[Top 5] Dead By Daylight Best Trickster Builds That Are Excellent

Dead By Daylight Trickster, Behaviour Interactive
COURTESY OF BEHAVIOUR INTERACTIVE FEATURING TRICKSTER


The Trickster is a killer who has a similar principle to the Huntress; however, he can throw multiple knives at the same time, which as a killer, increases the chances of hitting a survivor. He is sometimes known as the Hyped mini Huntress, and most survivors hate him because of the constant getting hit by the knives, which can get frustrating, making the killer good.

Now, let the fog reveal the top 5 best builds for the Trickster: 

5. The Toxicity of Trickster Revealed Build

Dead By Daylight Gameplay By D3AD Plays

The Toxicity of Trickster Revealed Build is mainly based on the power of generator regression and a touch of end-game kill, with the perk No Way Out, which would then block the exit gate switches for a maximum of 60 seconds, allowing the killer to catch up on the survivors, and get all the critical hits and sacrifices.

Nonetheless, it is a great build for slowing down the game using generator regression perks and finishing with a touch of exit-blocking perk, No Way Out, which would then keep all the survivors in the game.

What the Toxicity of Trickster Revealed Build Excels In: 

  • The perks Hex: Ruin and Pop Goes the Weasel makes a great combination, especially where you can switch between tactics of generator regression. Once Ruin has been cleansed, you can still use the power of regression with the help of pop goes the weasel, which can instantly regress -20% from the generator.
  • With the perk No way out, it will be much more difficult for the survivors to escape during the endgame, as the perk allows them to block the exit gate switches for a maximum of 60 seconds, making it easier for the killer to catch up on the survivors who are trying to escape early.

Build details & perks:

  • No way out: For each Survivor, you hook for the first time, and No Way Out gains 1 Token. Once the Exit Gates have been powered, No Way Out activates: When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification, and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
  • Pop Goes the Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: The next Generator you damage instantly loses -20 % of its current Progression. Regular Generator Regression applies afterwards, and Pop Goes the Weasel deactivates.
  • Hex: Ruin: Whenever a Survivor is not repairing a Generator, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed. Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem. The Hex effects persist until its Hex Totem is cleansed.
  • Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

 

4. The Calling Grace Build

Dead By Daylight Gameplay By DrankSomeWater

The Calling Grace Build is a build that combines the skills of generator regression and difficulty with a touch of lunge attack, sponsored by the perk Coup de Grace, which allows you to have 60% bigger lunge attacks, particularly useful when the survivors have perks such as dead hard, which would then wait out the 0.5-second exhaustion perk, and go for the successful hit when not expected. 

Nonetheless, this makes a great build with combinations of melee attacks and automatic generator difficulty, which would make it hard for the survivors to comprehend. 

What the Calling Grace Build Excels In: 

  • With the perk Merciless Storm, it would be much more difficult for the survivors to comprehend the generators, especially when facing the perk for the first time in the game, as it would confuse the survivors and therefore miss the skill checks, alerting the killer.
  • With Coup de Grace, you will be able to have bigger lunge attacks, which is very good, especially since the killer already has a big lunge attack, and giving this advantage, the killer would be able to hit the survivors from far distances.

Build details & perks:

  • Coup de Grace: As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce grows in power. Gain 1 Token per Generator. Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %.
  • Pop Goes the Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: The next Generator you damage instantly loses -20 % of its current Progression. Regular Generator Regression applies afterwards, and Pop Goes the Weasel deactivates.
  • Call of Brine: After damaging a Generator, the Call of Brine activates for 60 seconds. The Generator regresses at 150/175/200 % of the normal Regression speed, revealing its Aura to you. Each time a Survivor completes a Good Skill Check on a Generator affected by Call of Brine, you receive a Loud Noise Notification.
  • Merciless Storm: Whenever a Generator is repaired to 90 %, Survivors repairing it are faced with continuous Skill Checks. If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.

 

3. The Unstoppable Trickster Build 

Dead By Daylight Gameplay By PotatoLegion

The Unstoppable Trickster Build is a build that brings the combination of universality in the game, which perfectly suits the killer for its needs, for instance, with perks such as Iron Maiden, which is widely used whilst recharging the knives, allowing you to progress much faster within the game.

Nonetheless, other perks are listed high on the leaderboard, and they all bring in the power of winning the game in the most imaginative way possible. 

What the Unstoppable Trickster Build Excels In: 

  • The perk Iron Maiden is considered a powerful perk for Trickster, as it will allow you to open lockers faster when reloading the knives, and nonetheless, other advantages come with the reveal of the survivors once coming out of the lockers, allowing them to reveal their location and at the same time be exposed, making it one of the deadliest locker perks.
  • With Pop Goes the Weasel, you can manually kick generators with a small boost of regression, allowing you to regress -20% of the current progression, making it one of the most powerful regression perks in the game.

