[Top 3] Marvel Snap Best She-Hulk Decks And Why They're Good

Marvel, Marvel Snap, Best Cards, Card Game

She-Hulk is a very versatile card that can fit in many decks. She is also a centerpiece to some and at the very least she’s a stable 10-power for a 6-cost. Her effect makes her cost less energy if you had left over energy from the last turn which is usually why you’re going to be running her. She’s a really fun and strong card and if you have her unlocked, you should consider yourself lucky. We’re going to take a look at the best decks that can be built that include She-Hulk, whether that’s for her good statline or her amazing effect.


This is a great take on the destroy archetype. It works because you can drop She-Hulk, Death and another card on the last turn while your opponent will hopefully be able to play only a single card. This deck works because of Wave. The ideal combo is playing Wave on turn 5, you will have 2 mana leftover and that will lower the cost of She-Hulk by 2. On the last turn, Death should cost 0 if you’ve played Wave and destroyed at least 4 cards during the game. She-Hulk costs 2, which leaves you with 4 mana to play any card that’s in your hand. Ideally that would be Aero, because she can secure the victory by moving all the cards that your opponent play to a location that you want to lose, while winning the other 2 locations with She-Hulk and Death.

What Is Great About This Deck:

  • This deck lets you play out 3 cards on your last turn if you’ve got all the pieces for your combo ready. It’s a really big swing in power and your opponent will have trouble trying to overcome it
  • Killmonger, Carnage, Deathlok and Yondu are what enables you to destroy cards. You shouldn’t count on Yondu too much because he might destroy a bad card and make your opponent more likely to draw some of their more important cards, but he’s good if you need to play him to lower Death’s cost a little more
  • Playing Bucky Barnes into Deathlok is 11 power on a location for only 5 mana total. That’s a nice combo that can help you put power on the board early on and force your opponent into contesting it
  • Aero is a great and versatile card that can move your opponent’s cards to a less desirable location and win you the game. She’s pretty hard to play around, so your opponent will have trouble winning the game if you place her correctly
  • Card List:

  • Hood
  • Squirrel Girl
  • Yondu
  • Bucky Barnes
  • Carnage
  • Killmonger
  • Wave
  • Deathlok
  • Aero
  • America Chavez
  • She-Hulk
  • Death


2.Shuri Taskmaster

This deck is rather easy to pilot and it’s good at getting you a lot of cubes, especially against inexperienced players. The goal with this deck is to pull off a Shuri and Taskmaster combo that will be way too strong for a lot of opponents to overcome. You’re going to want to play Shuri into Red Skull into Taskmaster, ideally. This gives you 2 locations with cards that have 30 power. Not a lot of decks can compete with it, especially if you’re experienced at piloting this deck. You have a lot of other cards that can help you stay in the lead. Captain Marvel can help you win a location that you might be losing and Aero can completely screw your opponent’s plan because moving your opponent's cards is an extremely powerful effect. Another great combo is to play Shuri on T4, skip T5 and then play both She-Hulk and Taskmaster on the last turn, your opponent will have less ability to play against you since he won’t know where you will play your cards.

What Is Great About This Deck:

  • Shuri combined with some powerful cards like Red Skull, She-Hulk, Aero and Captain America gives you a lot of value and it becomes even more powerful if you play Taskmaster afterward
  • If you play Shuri into Captain Marvel you will have a 12 power card that can move to a location at the end of the game and win it. A 12 power differential is not a small feat and this Captain Marvel can reliably win you some unexpected games
  • Playing Zero into Titania gives you a nice 8 power on a location for only 2 energy, it’s a great way to contest a location early on in the game and your opponent could overcommit to it while trying to overpower you there
  • Aero can help secure you games and she also works well after you double her power with Shuri, you can force your opponent to fill up their location and they might as well have lost it already, especially with a 14 power Aero on your side

Card List:

  • Sunspot
  • Zero
  • Titania
  • Armor
  • Lizard
  • Cosmo
  • Shuri
  • Taskmaster
  • Captain Marvel
  • Aero
  • Red Skull
  • She-Hulk


1.Thanos Lockjaw

Thanos and Lockjaw have been holding down the place as the number 1 deck in the meta for a while now. We’re expecting this deck to receive nerfs in the coming patch, but it’s still a really strong deck that’s worth playing if you’ve got the required cards and want to rank up. This is a very versatile deck, it’s not easy to pilot it perfectly, but this deck is just so strong that you don’t have to. Thanos’ Infinity Stones will make it so that you never run out of cards in your hand and you’ll always have options to play. The magic happens when you have Lockjaw on the field and a few Infinity Stones in your hand. Especially if you’ve played Quinjet already and the stones cost 0 mana. You use Lockjaw to swap the Stones with more powerful cards from your deck. 

What Is Great About This Deck:

  • Quinjet will make your Infinity Stones cost 0 so then you can get even more value from playing them on Lockjaw’s location and swapping them out for other, more powerful cards like Thanos, Magneto, She-Hulk and so forth
  • Pulling out Leech from your deck can be absolutely devastating for your opponent, especially if it happens on turn 4, your opponent will most likely be stuck with junk in their hand and won’t be able to overpower you by the end of the game
  • Devil Dinosaur will be very powerful almost every time you play him, since you will be able to play your Infinity Stones and draw cards at the same time for additional value
  • Shang-Chi and Aero are great tech cards. This deck doesn’t care too much if you accidentally pull them out from the deck, but they are way more valuable if you play them to counter your opponents’ plays

Card List:

  • Sunspot
  • Quinjet
  • Lockjaw
  • Shang-Chi
  • Blue Marvel
  • Devil Dinosaur
  • Leech
  • Aero
  • America Chavez
  • She-Hulk
  • Thanos
  • Magneto

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As a young lad from Serbia, David chose to sustain his sanity and nutritional needs by playing games and reading books. He wishes to share his experiences by writing about his favorite games.
Gamer Since: 2008
Favorite Genre: RPG
Currently Playing: The Witcher 3: Wild Hunt
Top 3 Favorite Games:Sleeping Dogs, Shovel Knight, Middle-Earth: Shadow of Mordor

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