[Top 10] Street Fighter Best Villains That Are Awesome

street fighter best villains
These guys reassure us the dark side remains relevant.


Who are the best Street Fighter villains of all time?

In the world of Street Fighter, the duality between good and evil is ever evident, with few characters really staying in the grey area.

Throughout the years, many villains have crossed paths with the World Warriors, and each of them has a unique personality and a ludicrous agenda. From megalomaniacs to worldwide criminals, and from cult leaders to devourers of souls, there is a lot to watch out for in this universe.

 

10. Rolento (Debut: SF Alpha 2)

Rolento F. Schugerg is originally a character from the beat-em-up game Final Fight and a former member of the Mad Gear Gang. He is extremely strict and obsessed with rules, derived from his nature as a twisted patriot and American War Veteran.

His ambition is to create his own military utopia, where people live happily and have free will. As long as they don’t rebel or disobey his rules, of course.

Rolento’s playstyle is focused on high-speed, high-mobility mix-ups, constantly having his opponents guess how and from which direction he will strike. Using all sorts of war weaponry such as grenades and knives, Rolento relies mostly on his single short staff to fight, and he can be an overwhelming force of nature in the right hands.

 

9. Gen (Debut: Street Fighter)

A master assassin that does not care about being haunted by the countless souls of all the people he murdered, Gen is a mean and powerful old man.

He first debuted in 1987 in the original SF game, but only became playable in Street Fighter Alpha 2, and appeared throughout the rest of the Alpha Series, before making a big comeback in Street Fighter IV.

What makes Gen so special is the design of his gameplay mechanics. After all, Gen has two different stances, Mantis and Crane, and can switch between one another as the fight goes on. All the moves are different depending on which stance Gen is on, from his Super Combos to Ultra Combos, and from his special moves to basic normals.

To learn how to play Gen, you need to essentially be learning two entirely different characters at once, and be constantly aware of which stance you’re on. He can even switch stances in the middle of combos, and these stance switches are crucial to pull off some of his most damaging ones, which makes him a complicated and hard character to pick up, but a very rewarding one if you master his playstyle.

 

8. Adon (Debut: Street Fighter)

Adon is a Thai Muay Thai fighter who was once the pupil of Sagat. He’s arrogant and has a massive ego, and has never for once shown any act of benevolence towards any other character, good or evil.

His goal is to become the Emperor of Muay Thai and he has gone as far as even trying to go after Akuma to beat him and try to feed his own egocentric needs.

Adon has incredible mobility, being able to move from one corner to the screen to the other with ease, making him dangerous at different distances. His Jaguar Kick has multiple uses and is a great effective tool to punish fireballs or to win air-to-air battles. Adon’s hard to read and really fast, making him a tough opponent to deal with.

 

7. Vega (Debut: SF II: The World Warrior)

Vega, known as Balrog in Japan, or Claw universally, first debuted as a sub-boss in Street Fighter II, as one of the Four Kings of Shadaloo. He’s a boastful narcissist who absolutely despises ugliness.

The son of a beautiful mother who was killed by an ugly father, Vega usually fights wearing a mask to keep blood droplets from staining his beautiful face, and a signature claw to slash his victims into shreds.

Vega can swiftly move through the air in a dynamic fashion and surprise his opponents with sudden side switches and claw attacks, and if he’s hit too many times he can lose his mask and claw, changing his properties and stats in the process, adding up to his uniqueness as a villain.

 

6. Seth (Debut: Street Fighter IV)

Seth debuted as the final boss of Street Fighter IV. They’re the CEO of S.I.N., the weaponry division of Shadaloo, and were created as human weapons with attributes from the best fighters from around the world, granting them a cool moveset, borrowing some of the more famous moves in the game. Originally conceived to become M. Bison’s new body, they eventually rebelled against the dictator and organized a big tournament to lure in Ryu to get hold of the power of his Satsui no Hado.

Seth is highly intelligent and merciless, but very calm and composed. Sophisticated, even. They are deeply philosophical and curious about the human nature and self-awareness, but at the same time have absolute disregard and lack of compassion towards other forms of life.

Their power derives from a core called the Tanden Engine, which was destroyed by their subordinate, Juri, after she betrayed and killed them, before Seth was resurrected in the body of one of Shadaloo’s Dolls. This makes Seth the only gender-swapped character in Street Fighter history.

 

5. Gill (Debut: SF III: New Generation)

Gill is the leader of the Illuminati or Secret Society and first appeared as the final boss of Street Fighter III. He’s a charismatic cult leader with a majestic and angelical presentation and a divine body that was genetically modified in his pursuit of power.

Gill has the power to manipulate both fire and ice, and his moves are all based on this concept. Each game he appears in plays with this elemental duality in a different way, making his playstyle versatile and fairly different from the remaining cast. He also has the power to resurrect after being defeated if his meter is full, making him an extremely frustrating character to beat in a boss battle.

