Street Fighter 6: How To Create the Best Avatar

Luke snaps a photo of the player avatar.
Luke takes a snapshot of the Avatar and his starter threads, for preservation.


Creating the best avatar for Street Fighter 6’s World Tour seems easy enough from the start. If you play through the mode, wandering around from one quest to another in Metro City and Nayshall, you’ll find your way to the top eventually. But that’s only a good way to play through the main quest. There’s more to the process of making the best avatar out of the best of them around. If you’re just starting out, let’s wade through how your avatar can arrive at the very top of the food chain (figurative, not literal – goodness) by the game’s end.

 

1. Match the Move Set with the Body Type

Most players will likely have medium builds, matching up perfectly with most characters in the game.

If you have a move set in mind that you want to adopt for an avatar, create one with a body type that matches them. If you have a petite type in mind, consider someone nimble like Cammy or Lily, or Blanka or Dhalsim to a lesser extent. There are far too many choices for medium builds. Create a larger build if you have a character like Zangief, Marisa, and E. Honda in mind for characters with move sets you want the avatar to have.

It was tempting to adopt The Soulcalibur Logic upon first establishing an avatar. Creating one with a small build but with techniques from larger characters sounded like the recipe for an easily game-breaking combination, as was the case with characters created in the last three Soulcalibur games. This does not work. Street Fighter, and this is going to shock you is not Soulcalibur.

Different fighting rules apply to 2D fighting games compared to 3D one. Creating an avatar with a petite or even medium build with a large character’s move set is enough to rob them of the range they need for some moves. It’s much tougher to bring characters in for Spinning Pile Drivers when the avatar’s range is smaller than Zangief, for instance. If you made this logical mistake at the start, don’t forget that you can customize the avatar mid-game at Body Shops in both the game’s cities… for a small in-game fee.

 

2. Start Earning Money

Hado Pizza is one of the more enjoyable part-time jobs/mini-games.

To make the best avatar, you’re going to need good equipment. Some of that equipment can be found in locations around Metro City and Nayshall, but others will have to be purchased with Zenny from Merchants around the in-game world. Don’t simply shop at those in the two main cities, however. Plenty of good equipment is sold in the same locations that Street Fighter legacy characters reside in when you visit them. Other equipment can be earned by challenging other characters, including those poor pedestrians minding their own business in the streets. The merchants are the most reliable method, however.

The best and quickest way to earn Zenny is through playing the part-time job minigames. Hado Pizza and Kung Fu Target are two of the earliest that unlock, and two of the most rewarding. Hado Pizza tests how good you are at performing motions, and will improve your skills if you’re not, in addition to providing you with good money. The same applies to Kung Fu Target, which will test your skills at striking targets quickly, and defending on higher difficulties. 

More part-time jobs will unlock as you progress through the World Tour. These include Ka*Ra*Te (itself an homage to one from the original Street Fighter), Block Ball Blitz (a Parry-heavy minigame similar to one from the Street Fighter III games), and the Scrap Heap games available in both major cities. Harder difficulties for all of them will unlock as you progress through the game. By the end of them, you’ll have plenty of Zenny to spend on items and food to keep the avatar healed for tougher battles.

 

3. Put on the Best Equipment

Some of the best equipment is also the most stylish.

Even an avatar with the best skills will be nothing without the best equipment. These should be equipped to deal the highest damage against foes and withstand their strongest attacks, particularly the World Tour’s strongest bosses and tournament fighters scattered around Metro City and Nayshall. They also help against the final fights and general endgame bouts against the Street Fighter characters, all of whom hit hard.

There’s a great guide written by a special someone that will show you how to get all the best equipment. If you don’t want to spend the time searching for all the best clothing pieces and accessories, despite this coming as highly recommended, you can buy most of them. See the previous category when it comes to the best AND most enjoyable ways to do that, because it’s boring to do so while grinding on random encounters.

Keep in mind that if you don’t like the look of the equipment, Street Fighter 6 has a helpful feature where you can change the visualization. There’s no shortage of actual clothing to wear, and that’s not getting into the paid downloadable content threads Capcom provides monthly.

 

4. Fight More Battles to Level Up

It always helps to have a good projectile.

You won’t get anywhere if you don’t level up your stats and skills. Fighting battles with everyone you come across will yield experience, increasing the avatar’s ability to provide more damage and raising their defense. Random encounters are fine for this, but the best ways to do so are through participating in the World Tour’s tournaments and fighting the other Street Fighter characters.

