[Top 15] LOL Best Solo Queue Champions (Current Meta)

Everything you need to 1v9 in one place

What is solo queue?

Solo queue is a game mode in League of Legends where you are trying to prove to five strangers that you are the best player on the team. It is a place where people think their own teammates are against them! That is where the term ‘1v9’ originated from because you are not only at war with your opponents but with your teammates as well! 

On a serious note, it is a ranked game mode where players test themselves against each other to see who is better at the game. This begs the question, what are the best champions to climb the solo queue ranks with?

The answer to this question changes every two weeks with the regular patch updates. But do not fret, for you have come to the right place!

League boasts over 160 champions in its roster so deciding who to play can be a tiny bit daunting. That’s why this article will showcase the top three champions to play in each of the five roles in Patch 13.1.

Top Lane


“Imagine if I had a real weapon!”

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him…

Jax Strengths

  • Incredible duelling power
  • Unmatched split push potential
  • Wonderful scaling into the mid and late game
  • Great in team fights

  Jax’s Weaknesses

  • Feast or famine
  • You need to be ahead to be useful
  • A few bead matchups that make laning phase unplayable

Jax’s Abilities


Jax's consecutive basic attacks continuously increase his Attack Speed.


Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.


Jax charges his weapon with energy, causing his next attack to deal additional damage.


Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.


Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

Why pick Jax?

Jax is an incredibly strong solo queue champion because of his strong early game and good wave clear. Getting a lead on him makes one feel unstoppable. His ultimate allows him to deal even more damage which makes him a raid boss in the late game. If you want to “1 vs 9’ the game then Jax is perfect for you!

How to play Jax


#14 Darius

“Don't turn your back, or expose your neck.”

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Darius’s Strengths

  • Strong laning phase
  • Best 1v1 champion in the early game
  • Insane healing on his Q

Darius’s Weakness

  • Cannot play from behind
  • If the summoner spell ghost is on cooldown then he struggles to get onto people
  • His harass and his single form of sustain are extremely telegraphed.

Darius’s Abilities


Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.


Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.


Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.


Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

Why pick Darius?

Darius is a menace in solo queue to his ability to deal high amounts of damage and control fights. Darius’s E ability drags enemies to him to set up easy 1v1 kills and it is also good for gank setups. Lastly, his ultimate ability is an execute and deals an extraordinary amount of damage. The best part is that if you manage to execute an enemy then the ability goes off cooldown making him the ultimate 1v5 pentakill champion. So if you like playing aggressively and outplaying your opponents then Darius is the perfect champion for you! 

How to play Darius



"I'll pick my teeth with your legs!" 

Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood and driven mad by its scent. None who spill it can escape him.

Warwick’s Strengths

  • Ridiculous sustain on Q and passive
  • Hard matchups can be beatable if played well
  • Easy to pick up
  • Falls off in the late game

Warwicks Weaknesses

  • He is not a true ‘tank’. He relies on his Q so if he cannot Q his targets then he is easily dealt with.
  • His damage reduction and cc are the same ability so he often gives up one of them to use the other.
  • Has no form of escape. If he goes in then he will NOT get out.

Warwick’ Abilities


Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.


Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.


Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.


Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.


Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds

Why pick Warwick?

Warwick is the pick for you if you want to frustrate the enemy top laner. He is frustrating to play against due to his sustain and the summoner spell Barrier which provides a shield when used. When you think you are about to kill Warwick, he will just press Barrier and heal to halve HP. Warwick’s kit is overall very fun to play due to its sustain, cc and roaming potential. It is a unique playstyle so if you want to spice things up whilst decimating your opponents the Warwick is for you.

How to play Warwick



"Your reckoning will come either way."

Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

Maokai’s Strengths

  • Strong objective control
  • Good jungle clear
  • Insane damage
  • One of the best team fighters

Maokai’s Weaknesses

  • Items are expensive so if he falls behind you will be as useful as a wet noodle.

Maokai’s Abilities

Passive: SAP MAGIC

Maokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.


Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.


Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.


Maokai flings a sapling to the target area to stand guard. More effective in brush.


Maokai flings a sapling to the target area to stand guard. More effective in brush.

Why pick Maokai?

When one thinks of Maokai, one thinks of a tank with a lot of CC that is very difficult to kill. A champion that will put his life on the line to protect and peel for his teammates. Well, this Maokai is the COMPLETE opposite. You never want to dash onto enemies. Only use your E ability to make enemies out and use your R to engage. With the full ap build, you are very squishy but you deal insane amounts of damage. If you hard commit on an enemy you will be blown up and your poke from distance is unmatched.

How to play Maokai



"I can taste our enemies' hunger for victory. Let them starve."

The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.

