[Top 3] TFT Best Ekko Builds That Are Powerful

Best Ekko Builds in TFT Set 8.
It's not how much time you have, it's how you use it.

Ekko is a genius who grew up on the rough streets of Zaun. He knows how to control time to make any situation work to his advantage. Using his own invention, the Z-Drive, he looks at all the different directions reality could go to find the best one.

Even though he loves being free, he will do anything to protect his friends if they are in danger. From the outside, it looks like Ekko always does the impossible the first time.

This is a full article on how to best place Ekko in TFT, making sure you have enough time to win your game.

Time to start some trouble.

Ekko built basic devices before crawling. Inna and Wyeth promised to provide their kid a nice life, believing that Zaun's pollution and crime would suffocate Ekko, who deserved Piltover's wealth and chances. He observed his parents age prematurely in claustrophobic factories, working too many hours. While selfish manufacturing owners and scornful Piltovan consumers prospered, they got inadequate pay.

If their son could reach the metropolis above, it would be worth it, they thought.

Ekko disagreed. He saw a vibrant, energetic environment behind Zaun's shortcomings. Zaunites' ingenuity and tenacity sparked invention. They thrived after a disaster. That spirit inspired Ekko's childhood of wild inventiveness and ingenuity.

Not alone. He befriended scrappy orphans, curious runaways, and ambitious upstarts. These "Lost Children of Zaun" looked to the labyrinthine alleyways for guidance, unlike Zaunites, who preferred apprenticeships. They squandered time running around border markets or climbing the Sump to the Promenade. They were unrestrained.

Ekko found a magical blue-green crystal shard while exploring a wrecked laboratory alone one night. Hextech, which powers weapons and heroes, was told to every Zaun kid. He held a shattered world-changer. He hurried to discover additional parts, but teched-up enforcers' crunching footsteps warned him he wasn't alone. Ekko barely made it home.

He feverishly explored with the crystal. One unscientific effort caused time distortion as the diamond erupted into a dazzling dust whirlwind. Ekko opened his eyes to witness numerous split realities—and several "echo" versions of himself—staring back in stark fear among the shattered continuum.

He succeeded this time.

Ekko and his paradoxes managed to confine and fix his reality-tearing hole after some tight cooperation. He channelled the broken crystal's temporal properties into a contraption that could theoretically influence minor time increments.

Ekko carried the experimental apparatus to climb Old Hungry on his name day since his pals badgered him to.

The Lost Children ascended, occasionally painting obscene Pilties. Ekko's companion fell to his death when a handhold broke at the top. Ekko triggered his gadget instinctively. He was pulled back in time as his world disintegrated.

Ekko returned, observing his pal grab the same decaying plank again. The plank snapped, the youngster fell. Ekko dived and grabbed him this time. Ekko tried to swing him to safety, but his pal became trapped in the tower's clockwork gears and—Reverse.

Ekko saved his pal after several efforts. Ekko's uncanny reflexes saved his crew's friend before they noticed the threat. He revealed the crystal and demanded confidentiality. Instead, they challenged each other to greater stupidity, knowing Ekko could save them.

The Zero Drive—time-warping Ekko's device—became increasingly stable with each try and mistake. His only limit was how many times he could try before fatigue.

Ekko's time-bending shenanigans have intrigued Zaun and Piltover's most creative, powerful, and deadly people. He just cares about his friends, family, and city. He dreams of the day when Piltover's gilded gloss will be overwhelmed by a Zaun born not from privilege but from bravery. He has plenty of time and no strategy.

If Ekko's Z-Drive can change the past, why not the future?

Best Ekko builds in TFT Set 8

Ekko’s stats:

  • Cost: 4 Gold
  • Health: 1000 / 1800 / 3240
  • Mana: 150
  • Starting Mana: 75
  • Armor: 60
  • MR: 60
  • DPS: 36 / 65 / 117
  • Damage: 60 / 108 / 194
  • Atk Spd: 0.6
  • Crit Rate: 25%
  • Range: 1

Ekko’s traits:


Your team gains bonus Magic Resist, and Aegis units gain more.

  • 2 +20 Magic Resist, +40 for Aegis
  • 3 +35 Magic Resist, +50 for Aegis
  • 4 +50 Magic Resist, +100 for Aegis
  • 5 +75 Magic Resist, +150 for Aegis

2-Star Guardian

Gain more Mana from all sources.

  • 3 40% additional mana
  • 5 70% additional mana
  • 7 120% additional mana
  • 9 200% additional mana


  • 2 Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 350 Health.
  • 3 And, Prankster dummies stun the enemy that killed them for 1.5 seconds.