Build details & perks:

  • Iron Maiden: You open Lockers 30/40/50 % faster. Survivors who exit Lockers will scream and suffer from the Exposed Status Effect for 30 seconds, and their location is revealed to you for 4 seconds.
  • Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
  • Scourge Hook: Pain Resonance: At the start of the Trial, four random Hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, the following effects apply: The Generator with the most Progression explodes, instantly losing 9/12/15 % of its Progression and starting to regress. Survivors repairing that Generator will scream but not reveal their location.
  • Pop Goes the Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: The next Generator you damage instantly loses -20 % of its current Progression. Regular Generator Regression applies afterwards, and Pop Goes the Weasel deactivates.

 

2. Trickster's Toxicity v2.0 Build

Dead By Daylight Gameplay By Greyletters

Trickster's Toxicity v2.0 is an improved build from the original Trickster Toxicity Build that has been mentioned in the 5th place of this ranking. It is a build that concentrates mainly on the generators, making the generators regress throughout the whole game and therefore slowing down the game for the survivors as much as possible.

Nonetheless, it is a build I would recommend for slow-like killer players who would like to have a lot of time with the survivors, most likely for blood points purposes, and therefore at the same time, be able to win the game as much as possible.

What Trickster's Toxicity v2.0 Build Excels In: 

  • Overcharge allows the killer to manually kick the generator with an additional boost which would cause the survivors to face an incredibly hard skill check, which is often only successfully hit by experienced players, making it a quite powerful surprise on the generator, especially for the first time.
  • With Call of Brine, you can have the generator regress at 200% of normal regression speed, which is incredibly powerful, especially with the additional feature of having a notification once the survivor touches the generator.

Build details & perks:

  • Scourge Hook: Pain Resonance: At the start of the Trial, four random Hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, the following effects apply: The Generator with the most Progression explodes, instantly losing 9/12/15 % of its Progression and starting to regress. Survivors repairing that Generator will scream but not reveal their location.
  • Call of Brine: After damaging a Generator, the Call of Brine activates for 60 seconds. The Generator regresses at 150/175/200 % of the normal Regression speed, revealing its Aura to you. Each time a Survivor completes a Good Skill Check on a Generator affected by Call of Brine, you receive a Loud Noise Notification.
  • Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.
  • Overcharge: Overcharge a Generator by performing the Damage Generator on it: The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an immediate Progression loss of 3/4/5 %. Succeeding the Skill Check grants no bonus Progression but prevents the Generator from exploding. After Overcharge is applied to a Generator, the following effect applies: Increases the Regression speed from 75 % to 200 % over the next 30 seconds.

 

1. Pop and Lock Trickster Build

Dead By Daylight Gameplay By RedsGamingGears

The Pop and Lock Trickster Build concentrates on the maximum efficiency of winning the game with the Trickster. First of all, it takes perks such as the combination of Darkness Revealed and Iron Maiden, which is powerful when searching the locker as it would reveal any survivors who are in the locker, and then leave them exposed if they try to come out, making it one of the most powerful locker combinations.

Nonetheless, this build comes in with a touch of speedy, powerful generator regression and the ultimate aura exposure revealed from the lockers, making it a build recommendable for all the killers who would like to have the most probable chance of winning and also to have fun.

What Pop and Lock Trickster Build Excels In: 

  • With Pop Goes the Weasel, you can manually kick generators with a small boost of regression, allowing you to regress -20% of the current progression, making it one of the most powerful regression perks in the game.
  • The perk Iron Maiden is considered a powerful perk for Trickster, as it will allow you to open lockers faster when reloading the knives, and nonetheless, other advantages come with the reveal of the survivors once coming out of the lockers, allowing them to reveal their location and at the same time be exposed, making it one of the deadliest locker perks.

Build details & perks:

  • Darkness Revealed: When you search a Locker, the Auras of all Survivors within 8 metres of any Locker are revealed to you for 3/4/5 seconds. Darkness Revealed has a cool-down of 30 seconds.
  • Pop Goes the Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: The next Generator you damage instantly loses -20 % of its current Progression. Regular Generator Regression applies afterwards, and Pop Goes the Weasel deactivates.
  • Brutal Strength: Increases the Action speed of breaking Pallets and Breakable Walls and damaging Generators by 10/15/20 %.
  • Iron Maiden: You open Lockers 30/40/50 % faster. Survivors who exit Lockers will scream and suffer from the Exposed Status Effect for 30 seconds, and their location is revealed to you for 4 seconds.

 

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Gamer Since: 2011
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