[Top 5] Rainbow 6 Siege Best Valkyrie Loadouts That Are Excellent

Top 5 Best Valkyrie Loadouts in R6 Siege
The five best loadouts for players to effectively play one of Rainbow Six Siege’s best intel gatherers


When it comes to intel gathering, Valkyrie is the best among the defender operators. That’s because each of her three Black Eye camera special gadgets can provide her and her whole team with a really good visual on an area. They’re also small in size so they’re quite easy to hide and be inconspicuous. Her great intel gathering capabilities makes her one of the best roamers in the game because she will usually have a good idea on enemy positions. And in this article, we’re going to discuss the best loadouts for Valkyrie players in order to take full advantage of her intel gathering capabilities.

 

5. SPAS-12 with Reflex B + D-50 with Suppressor + Nitro Cell

The SPAS-12 is one of the most underrated shotguns in the game and probably because it’s only available to Valkyrie and Oryx, and generally, players would run with their fully-automatic weapons when playing them. I would also always choose Oryx’s T-5 SMG over the SPAS-12 shotgun as his primary, but when it comes to Valkyrie, the SPAS-12 actually becomes more viable. That’s especially the case when the Valkyrie player decides to anchor, since when it comes to anchoring, there’s more chances of engaging enemies at close range.

And of course, the SPAS-12 shotgun will have the superiority in close quarters combat. Combined with Valkyrie’s intel gathering capabilities, she could be darting in and out of the objective area while picking off enemies one by one with this powerful shotgun. And unlike a lot of shotguns in the game, the SPAS-12 has a fast rate of fire, so even if you don’t take down your enemy with one shot from it, you’ll be able to quickly follow it up with your next shot. This is a great shotgun not only for taking enemies out but also for reworking the map on the defending team’s advantage

Excels in:

  • Having the close-range superiority due to the SPAS-12 shotgun’s heavy damage per pellet
  • Being able to take enemies out quickly due to the SPAS-12's fast rate of fire
  • Having a clear view of the front and side view due to the Reflex B’s smallframe
  • Ability to shoot attacker gadgets without alerting them due to the D-50 having a suppressor
  • Being able to take more than one enemy out in one go due to the explosion power of the nitro cell

Build Details:

  • Primary weapon - SPAS-12 with Reflex B
  • Secondary weapon - D-50 with Suppressor
  • Generic gadget - Nitro Cell

Pellet spread test on the SPAS-12 in this setup at 5m range

Pellet spread test on the SPAS-12 in this setup at 10m range

 

4. MPX with Red Dot A, Suppressor, and Vertical Grip + D-50 with Muzzle Brake and Laser + Impact Grenade

The nitro cell is generally the best generic gadget for Valkyrie, especially because she would be able to perform a c4-under-the-floor strat with it. However, the impact grenades deserve a spot in this list as well because they’re great utilities and they add a lot of versatility to Valkyrie, especially since she would mostly be roaming. And when it comes to roaming, there will come a time when attackers will hunt you down. But with the impact grenades in your arsenal, you’ll be able to escape to the next room or to the floor below you because they can quickly destroy a portion of a soft wall or an unreinforced hatch.

This is also a great loadout setup when no one in your team picks impact grenades for their generic gadget or a shotgun as one of their weapons. This way, you’ll be able to make a rotation hole inside the objective spot which is very important. If you do that, be sure to keep one impact grenade in your person so that you can use it when you need to escape from attackers chasing you. The Valkyrie user might not be able to perform a c4-under-the-floor strat with this loadout setup, but she’ll actually be a more effective roamer.

Excels in:

  • Being able to create rotation holes in the objective spot because of the impact grenade
  • Being able to quickly move from one place to another due to the impact grenade
  • Suppressor on the MPX will allow the user to shoot enemies without them getting a directional threat indicator of where the shots are coming from
  • Having great recoil control on the MPX because of the vertical grip attachment
  • Excellent recoil control on the D-50 handgun due to the muzzle brake
  • Tight hip fire on the D-50 handgun because of the laser attachment

Build Details:

  • Primary weapon - MPX with Red Dot A, Suppressor, and Vertical Grip
  • Secondary weapon - D-50 with Muzzle Brake and Laser
  • Generic gadget - Impact Grenade

Recoil pattern test on the MPX in this setup with the author’s own recoil control applied:

 

3. MPX with Red Dot A, Flash Hider, and Vertical Grip + D-50 with Suppressor + Nitro Cell

This loadout setup is for the players who prefer to always have the best recoil control on their guns. Both the flash hider and vertical grip attachments specializes in lowering the vertical grip of weapons, and the MPX’s recoil pattern mostly only goes on a straight vertical path, so lowering its vertical recoil will allow the user to really hold down the gun easily while shooting, even with long sprays. This attachment setup almost negates the recoil progression overhaul’s effect on the MPX because the user will really have an easy time shooting with it.