Ekko’s ability

 Star Diver

Ekko dives in, granting himself a shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing damage to nearby enemies and slowing their attack speed by 50% for 2 seconds.

Shield: 550/700/3000

Damage: 100/150/1500

Best items for Ekko

1-Warmog’s Armor

 Grants 500 bonus Health.

2-Sunfire Cape

Grant 150 bonus Health

At start of combat, and every 2 seconds thereafter, applies a 10-second burn to a random enemy within 2 hexes, dealing 1% of target's maximum health true damage each second and applying Grievous for the duration.

3-Zz’Rot Portal

Passive 1: At the start of combat, the wearer Taunt icon.png taunts enemies within 4 hexes.

Passive 2: When the wearer dies, a Voidspawn arises, Taunt icon.png taunting nearby enemies. Summoned units can spawn Voidspawns at 25% effectiveness.

Best comps for Ekko


This comp revolves around Vayne stacking tons and tons of Attack speed so that she can snipe enemies with her true damage.

This is a fast reroll to level 8, with a strong economy, trying to get everyone on your board to level 3, especially Vayne and Nilah, as she will be your main frontline.

Best team for this build:

1-Vayne is the main source of damage, as she will have the Anima Squad, Duelist, and Recon traits activated, which will make her a true beast with her true damage.

2-Nilah is the main frontline tank. You could stack up 3 locket of the iron solari, and she will be adding to the Duelist and Star Guardian traits.

3-Alistar is your core frontline, as he shares Ox Force, Aegis, and Mascot, which makes him a great fit for your team.

4-Jinx is an additional Anima Squad and Prankster member who stuns enemies with her cannon.

5-Kai’Sa can deal tons of damage from the backlines as a Recon and Star Guardian member.

6-Ekko is a strong frontliner who possesses both Aegis and Prankster traits, making him a good tank and summoner.

7-Fiora can have a good impact in the frontline as she shares both the Ox-Force and Duelist traits.

8-Miss Fortune can have any AP items, and she would still be an insane source of damage as she also shares the Anima Squad trait and activates the Ace trait.


This comp is a slow reroll to level 8, with a must of having Jax, Wukong, and Draven at level 3, as this will guarantee you winning the game.

This match is centred on Jax being the Prime Selected with his Brawler and Mecha-Prime traits activated.

Best team for this build:

1-Jax will be your main source of damage, as he will consume Wukong and Draven to have tons of bonus health as well as having his Brawler trait activated.

2-Wukong will sacrifice all of his base health to Jax, and he will also be sharing the Defender trait.

3-Draven will give up his entire health to Jax.

4-Riven is one of the strongest bruisers, as she has the Brawler trait activated, and she uses her skills to shield herself and deal tons of damage. She will also be sharing her Defender trait.

5-Ekko will be sharing the Aegis trait while sustaining a lot of damage In the frontlines.

6-Sett in the frontline is a huge advantage, as he shares both the Mecha: Prime and Defender traits.

7-Poppy will be activating the 2nd level of the Defender trait as she is the 4th Defender.

8-Leona is a great tank and damage dealer, as she shares both the Aegis and Mecha: Prime traits.


This comp requires a fast reroll to level 8 with a really strong economy as most of it costs more than 3 gold, but try to get Galio and Sivir to 3 stars in the early game if available.

This comp revolves around the Sureshot trait, as they can deal tons of damage as time passes during the combat.

Best team for this build:

1-Samira is your main damage dealer, as she shares the Sureshot trait and activates the Ace trait, which makes her able to execute enemies.

2-Aphelios is your second main damage dealer as he shares the Sureshot trait. Furthermore, he is an Arsenal, which means he can pick different types of weapons also he shares the Ox Force trait with Alistar.

3-Alistar is your core frontline, as he shares Ox Force, Aegis, and Mascot, which makes him a great fit for your team.

4-Ekko is a strong frontliner with Aegis and Prankster traits, making him a good tank and summoning dummy.

5-Zoe can set enemies on fire as a magician and summon a dummy when her HP falls as a Prankster.

6-Senna deals some good damage from the backlines as a Sureshot member.

7-Sivir gives you a huge advantage as she shares both Civil and Sureshot traits.

8-Galio activates two traits, which are Mascot and civil, which increase the team’s mana and health, making him an important member of the team.

You may also be interested:

More on this topic:

Hello, I'm Ahmed Fawzy, and I'm passionate about games and writing articles, so I'm getting the best of both worlds writing about the best and the worst that could be found in games.
Gamer Since: 2010
Favorite Genre: MOBA
Currently Playing: League of Legends
Top 3 Favorite Games:League of Legends, Left 4 Dead 2, Rocket League

More Top Stories