[Top 10] D&D Best Rogue Weapons and Items

D&D Best Rogue Weapons, D&D Best Rogue items

Part of the fun of playing a rogue in D&D 5e besides defeating monsters and stealing their loot is discovering extremely rare items and weaponry.

Fortunately, since Rogues do not necessarily have a moral code (I laugh as I type this), there are no restrictions concerning weapons, items, and to an extent, armor. Read on to find out more about these exciting weapons and items Rogues can find or swipe when no one’s looking! 

10. Amulet of Health

Not only is health important in real life (IRL), but also for your Player Character (PC). Constitution scores for Rogues are not always the highest because Dexterity is what is needed for their class, so the Amulet of Health will make a nice addition and a fancy piece of bling to adorn your favorite Rogue! Read on to find out more about this attractive and elusive amulet!

What makes Amulet of Health awesome on a Rogue

  • The Amulet of Health brings the wearer a Constitution of 19 while the amulet is attuned and, on the person.
  • Since Rogues sometimes miss rolls on climbing items, setting, or dismantling traps, or miss during a sneak attack, a higher Constitution score is helpful to possibly survive the fallout. 

Amulet of Health Description and Stats

  • This amulet is considered as a wondrous item and requires an attunement before using. 
  • I would not use this on a character who has a natural Constitution score of 19 or higher already. (It would be rendered useless.) 
  • The Amulet of Health is also a rare item and is available in Minor, Medium, and Major with gp values of 4,000 gp, 16,000 gp, and 36,000 gp respectively. 

9. Amulet of Proof Against Detection and Location 


After browsing through the D&D Dungeon Master’s Guide, I found another amulet I couldn’t pass up for this article. Not only is it an attractive shiny, but the Amulet of Proof Against Detection and Location can assist Rogues with stealth. Read on to find out more about this wonderful magical item! 

What makes Amulet of Proof Against Detection and Location awesome on a Rogue

  • The item is another layer of protection for Rogues, as they cannot be detected through magic or magical scrying sensors. 
  • Rogues can continue doing their sneaky business without detection, at least magically. 
  • It would also be great to have this amulet if the party is small or does not have a lot of magical protection available. 

Amulet of Proof Against Detection and Location Description and Stats

  • The amulet is not as rare as the Amulet of Health, but it is also a wondrous item, uncommon, and requires an attunement. 
  • According to D&D 3.5, the cost of the Amulet of Proof Against Detection and Location is 35,000 gp. (Like everything else in D&D, the cost is ultimately up to the DM.) 

8. Boots of Elvenkind

PCs who played several D&D adventures (and the DMs who guide them) probably know about the Boots of Elvenkind. Although they are considered uncommon, Boots of Elvenkind are a popular magic item used in adventures. These would be particularly helpful for Rogues who decide to choose the Assassin Archetype at 3rd level. Keep reading to find out why!

What makes Boots of Elvenkind awesome on a Rogue

  • Wearing the magical boots ensures that the Rogue cannot be heard, as the steps do not make any sounds, even if crossing a creaky wooden floor! 
  • The boots will give an Assassin Rogue extra Stealth when sneaking up on an opponent. (Unless you roll a 1, then you are on your own.) 

Boots of Elvenkind Description and Stats

  • Having these boots on hand (or rather, on foot) gives the Rogue an extra advantage on Dexterity (Stealth) checks.
  • If the PC plans to part with the Boots of Elvenkind, the cost is at least 500 gp and/or what the DM decides. 
  • The boots may require an attunement. They are very soft and usually a shade of green. 

7. Dagger of Venom

A Rogue Assassin or Thief Archetype would benefit from the Dagger of Venom, since daggers are small and can be easily concealed. Plus, poisonous weapons and Rogues tend to go well together, as there is no moral code against using poisonous weapons. Read on to find out more about this amazing weapon! 

What makes Dagger of Venom awesome on a Rogue

  • A main feature of this magic item is that the Rogue can use an action to have the dagger coated in a milky black poison. This happens until the opponent is hit or one minute, whichever comes first. 
  • The opponent must make a save of a DC 15 Constitution or they will be poisoned for one minute and suffer 2d10 poison damage. For a low-level opponent, that can be fatal!

Dagger of Venom Description and Stats

  • The Dagger of Venom is curved, ornate, considered as a rare weapon and is worth at least 8,000 gp. Pricing can be based at the DM’s discretion. 
  • The user of this weapon enjoys a +1 for attack and damage rolls against an opponent. 
  • The dagger can only be used once a day, as it regenerates at dawn.

6. Dust of Disappearance

The Dust of Disappearance sounds more like an amazing cleaning tool rather than a magical item! Since Rogues are the masters of stealth, these magical grains of sand-like powder could be considered like gold! Read on to find out more about this small but significant magical item and why they should be in every Rogue’s possession!

What makes Dust of Disappearance awesome on a Rogue

  • The magical dust is useful for PCs who need to disappear quickly. When the rogue tosses the dust into the air, they, other PCs, and objects in a 10-foot range will disappear for 2d4 minutes. 
  • This is another opportunity for Rogues to hide out and stay under the proverbial radar.

