[Top 3] TFT Best Sona Builds That Are Powerful

Best Sona Builds in TFT
What masterpiece shall we play today?


The DJ girl is back on TFT as a Tier 5 champion with huge mechanics. Sona, this set has multiple abilities and not just one like most of the champions.

Sona the DJ offers 3 skills that you should choose from once you place her: the first one is heal and shield, the second one is to increase attack speed, and the third one is to increase damage.

In this article, we will mention the combos to place Sona in, her best items, and how to make sure you take out your enemies with her deadly notes.

The world is cruel. Until that changes, I'll never stop playing.

Sona is a great pick in late game, not just for her skill but also for her trait, as she shares the spellweaver trait, which might activate your next trait bonus.

Sona is a champion who is picked to support the whole team regardless of the activated traits.

Sona’s stats, traits, and items are all to be discussed down below to make sure you get the best outcome by placing her on your team.

 

Best Sona builds in TFT Set 10

Sona’s stats:

  • Cost: 5 Gold
  • Health: 850 / 1530 / 2754
  • Mana: 170
  • Armor: 40
  • MR: 40
  • Ability Power: 100
  • DPS: 4 / 8 / 14
  • Damage: 5 / 9 / 16
  • Atk Spd: 0.85
  • Crit Rate: 25%
  • Range: 5

 

Sona’s traits:

1. Mixmaster

  • 1 (unique) Choose a mode that changes the Mixmaster's attacks and Ability!

2. Spellweaver

Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

  • 3 20 Ability Power, +1 Ability Power per cast
  • 5 35 Ability Power, +2 Ability Power per cast
  • 7 70 Ability Power, +3 Ability Power per cast
  • 9 120 Ability Power, +4 Ability Power per cast

 

Sona’s ability

 The Drop

Kinetic

Passive: Attacks instead send a beat to an ally, healing them for % of their maximum Health.

Active: Send a beat to all allies and grant them a Shield.

  • Headliner Effect: +10% AS, Gains 2% Attack Speed every time she attacks.

Ethereal

Passive: Attacks instead send a beat to an ally, granting them Attack Speed for 4 seconds.

Active: Grant all allies Attack Speed and magic damage on attack for 6 seconds.

Concussive

Passive: Attacks instead send a beat to an ally, granting both Sona and the ally Ability Power.

Active: Deal magic damage to the nearest enemies.

  • Headliner Effect: +5% AS, Gains 2% Attack Speed every time she attacks.
  • % Max Health: 5% / 8% / 100%
  • Shield: 350% / 550% / 3333%
  • Shield Duration: 2 / 2 / 30
  • Passive Attack Speed: 20% / 30% / 500%
  • Active Attack Speed: 100% / 150% / 777%
  • Damage Per Attack: 75% / 115% / 777%
  • Ability Power: 3 / 4 / 100
  • Damage: 450% / 675% / 9999%
  • Number of Targets: 5 / 5 / 11

 

Carousel priority:

These are the components you would need to focus on since the very first circle in order as you will need them to build up the required items for the team in most of the comps you will find below:

 

Sona’s best items

1. Guinsoo's Rageblade

Attacks grant 4% bonus Attack Speed.

2. Guinsoo's Rageblade

Attacks grant 4% bonus Attack Speed.

3. Spear of Shojin

Attacks grant 5 bonus Mana.

 

Best comps for Sona

3. DANCING GIRLS

Synergies:

  • 1 Mixmaster
  • 5 Spellweaver
  • 4 K/DA
  • 3 Superfan
  • 3 True Damage
  • 2 Sentinel
  • 2 Guardian
  • 2 Emo

The major damage dealer and focal point of the Emo attribute in this comparison is Annie.

It's a gradual reroll until you get Annie to 3 stars, or higher, because this combination is a mash-up of several qualities that are unlocked by cheap champions.