Udyr’s Strengths

  • Wins almost any duels he takes in melee range.
  • He has different playstyles depending on how the build you choose
  • One of the fastest clearers in the game
  • Great early game

Udyr’s Weaknesses

  • Kited easily by champions with terrain scaling
  • Weak when behind because he is a stat-check champion.

Udyr’s Abilities


Udyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with additional benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.


Udyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.


Udyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.


Udyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple of seconds.


Udyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.

Why pick Udyr?

Udyr is an elite jungle pick due to his versatility and ability to adapt to various situations. He has strong gank potential and an insane clear speed. He is one of the strongest duelists in the game so if you enjoy skirmishing then Udyr will not disappoint! Whether you are building full tank, ap, or ad, prepare to have the time of your life running around one-shotting people.

How to play Udyr



"Time doesn't heal all wounds."

A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.

Ekko’s Strengths

  • Great ganks
  • Insane tower dive potential
  • Good splitpushing

Ekko’s Weaknesses

  • High skill ceiling
  • Very squishy
  • Unreliable cc due to it being very hard to land

Ekko’s Abilities


Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.


Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.


Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.


Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.


Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Why pick Ekko?

Ekko is the best assassin in the jungle right now. Even though he has a high skill ceiling, he has the potential for outplaying enemies when mastered. He also has something that other assassins do not have, an escape. Ekko can just dash in, kill the enemy carry and ult away to safety. He is one of the most frustrating champions to play against but is extremely satisfying to play when he is played correctly.

How to play Ekko

Mid Lane


"The balance of power must be preserved."

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Kassadin’s Strengths

  • High mobility
  • Huge single-target burst
  • Great into ap matchups

Kassadin’s Weaknesses

  • Struggles into ad matchups
  • Difficult early game
  • Struggles to fight when enemies are grouped

Kassadin’s Abilities


Kassadin takes reduced magic damage and ignores unit collision.


Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.


Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.


Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.


Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Why pick Kassadin? 

Saying Kassadin is strong in the current meta is an understatement. He has a ban rate of 51% meaning that he is banned every other game. This is for a good reason. With his core items being buffed and his bad matchups being nerfed, he is a force to be reckoned with on the rift. If you are good at farming and consistently keeping up with levels then you can easily 1v9 every game. I mean, who wouldn’t want to play a champion with flash as an ability on a three-second cooldown. If Kassasin is ahead then there is simply no counterplay to beat him. 

How to play Kassadin



"Live and die by the blade."

Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

Talon’s Strengths

  • Great roams
  • Strongest level 2 spike in the game
  • Almost ungankable

Talon’s Weaknesses

  • Bad in the late game when teams start grouping
  • Hard to master
  • Weak from behind

Talon’s Abilities

Passive: BLADE'S END

Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.


Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.


Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. 


Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.


Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

Why pick Talon?

If you love parkour then Talon is the champion for you. He has insane terrain scaling coupled with his huge burst makes him very good in solo queue. His W deals damage in a cone and slows enemies which makes it good and chasing and escaping. His E allows him to hop over walls to quickly assassinate the carry and also to escape. To top it all off, his ult makes him invisible for a short period of time. I mean, who wouldn’t want to play a champion that can dash to champions, dash over walls and he possesses invisibility.

How to play Talon



"'Kay. See if I care."

In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.

Vex’s Strengths

  • Has a shield to protect her from damage
  • Good wave clear
  • Awesome pick potential

Vex’s Weaknesses

  • Very reliant on her passive
  • Immobile without her ultimate

Vex’s Abilities

Passive: DOOM 'N GLOOM

Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.


Launch a damaging missile that accelerates mid-flight.


Gain a shield and damage nearby enemies.


Summon a damaging and slowing zone that applies Gloom to enemies.


Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

Why pick Vex?

She is a mage and assassin combined with the ability to poke and dash onto targets and one shot them. Vex is the ultimate nonchalant champion reminiscent of emo-teen going through their rebellious phase. If you love funny voice lines and having your ultimate reset off kills then Vex is the obvious choice.

How to play Vex




"This skin lives on me, and hunts with me."

Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.

Kai’sa’s Strengths

  • Versatile when it comes to build paths and team compositions
  • Strong in an isolated 1v1 
  • Has self-peel in the form of her E and R

Kai’sa’s Weaknesses

  • Vulnerable when her E is down
  • Her range is short so she is often gets bullied in certain matchups
  • Extremely item reliant

Kai’sa’s Abilities


Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.


Kai'Sa shoots a swarm of missiles that seek out nearby targets. Living Weapon: Icathian Rain is upgraded to shoot more missiles. 


Kai'Sa shoots a long range missile, marking enemies with her passive. Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.


Kai'Sa briefly increases her Move Speed, then increases her Attack Speed. Living Weapon: Supercharge is upgraded to briefly grant Invisibility.


