[Top 10] Dead By Daylight Most Popular Survivor Perks

Dead By Daylight Survivor Perks, Behaviour Interactive
COURTESY OF BEHAVIOUR INTERACTIVE FEATURING POPULAR SURVIVOR PERKS


We will be looking at the most popular survivor perks used in this game of Dead By daylight, ranking the most popular top 10 perks. 

Nonetheless, let the fog reveal the best top 10 most popular survivor perks: 

10. Resilience

Resilience increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

Advantages of using Resilience: 

  • ​It allows you to progress within the game much faster, making it harder for the killer to catch up on the possible headstart from the increased action speeds generated by the perk.

Possible Disadvantages: 

  • A risk comes when using this perk whilst injured, where a killer can come allowing to hit you only once until you are hooked. 

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Resilience

 

9. Kindred

Kindred activates while you are hooked: The Auras of all Survivors are revealed to one another. Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors. While any other Survivor is hooked: The Auras of all other Survivors are revealed to you. Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

Advantages of using Kindred: 

  • Allows the other survivors to see the killer's aura, making it much easier for them to unhook you or progress within the game if the killer was camping. 

Possible Disadvantages: 

  • There are no major disadvantages to this perk other than it can be a waste for high-skilled players who do not require it. 

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Kindred

 

8. Off the Record

Off the Record activates after being unhooked or unhooking yourself; off the Record activates for the next 60/70/80 seconds: Prevents your Aura from being revealed to the Killer if they attempt to read it. Suppresses Grunts of Pain when injured. Grants the Endurance Status Effect. This effect is cancelled prematurely if you perform a Conspicuous Action. Off the Record deactivates once the Exit Gates are powered.

Advantages of using Off the Record: 

  • ​It will hide your aura from the killer, which is very powerful, especially if the killer has aura-revealing perks, which of course this perk would negate the effects and allow you to heal yourself and continue with the game safely.

Possible Disadvantages: 

  • It can be quite useless if the killer is nearby in the area and you are being tunnelled, which, however, can be avoided in effectively well-played games.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Off_the_Record

 

7. Sprint Burst 

Sprint Burst is a perk where, when starting to run, you break into a sprint at 150 % of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Advantages of using Sprint Burst: 

  • ​A very good exhaustion perk is useful in critical situations, such as running away from the generator at the last moment if the killer was to have perks such as Tinkerer, which you would not notice until the last second, making this perk very powerful.

Possible Disadvantages: 

  • Not very useful in situations where the killer has the perk Fearmonger, which would cause you to be exhausted whilst on the generator, which won't allow you to use this perk whilst exhausted.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Sprint_Burst

 

6. Lithe

Lithe works after performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Advantages of using Lithe: 

  • Lithe is another powerful exhaustion perk that is particularly useful when trying to end looping with the killer, allowing you to escape flawlessly by vaulting a window.

Possible Disadvantages: 

  • Not very useful if the killer has Bamboozle, which would then block the windows making this perk vulnerable, not allowing you to use the window for several of seconds.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Lithe

 

5. Adrenaline

Adrenaline works once the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer but causes the Exhausted Status Effect for 60/50/40 seconds.

Advantages of using Adrenaline: 

  • ​Very powerful during the end-game, especially during a chase, allowing you to heal yourself whilst injured and then to escape flawlessly whilst sprinting at 150% of my normal running speed.

Possible Disadvantages: 

  • It can be a waste if you are in a mended status, which the perk wouldn't be able to heal you fully, but instead heal you from the mended to injured status, making it quite wasteful if not played efficiently.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Adrenaline

 

4. Prove Thyself

Prove Thyself increases your Repair speed by +15 % for each other Survivor within 4 metres of your location, up to a maximum of +45 %. This effect is also applied to all other Survivors within that range. Grants 50/75/100 % bonus Bloodpoints for Cooperative actions.

Advantages of using Prove Thyself: 

  • ​Very powerful for teamwork cooperation, allowing for an increased repair speed on generators, which would make a huge difference in repairing generators. 

Possible Disadvantages: 

  • No major disadvantages other than wasteful if more than one survivor has the perk in the same area, which of course, cannot be stackable, and it would be a waste for a perk slot for one of the survivors.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Prove_Thyself

 

3. Boon: Circle of Healing

Boon: Circle of Healing works by pressing and holding the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: Increases all Healing speeds by 40/45/50 %. Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 50 % of the normal Healing speed. Boon: Circle of Healing benefits from its effect. Boon: Circle of Healing does not stack with other instances of itself. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.

Advantages of using Boon: Circle of Healing: 

  • ​It allows you to bring an area of healing for the survivors without requiring to use the med-kit or bring the self-care perk, which is very powerful, especially with the increased healing speed of a maximum of 50%.

Possible Disadvantages: 

  • The boon totem can be easily destroyed by the killer if found. 

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Boon:_Circle_of_Healing

 

2. Dead Hard

Dead Hard lets you take a beating. When you are injured, tap into your adrenaline bank to avoid damage. Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Advantages of using Dead Hard: 

  • A great exhaustion perk will allow you to avoid damage in critical situations where you are about to get hit by the killer and save some time to move into a safe area whilst the killer has the attack cool-down. 

Possible Disadvantages: 

  • The perk doesn't always work in the game, and the timings can be off, especially if the wifi is bad for either survivor or killer, making the perk sometimes useless. 

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Dead_Hard

 

1. Windows of Opportunity

Windows of Opportunity unlocks potential in your Aura-reading ability where the Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

Advantages of using Windows of Opportunity: 

  • ​It allows you to see the auras of walls, pallets and windows, which is particularly useful especially when in a chase with the killer, allowing you to see the most efficient looping areas without any hesitation and time-loss, making it quite a useful perk, especially for beginner players. 

Possible Disadvantages: 

  • No great disadvantages, except perk waste for high-level players, where they have the idea and knowledge of all the areas of the map, making this perk quite wasteful in the slot.

For more information about this perk: https://deadbydaylight.fandom.com/wiki/Windows_of_Opportunity

 

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A game can be played with millions of possibilities and results; I have committed to those factors, either by fighting through or flowing towards it, and it can go wrong in both ways.
Gamer Since: 2011
Favorite Genre: RPG
Currently Playing: Dead by Daylight & VHS
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