Leading an organization that has been manipulating the entire human civilization since its dawn, Gill aims to achieve a pseudo-apocalypse and have the world reborn as his own utopia, at the cost of countless innocent lives in the process. His intentions are good, but his means are as unconsciously evil as they can be.

 

4. Balrog (Debut: SF II: The World Warrior)

Balrog is an absolute terror for any character he fights again. As one of the Four Kings of Shadaloo, this man only cares about 2 things: women and money. He’s brutal, disrespectful, and foul-mouthed and will want to punch anyone who opposes him to a pulp.

Being mostly a counter-attack character, Balrog relies on good reads on the opponent and attacks launched at perfect openings. As Balrog can deal a lot of damage, dealing with him can be pretty overwhelming.

His Dash Straight is safe on block if well distanced and a surprisingly great poke, that causes big damage and is fast enough to catch an opponent off guard. He can deal with fireballs and the like with the help of his V-Skill 1 in SFV and his Turnaround Punch in most games he’s in, and he has multiple ways to anti-air. 

Balrog’s pressure is incredibly hard to deal with, and his constant approach is hard to punish or counter. It’s impossibly tough to play against him, as he can create tension in any situation, regardless if he’s attacking or defending.

 

3. Urien (Debut: SF III: 2nd Impact - Giant Attack)

As the tyrant brother of the leader of the Illuminati, Urien greatly differs from his brother in his approach to leadership, believing in fear and subjugation as effective tools to rule.

Urien is emotionally unstable and has trust issues with anyone but himself, and usually lets his disrespectful and violent tendencies control his actions.

He has one of the most interesting tools in Street Fighter, called the Aegis Reflector. It poses a threat both offensively and defensively, as it can be used for creative and high damaging combos and can reflect fireballs back to the opponent. It also allows all sorts of step-ups. In SFIII, where Urien made his debut, Aegis Reflector was one of his Super Arts and his entire plan was to hold his own on the neutral game while filling meter for Aegis. In Third Strike, there are a number of unblockable set-ups made possible with it.

Because you can manipulate the positions of the mirrors and use them in all sorts of crazy combos from all sorts of different angles, Urien can rob any player at any time, no matter how low his life bar is. 

 

2. M. Bison (Debut: SF II: The World Warrior)

M. Bison is the final boss from the culture-defining Street Fighter II, and as the head of Shadaloo he continues to be one of the main antagonists throughout the Street Fighter series, barring an infamous absence in Street Fighter III. 

With dreams of world domination and fueled by the negative energy named Psycho Power, Bison will not measure any consequence from his actions in order to achieve his goals and often resources to human experimentation and all other kinds of atrocious crimes against humanity. He’s a megalomaniac and has died multiple times, but always finds a way to resurrect in a new body.

Bison’s gameplay is all about pressure as he can keep pushing his opponents to their limits with the constant use of his relatively safe special moves like the Double Knee Press and control the air with his Head Press and Devil Reverse.

M. Bison is the perfect choice for those who, like himself, like to play the oppressor’s game, choking their opponent out of options and not leaving any breathing room. 

 

1. Akuma (Debut: Super Street Fighter II Turbo)

Akuma, known as Gouki in Japan, only wants one thing: to keep honing his skills at the cost of his own humanity, fully embracing the dark nature of the Satsui no Hado, and constantly searching for powerful opponents to test his skills. Appearing for the first time as a hidden secret boss in Super Street Fighter II Turbo, Akuma has grown to become a mainstay not only in every Street Fighter game, but he has actually commonly seen on many other fighting games, from even rival developers.

Akuma is the brother of Ryu and Ken’s master, Gouken, and he represents absolute consumption by Stastui no Hado. In the lore of the series, Akuma is arguably the most powerful being in the world and many of the other characters have engaging, intricate relationships with him.

He’s equipped with many different tools, not only in offensive terms but also when talking about mobility. Akuma’s dangerous from all angles and all distances, and his Demon Flip allows for exclusive mix-ups.

He always has his classic unblockable finishing move, Shun Goku Satsu (or Raging Demon), which remains one of the most damaging moves in the game, if you can land it. 

As a glass cannon type of character, Akuma is the perfect aggressive character for aggressive players who want to try to destroy their opponent while risking being destroyed in the process. Messatsu!

 

Street Fighter has had many iconic and powerful villains over the years and including all of them on a fair list is an almost impossible task. While there are certain characters that deserve to be here such as Sagat, the choice was made to include only villains that never truly found redemption, and anti-heroes were excluded as well.

These are the characters we love to hate, and they make every game in the Street Fighter series a thousand times better, for existing and having such integral relationships with other characters and motivations that drive the story forward.

 

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Andre walks the path of a fighting warrior to pursue self-improvement and to break his limits. His amazing power of creative writing and his unwavering love for games are the source of his willpower.
Gamer Since: 2003
Favorite Genre: PVP
Currently Playing: Street Fighter V: Champion Edition
Top 3 Favorite Games:Street Fighter X Tekken, Grand Theft Auto V, Assassin's Creed: Brotherhood


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