Leveling up to increase basic stats is one thing; another is ranking up the Styles. Every Street Fighter character you come across will give you access to their Style when you meet them, letting the avatar equip their techniques. You’ll learn more of them as you continue to rank them up. The best ways to do this involve equipping their Styles and using them in battle. But it’s even better to fight other NPCs using the Style with that character Style. 

For instance, if you learn Ken’s Style, it’s faster to rank the Style up through fighting other NPCs equipped with the same Style. This will help the avatar learn their skills quickly, including both special attacks and Super Arts. You’ll have entirely too many options at your disposal by the end, but keep this in mind: It’s better to have too many than too few. You’re free to continue doing this after the story mode is completed too.

 

5. Equip a Move Set with Answers to Everything

Imagine the broken combos you have access to with JP's move set equipped alone.

You’ll eventually come across all the Street Fighter characters available in Street Fighter 6, including those released as downloadable content like Rashid and A.K.I. By ranking up their styles with the tactics laid out above, you’ll learn more of their techniques as you visit them, while learning about their placements in the overall story and occasionally sparring. As you level up, you’ll get Skill Points. Apply these to unlock more slots to equip special and super techniques for an incredible number of options at your disposal.

There are too many possibilities to go through here, but the best way forward is to have a move set with answers to everything. The avatar can have great close-range, mid-range, and long-range attacks to deal with tactics from opponents. You can have an avatar with Dee Jay’s Max Out, a Shoryuken anti-air, a Spiral Arrow for mid-range tactics, and even a command throw for close-range mix-ups. It’s also good to have three Super Arts ready.

It’s a lot of fun to create an uber avatar, though this explains why they aren’t allowed for online Ranked play. They’re still great to use in the main game and during Avatar Battles, and allow for ridiculous combo potential.

 

6. Watch the Commands as You’re Assembling the Moves and Practicing

Maybe this won't be a limitation for much longer, though. Not that much overlaps with a Sonic Boom.

For as fun as it is to make broken combinations, the game has some restrictions on the kind of move set that can be assembled for the avatar. Some stipulations are a bit ridiculous. It’s not possible to have two moves that use the same controller pad/joystick notations, even if they use different buttons for their final execution. For instance, the avatar can’t have a Hadouken and a Spiral Arrow mapped to one avatar despite both using punch and kick buttons, respectively.

This stipulation doesn’t make much sense in practice, and it’s particularly silly when it prevents avatars from using the entire move sets of even one character. For example, this makes it impossible for an avatar to have Manon’s Rond-point and Renversé equipped thanks to both requiring quarter-circle forward commands, despite Manon being capable of doing so herself. But that’s ultimately not too big of an issue when it remains possible to create hilariously broken move set combinations that ignore plenty of rules. 

Yet, it’s a restriction the player should know when mapping out which moves they want equipped to an avatar. It’s not too big of a hindrance in practice thanks to the sheer number of characters available in the game at the moment (20 as of this writing).

 

7. Master the Move Set

Those moves don't amount to anything if you don't learn them.

Taking the above advice and assembling all those moves together won’t amount to a thing if you don’t know how to use them. Fortunately, the World Tour provides an easy way to do so. The avatar can practice their move set by enabling the option to do so in the Command List menu. The purpose of this is to only try out one move, but there’s nothing stopping the player from practicing their techniques and combos here on a dummy.

This is a good option to use after you’ve unlocked all the slots to equip move sets after using the Skill Points to do so, by far the best use for them over mere attack and defense boosts. This is also a good idea after players are given options to use the Drive meter to its fullest, which fully unlocks during Chapter 6. This way, the avatar will have all the tools they need to use the most ridiculous tournament-banned combos known to the world… during the World Tour, that is.

They’re also fun to use during Avatar Battles, both online and offline. Online battles are highly recommended, which are initiated from the Battle Hub. Just remember to not take these too seriously, as opponents use all kinds of broken combinations and equipment that enables them to hide certain moves, like massive shirts and dresses with frilly decorations. There are good reasons why these aren’t allowed in Ranked battles.

 

Use these tips to make your avatar more formidable than any other around, in the World Tour itself and online. You should be able to take on tournament fighters with levels higher than yours, even if the game warns players against doing so. The World Tour will only expand from here, beyond the occasional extra outfit for each season. Street Fighter 6 will receive plenty more content from here.

 

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Geoffrey is the lowest-level Druid imaginable who read too many gaming magazines as a child. This made him decide that he wanted to do this video game journalism thing professionally.
Gamer Since: 1985
Favorite Genre: RPG
Currently Playing: Assassin's Creed Unity
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