Ideal group for this build:

1. Annie, the major Emo damage dealer, is also the bearer of the Spellweaver, which gives her more mana and AP.

2. Ahri can do a ton of damage and shares both the K/DA and Spellweaver attributes, making her an excellent choice in this matchup.

3. Due to her shared K/DA and Spellweaver qualities, Seraphine is an excellent low-cost match.

4. Sona, a tier 5 spellweaver, is a perfect fit because of her unique mixmaster attribute, which lets you select any stat you want to boost for your squad.

5. Given that he possesses the three crucial features of true damage, superfan, and guardian attributes, Kennen is a fantastic choice in the early stages.

6. Neeko is a fantastic front-line player that matches the squad best since she possesses guardian, K/DA, and Superfan characteristics.

7. Ekko fits in perfectly because he possesses both the Sentinel and True Damage qualities.

8. Given her shared attributes with K/DA, Superfan, and Sentinel, Lillia is a requirement in the early to late rounds.

2. GREEN BALLS

Synergies:

  • 6 Disco
  • 4 Dazzler
  • 1 Mixmaster
  • 1 Hyperpop

The major characteristic in this combination is the Disco trait, while Twisted Fate serves as the primary damage dealer.

Since most of the champions are high-tier, this is a quick reroll to level 8 to obtain Twisted Fate as the Disco headliner and to obtain the majority of the champions.

The best squad in this match:

1. The primary damage dealer is Twisted Fate, who as the headliner has the Disco and Dazzler traits. This allows the team positioned closest to the Disco ball to accumulate speed and health.

2. With the Hyperpop and Dazzler traits shared by the entire squad, Ziggs is an excellent damage dealer in the late game.

3. As the team's Mixmaster, Sona gives you the option to select the stat you want to boost for your group.

4. Nami is a cheap Twisted Fate, sharing qualities with Dazzler and Disco, making her a perfect option in the early stages.

5. Gragas is an additional Disco member who assists in calling forth the Disco ball.

6. Sharing the Disco feature with the squad, Blitzcrank excels as a tank on the front lines.

7. Taric, a Tier 1 Disco member, would make an excellent early-round tank on the front lines.

8. Possessing the Dazzler attribute, Lux is an excellent damage dealer from the sidelines.

1. PARTY REROLL

Synergies:

  • 1 Illbeats
  • 1 Mixmaster
  • 3 Jazz
  • 2 Bruiser
  • 2 Mosher
  • 2 Dazzler
  • 2 Rapidfire
  • 1 Hyperpop

Compared to previous matches, Lucian, the rapidfire headliner, requires you to be at level 9, which makes this one more challenging.

Rerolling to level 9 is really quick, and there's a decent economics to ensure you have every champion—the majority of which cost 5 gold per copy.

In this comp, the perfect group is:

1. Because he shares the Jazz characteristic with the other players and has explosive speed, Lucian is the team's primary damage dealer.

2. Bard is the second Jazz player that possesses the Dazzler ability and can do a lot of damage from the backlines.

3. Sona, the team's mixmaster, gives you the ability to enhance your companion with skills like shielding, boosting damage, healing, and more.

4. Ziggs turns into the second Dazzler when the Hyperpop trait is activated.

5. Miss Fortune is a Jazz performer who strikes from the rear with great force.

6. Yorick, the tier 5 mosher, uses the creatures he summons to beat the opponents and send them to their fate.

7. Invoking the spirit tentacles, Illaoi will concurrently activate her Illbeats and bruiser traits.

8. With an omnivamp and a significant attack speed boost, Sett will be the second mosher. She has the health-improving bruiser trait as well.

9. On the front lines, Qiyana will inflict enormous harm.

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Hello, I'm Ahmed Fawzy, and I'm passionate about games and writing articles, so I'm getting the best of both worlds writing about the best and the worst that could be found in games.
Gamer Since: 2010
Favorite Genre: MOBA
Currently Playing: League of Legends
Top 3 Favorite Games:League of Legends, Left 4 Dead 2, Rocket League


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