Outlast Whistleblower Story (Explained in 10 Points)



If you are into horror games and loved the Outlast series, you can’t miss the DLC Whistleblower! 

Released in 2014 by Red Barrels, Whistleblower brings an overview, more details, and plot twists to Outlast, while it is considered an independent game by players and producers.  

The game is still worthy of your time and potentially catchy. Here we have 10 points to get you up to speed in the game story!

1. The beginning of everything

Imagine that you are a software engineer willing for a job and receive a great opportunity: this is what happened to Waylon Park. A good thing, right? The job was working for a well-known and renowned company, the Murkoff Corporation, at the Mount Massive Asylum, something technical and fast (about two weeks). There was something to do with an engine and experiments done in an underground lab.

As the game is a prequel, the story begins before Outlast but develops simultaneously. Waylon Park is the actual reason why Outlast happened in the first place since he anonymously sent an email to Miles Upshur, the investigative journalist starring in Outlast. 

As he emails Miles telling about the horrible things he saw in this brief time working as a regular engineer at the asylum, he is caught and has his own free trial as a captive of Mount Massive and Murkoff Corporation.

His email to Miles, in this sense, is the starting point for both characters in their misadventures.

 

2. Jeremy Blaire

“Stupid, Mr. Park. More than stupid, in fact, that was crazy”.

He is one of the bad guys in a suit: the vice-president and executive director of Murkoff Corporation and responsible for Mount Massive and the illegal projects there. He supervises Waylon's work and suspects that he is sharing info. When he discovers the email, he accuses Waylon of madness, orders the guards to beat him, and holds him captive at Mount Massive. He is the head of project Walrider and Morphogenic Engine operations.

 

3. The Morphogenic Engine

Have you ever had a lucid dream? Although it is fascinating in real life and happens spontaneously in sleep, the Nazi scientist and doctor Rudolf Wernicke, from Outlast, developed an experiment to control nanites swarm (nanomachines) through lucid dream states in his patients in Nazi Germany. The project was restored by Wernicke, now in the USA at Murkoff corporation, and tested in patients from Mount Massive Asylum.

This engine consisted in having the patient in a fluid-filled receptacle with many pipes in several orifices (to keep him alive under these circumstances) while watching hypnotherapy. The patient cells would serve as bases to create more nanites, but Wernicke said that “Only a test subject who had witnessed enough horror was capable of activating the engine.”

In this sense, they tortured their patients to get success out of complete madness.

 

4. The Walrider

As the nanite swarm was controlled by a person, the cloud of nanoscopic machines would assume a form close to a human being. However, it would barely be seen by the human eye, only visible as a black aura known as “the Walrider.” This entity would infect the patients with even more madness and could be extremely violent to everyone.

As the story depicts, the Walrider is controlled by William Hope or “Billy” Hope, his first receptacle, who is always in the morphogenic engine and who is considered like a son to Wernicke.
The Walrider is released early in the game, probably by an action triggered by Miles Upshur and Father Martin, characters from the primary campaign, that happens simultaneously. This action unleashes the chaos on Mount Massive and allows Waylon Park to get free from the hypnotherapy and walk "freely" in the asylum.  The Walrider is his main enemy throughout the game.

 

5. Frank Manera

Frank Manera is the first uncommon variant that Waylon encounters in the Mount Massive, a slender and frightening figure covered by the blood of workers and patients. Manera is always talking about human flesh, his favorite meal. He is also known as “The Cannibal.” There is no need to say what he endeavors to do with the protagonist as they meet; He will definitely try to cook and bake with you, not as a partner, as an ingredient xD.

 

6. Eddie Gluskin

Appearing in the first scene in the underground laboratory, Eddie Gluskin is one of the main characters in the Whistleblower DLC and also one of the most interesting characters in Outlast games. In his first scene, he is forced to enter the morphogenic engine and tries to escape. Waylon Park is the last person he sees through the glass and he asks for his help.
With a background of sexual abuse by his father and his uncle, Eddie turns into a psycho that hurts and kills women - that’s how he ends up in the Mount Massive Asylum. However, before entering the morphogenic engine he seems to have some reason left and denounces to Waylon Park that “they” would rape him and hurt him.

 

7. The Groom

As Eddie Gluskin gets out of the morphogenic engine, he looks different: Stronger, more menacing, and confident, searching for true love. He becomes obsessed with Waylon, perhaps because he was the last face he saw before entering the morphogenic engine.
The Groom tears apart the bodies of several patients endeavoring to turn men into women, trying to create his perfect bride. The scenes are impactful, bloody, and disturbing, justifying the game's indicative rating. One of the most intriguing things about The Groom is that, throughout the game, he utters various sayings about love, relationship, commitment, and family that take us more deeply into his traumatizing background and his corrupted mind.

Eddie Gluskin's CRAZY Quotes EXPLAINED! (Outlast Whistleblower)

 

8. The role of Miles Upshur

As stated earlier, as Waylon Park makes his way through the asylum, Miles Upshur, after receiving the email, also arrives at Mount Massive. However, they take reversed courses. While Waylon Park starts the game in the underground lab to go up to the exit, Miles ends the game when he reaches the underground lab. In this way, curiously, Whistleblower starts where Outlast ends and ends where Outlast begins. Crazy, isn't it?

In addition to the mentioned Walrider's release, there is a scene in which Waylon sees the asylum chapel in flames, a scene present in Outlast in which Upshur witnesses the death of Father Martin.
A few moments later, Waylon Park also sees the body of an Outlast variant, Dr. Richard Trager, being found by guards. However, the guards hear that something is happening in the underground lab, probably the ending scene of Outlast when Upshur kills Billy Hope and becomes the new host of the Walrider, killing everyone there.

 

9. Ending

Waylon Park manages to escape and reach the main lobby of Mount Massive. However, Jeremy Blaire is bleeding and asks Park for help while blocking the exit. As Park approaches, Blaire attacks and stabs the protagonist. The Walrider, then, appears and brutally kills Jeremy Blaire, leaving Waylon Park free to escape.
Waylon runs to Miles Upshur's jeep and spots, in the distance, the figure of a man wrapped in the Walrider's characteristic black aura.
There is also a cutscene at the end where Waylon Park sends a file with all the recordings and information to denounce and destroy the Murkoff Corporation, being a well-succeeded whistleblower until the end.

 

10. A New Walrider?

As Waylon enters Miles Car, he sees the man involved in the black aura. This man is, according to considerable players' view, Miles Upshur as the Walrider’s new host, allowing Waylon to escape. This theory is well accepted among players and makes sense since the Walrider, while controlled by Billy Hope, was Waylon’s main antagonist throughout Whistleblower.

In this way, Whistleblower connects deeply with Outlast. Waylon Park starts Miles Upshur's journey at Murkoff and Mount Massive asylum with a simple email, and Miles ends up saving Waylon Park in the most unusual way possible: by becoming the Walrider. Could this be any stranger?

The DLC adds a lot to the primary campaign, at the beginning and the end, and is splendid as a standalone game, even if it occurs in the same place. The lines of the major antagonists are very striking and the story development is very intriguing, keeping players interested in the game's universe and characters.

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Being a little redheaded Hobbit seeking adventures and writing tales, I explore realities through arts and fight the world's boredom. This warrior has a weakness for sleeping in.
Gamer Since: 2003
Favorite Genre: FPS
Currently Playing: Control
Top 3 Favorite Games:Rainbow Six Siege, Outlast, Assassin's Creed: Brotherhood