Kai'Sa dashes near an enemy champion.

Why pick Kai’sa?

She has high damage output which is super satisfying to do on enemies. She has a variety of builds so you can never get bored of her. Her passive provides her with bonus on-hit and attack speed which makes her formidable in the late game. Her W is one of the most satisfying abilities to hit in the game. It is also a great harassing tool in the laning phase. Lastly, her best feature is the ability to toggle her mask.

How to play Kai’sa



"You want style? You've found her."

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Samira’s Strengths

  • High damage output
  • Crowd control on her W
  • High mobility

Samira’s Weaknesses

  • Lack of range
  • High skill ceiling
  • Very squishy without her ult

Samira’s Abilities


Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.


Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.


Samira slashes around her, damaging enemies and destroying enemy missiles.


Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.


Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Why pick Samira?

Samira when paired with CC support is unstoppable. Her ability to dash on target and one shot the backline is second to none. She is also one of the few marksmen that can dps multiple targets in a team fight. Her burst coupled with her E resets thrives in chaos that is solo queue.

How to play Samira



"What doesn't kill you just isn't finished yet."

A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich.

Twitch’s Strengths

  • Strong in the mid and late game
  • Can dps all 5 enemies from range
  • Great roaming potential

Twitch’s Weaknesses

  • Very support dependant
  • No mobility
  • Weak laning phase

Twitch’s Abilities


Twitch's basic attacks infect the target, dealing true damage each second.


Twitch becomes Camouflaged for a short duration and gains Move Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration. When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.


Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.


Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.


Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.

Why pick Twitch?

Twitch is essentially the clown of the marksmen role. His Q allows him to go invisible and surprise enemies. Playing twitch is like playing a game of cat and mouse, but the irony is that you are the cat and the enemy team is the mouse. He is the ultimate carry that causes chaos and misery for the enemies in solo queue.

How to play Twitch




"Every problem solved is another revealed."

A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.

Heimerdinger’s Strengths

  • Strong harass and poke
  • Exceptional zone control
  • Strong siege potential

Heimerdinger’s Weaknesses

  • No mobility
  • Weak when turrets are down
  • Weak in 1v1 situations

Heimerdinger’s Abilities


Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.


Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).


Heimerdinger fires long-range rockets that converge on his cursor.


Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.


Heimerdinger invents an upgrade, causing his next spell to have increased effects.

Why pick Heimerdinger?

He is a strategic champion that requires a player to have a good understanding of map control and wave management. He controls objectives and zones very well due to his turrets that he places. This makes it hard for enemies to get onto him or push lanes. Heimerdinger is a fun pick that allows players to control zones which adds to his unique playstyle. This makes him a formidable pick in the meta.

How to play Heimerdinger



"I'm so lonely... Will you be my friend?"

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.

Amumu’s Strengths

  • Great team fighter
  • Huge amounts of cc
  • Strong at invades

Amumu’s Weaknesses

  • Predictable engage
  • High mana costs so you cannot always go in
  • Can be poked out of lane

Amumu’s Abilities


Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.


Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.


Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.


Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.


Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

Why pick Amumu?

Amumu’s 3 cc abilities allow him to initiate fights and make easy picks for his teammates. His ultimate ability is strong because it can stun the entire team if they are within the zone. His Q allows him to dash twice towards targets making him strong at lockdown. Hs the ultimate champ if you want to be tanky, and have good engage, and pick potential.

How to play Amumu



"I put the 'go' in 'golem'. That was humor. Other golems find that to be appropriately funny."

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers. 

Blitzcrank’s Strengths

  • Strong pick potential
  • Good initiator
  • Good CC abilities

Blitzcrank’s Weaknesses

  • Squishy for a tank
  • Has no form of escape
  • Requires good aim and timing to hit abilities

Blitzcrank’s Abilities


Blitzcrank gains a shield based on their mana when dropping to low health.


Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them. 


Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.


Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.


Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.

Why pick Blitzcrank?

He can be played aggressively by initiating fights. He can also play defensively by using his abilities to protect his allies. Blitzcrank has the best scaling of any champion in the game according to League of Legends' most popular streamer, Tyler1. You can miss hooks the entire game but if you land one hook in the late game then it is over for the enemy team. Blitzcrank is the perfect champion for you if you love to see the enemy ADC fear for his life whilst laning against you. Blitzcrank is a menace in solo queue because if you land your hook then that person is dead 99% of the time. 

How to play Blitzcrank


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Hey there! The name's Liam Fraser. When I am not running it down midlane or missing smites on Baron, I am enjoying writing blogs and football.
Favorite Genre: MOBA
Top 3 Favorite Games:League of Legends, Rocket League, FIFA 16

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