a flaming stream to hurt foes, among other things.
Quen produces a shield that protects Geralt and absorbs damage. Skill tiers include an exploding shield that pushes attackers back and a shield that reflects damage to the assailant.
Yrden creates magical traps that induce a variety of effects, from knocking combatants back to giving them status ailments.
Axii controls the enemy’s mind, confusing them or causing them to temporarily fight for the Witcher.
The armor you wear affects the potency of your Signs, with medium armor proving the best choice if you plan to use magic extensively in combat.
Preparing for magic
Latest Comments
1 Gamers Commented on this game. ADD YOURS.
All Comments (1)
BRamsay 5 years 6 months ago
Witcher 3 is one of my favorite games. It inspired me to pick up the novels. As an author, I'm very glad it did.
Reply