Dust of Disappearance Description and Stats

  • The Dust of Disappearance is considered as a wondrous item and uncommon. 
  • If anyone affected by the Dust of Disappearance attacks or uses magic, the dust no longer works. 
  • The price of the Dust of Disappearance ranges from 101-500 gp. 

5. Gloves of Thievery 

One of the best magic items for Rogues would be the Gloves of Thievery. The name alone is a selling point for me!)These would be excellent for the Rogue Archetypes of the Arcane Trickster and Thief because both types are master burglars and rely on their thievery to assist the party. Read on to find out more about these magical gloves!

What makes Gloves of Thievery awesome on a Rogue

  • The invisible gloves add Dexterity bonuses and will increase stats for Rogues who already have (or should have) high Dexterity scores. 
  • Gloves only weigh two pounds, so they will not be cumbersome for the wearer.  

Gloves of Thievery Description and Stats

  • Considered as both an uncommon and wondrous item, the Gloves of Thievery are worth between 5,000 and 6,000 gp. 
  • The wearer of the gloves enjoys a +5 bonus to Dexterity (Sleight of Hand) checks, and Dexterity for picking locks. 

4. Potion of Poison 

A Rogue Assassin’s kit is not complete without at least one Potion of Poison! This potion suspiciously resembles the red elixir of the Potion of Healing, so hapless opponents will believe they are being cured instead of envenomed. Read more to find out about the effectiveness and potency of the Potion of Poison for Rogues! 

What makes Potion of Poison awesome on a Rogue

  • Potion of Poison is perfect for Assassin Rogue Archetypes to use to defeat enemies. 
  • Anyone who drinks the potion will automatically take 3d6 poison damage, so the poison may be potentially fatal to lower-level creatures. 
  • In addition, if the creature drinking the potion fails to make a DC Constitution save of 13 will be poisoned, and that is bad news, as the creature will take an additional 3d6 damage per turn. If the creature makes the save (once per turn), then the damage is reduced to 1d6 and ends when the damage is 0.  (The Amulet of Health would come in handy here!)

Potion of Poison Description and Stats

  • This potion can be easily detected by an identify spell. 
  • Buying a Potion of Poison is not horribly expensive, but it will set back PCs 100 gp. 
  • The Potion of Poison is considered uncommon. 

3. Ring of Evasion

Like Gollum’s Precious in Lord of the Rings, magical rings are coveted in the Dungeons & Dragons universe, and the Ring of Evasion is no exception. Fortunately, this ring is not cursed: rather, the ring is a sort of stealth insurance for Rogues. Read on to find out more about the Ring of Evasion and why Rogues would appreciate this treasured jewel!

What makes Ring of Evasion awesome on a Rogue

  • This is great to have when the dice are not rolling well in your favor. When a Dexterity saving throw fails, the ring allows the wearer to succeed on the saving throw (as long as there are charges available.) 
  • In addition to serving as protection, the magical item is a beautiful piece of jewelry to wear!

Ring of Evasion Description and Stats

  • This ring is not only ornate (gold with a hummingbird), but valuable. The Ring of Evasion is valued at 25,000 gp! 
  • An attunement is required to use this magic item. 
  • The wearer of the ring has up to three charges a day and every morning, the ring is automatically recharged.

2. Sword of Life Stealing 


The name itself is alluring to your favorite Rogue! This rare, two-pronged weapon (with a space in-between) is silver and razor sharp and is effective against opponents that are not constructs or undead. Read on to find out more why Rogues should covet this magical item! 

What makes Sword of Life Stealing awesome on a Rogue

  • If the PC rolls a 20, the opponent will suffer 10 extra points of necrotic damage, while the wielder benefits and gains 10 hits points. 
  • This weapon would be perfect for the Assassin Rogue archetype. 

Sword of Life Stealing Description and Stats

  • The Sword of Stealing requires an attunement. 
  • Leave the sword at home if you are entering a campaign with undead, as the undead are immune to the effects of this weapon. 
  • According to research, the cost of the weapon is around 1,000 gp, but of course, it is at the DM’s discretion. 

1.Sword of Sharpness 

Lastly is the Sword of Sharpness. This sword needs to be in every Rogue’s repertoire! You do not want to be on the receiving end of this very rare weapon, as you could literally lose your head over it. Read on to find out why the Sword of Sharpness would benefit any Rogue! 

What makes Sword of Sharpness awesome on a Rogue

  • When the Rogue attacks an opponent and rolls a 20, the opponent takes 14 extra slashing damage. If the PC rolls an additional 20, the opponent’s limb or body part is severed. 
  • The sword also substitutes as a light source. When a command word is spoken, the sword lights up (10 ft) and emits dim light for an additional 10 ft. If the wielder speaks the command word again and/or is covered, the light goes out. This sword would be great to have in a dark cave! 

Sword of Sharpness Description and Stats

  • This weapon is rarer than the Sword of Life Stealing, and requires an attunement. 
  • The Sword of Sharpness is worth 2,000 gp.

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As a Pokemon Trainer by day and a bard or cleric by night, I enjoy the spoken and written word by candlelight.
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