But recoil control benefits aren’t the only advantage from attaching the flash hider. It will also hide the MPX’s muzzle flash, and that could prevent enemies from immediately pinpointing where you’re shooting them from. Some weapons have a really strong muzzle flash that prevents the user himself from seeing his enemies clearly, so the flash hider is a really great barrel attachment. For the D-50 handgun, it’s best for the user to equip it with a suppressor so that when she’s roaming or flanking, she’ll be able to shoot attacker drones or claymores with less chance of alerting the enemies.

Excels in:

  • Having the best recoil control on the MPX due to the flash hider and vertical grip attachments
  • Lessening the visual cues your opponents could use to determine where you are because of the flash hider hiding the MPX’s muzzle flash
  • Simple center red dot reticle from the Red Dot A 1.0x sight will allow the user to target enemies well
  • Having the ability to shoot attacker gadgets without alerting them due to the suppressor on the D-50 handgun
  • Being able to heavily damage or straight up kill enemies due to the nitro cell’s explosion power

Build Details:

  • Primary weapon - MPX with Red Dot A, Flash Hider, and Vertical Grip
  • Secondary weapon - D-50 with Suppressor
  • Generic gadget - Nitro Cell

Recoil pattern test on the MPX in this setup with the author’s own recoil control applied:

 

2. MPX with Red Dot A, Extended Barrel, and Vertical Grip + D-50 with Suppressor + Nitro Cell

The MPX has a pretty decent damage per shot but for players who want to maximize its damage output and potential, this is the best loadout setup. That’s because the extended barrel will greatly reduce the MPX’s range damage drop off, so that means the player will be inflicting a good amount of damage per shot with the MPX regardless of range. This is also great for roaming with Valkyrie because while roaming, there would be a lot of times when you’ll be shooting enemies at medium to long range. The user just has to be careful when peeking around corners because enemies might see the long barrel first.

And since the user will not be able to shoot attacker drones or claymores silently with her primary weapon in this loadout setup, it’s important to equip a suppressor on the secondary weapon. With that, the user will be able to roam well and get behind enemies while greatly lowering the chances of them being alerted to your presence. The D-50 has a really heavy damage per shot and since suppressors do not decrease the weapon’s damage anymore, the user will also be able to shoot enemies with the suppressed D-50 while dealing heavy damage and without immediately giving away her position.

Excels in:

  • Maximizing the damage output and potential of the MPX due to the extended barrel attachment
  • Great recoil control on the MPX because of the vertical grip attachment
  • Being able to target enemies with pinpoint accuracy due to the Red Dot A 1.0x sight
  • Having the ability to shoot enemy gadgets without alerting them because of the suppressed D-50 handgun
  • Being capable of performing the c4-under-the-floor strat because of the nitro cell in Valkyrie’s arsenal

Build Details:

  • Primary weapon - MPX with Red Dot A, Extended Barrel, and Vertical Grip
  • Secondary weapon - D-50 with Suppressor
  • Generic gadget - Nitro Cell

Recoil pattern test on the MPX in this setup with the author’s own recoil control applied:

 

1. MPX with Red Dot A, Suppressor, and Vertical Grip + D-50 with Muzzle Brake and Laser + Nitro Cell

Emptying a whole clip with the MPX submachine gun may be a bit more difficult now due to the recent across the board recoil progression overhaul that makes it harder to control long sprays. However, the MPX still has a very manageable recoil so it doesn’t really need more recoil control benefits from a barrel attachment. That’s why the suppressor is the best barrel attachment for it. With the suppressor, the user will be able to shoot enemies without immediately giving away his position while also not having to worry too much about the MPX being hard to control while shooting.

That’s because the suppressor will hide the MPX’s directional threat indicator and muzzle flash. It will also greatly dampen the weapon’s gunshot sound, making it harder for enemies to pinpoint your location because of it. This makes it perfect for roaming as well because Valkyrie can use this loadout’s stealth capabilities to silently pick off enemies one by one. And since Valkyrie will already have a suppressed weapon as her primary, there’s no need to suppress the D-50 handgun anymore. That means the user can enjoy the recoil benefits from the muzzle brake and the tightening of its hip fire due to the laser.

Excels in:

  • Great recoil control on the MPX due to the vertical grip attachment
  • Being able to target opponents at close to medium range with pinpoint accuracy due to the Red Dot A 1.0x sight
  • Being able to shoot enemies with the MPX without giving away your position due to the suppressor hiding its directional threat indicator
  • Lessening the chances of enemies determining your location due to the sound of your gunshots
  • Great recoil control and tight hip fire on the D-50 handgun due to the muzzle brake and laser
  • Ability to perform the deadly c4-under-the-floor strat due to the nitro cell and Valkyrie’s Black Eyes

Build Details:

  • Primary weapon - MPX with Red Dot A, Suppressor, and Vertical Grip
  • Secondary weapon - D-50 with Muzzle Brake and Laser
  • Generic gadget - Nitro Cell

Recoil pattern test on the MPX in this setup with the author’s own recoil control applied:

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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A veteran of thousands of quests. Slayer of trolls. Survived the dragon attack in Loc Muinne. Kristoffer now spends his days as a scribe after receiving a permanent injury when a tavern stool gave und
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