50 Killer tips to help you dominate The Division

The Divsion, Tom Clancy, Tips, Hints, NYC, New York City, Tips, Ubisoft,
Updated:
22 Aug 2024

­ The Division: 50 Killer Tips You Need To Know

Here Are 50 crucial Division tips that will carry you through the End Game

This article will equip with the tools needed to surpass your friends and minimize the grind needed to get to a high level. Obviously some grind will be needed. However, these 50 tips are some common mistakes I see people making and can enhance your gameplay. Anyone of any skill level should read this list.

General Gameplay

  • Shoot an enemy who is about to throw a grenade in the hand to make him drop it.
  • Use SHIFT to switch the shoulder you shoot from. This allows you to shoot around a corner while exposing less of your body. Meaning you die less. How doesn’t want that?
  • Use the skill key again after a skill is deployed to cancel it and start the cooldown timer sooner. This is great if you melted enemies a lot faster than you expected. The faster cooldown allows you to engage other enemies with every tool at your disposal.
  • Equipped mods don’t count towards inventory space. If your backpack is full then equip mods to guns that you aren’t using. Those mods will no longer take up space in your backpack.
  • Dismantling a gun with a skin applied also destroys the skin
  • When you engage a new group of enemies always take out the rushers first. This way you stop yourself from being forced out of cover.
  • Pair up when in a full group. Send 2 guys down one flank and the other 2 down the other flank. This allows you to flank but also always have someone who can revive you.
  • If you don’t pair up, then stick together as 4. Do not split up into individuals. This can result in a downed player too far to revive again.
  • Barrel mods affect your threat level. This means that you can make a gun attract a lot of attention so that you can gain aggro as your teammates flank and do a lot of DPS.
  • Frag grenades seem the most useful but often they are not. The best grenades are the ones that force enemies out of cover so that you can shoot them with your gun.
  • This often does more damage than the frag would. These grenades are shock, incendiary, flash, tear and gas.
  • Always focus on the low health enemies. If you have been shooting at someone and they are almost dead, don’t switch targets. Put them out of commission. Low health enemies will still shoot at you and you need to reduce the amount of threats you have to deal with.
  • I find that the Recovery Link Signature Skill is the most useful. It allows you to revive all of your team members and over heal those that are not down. This is great for people that are too far away to reach otherwise.
  • Yellow hit markers mean that you have hit a weak point. If you keep hitting this point it usually results in an explosion. For the Cleaners with tanks, you’ll cause the tank to blow up. For Big machine gun guys you cause their ammo pack to go boom. Grenades go boom. And on and on. Snipers do not have a weak point (besides their head).
  • Healing skills are the most useful skills. They are basically recharging Medkits. This allows you to heal yourself continually without having to restock.
  • The best way to earn Phoenix Credits is to do Challenging Missions. Over and over again. Each mission can be done in a relatively short amount of time (with a good group). Challenging missions give you 30 credits but the 1-4 that the boss at the end drops. You can also get some decent equipment.
  • The Division was built to have different classes but so far I have seen only 1 actually works well in every situation. High DPS and medium high Health with Skill taking a back seat.
  • In the end game don’t bother opening boxes and containers you find. They contain gear that is too low level for you. They can be useful for breaking down for parts but unless you are strapped for parts don’t bother.
  • Communication is key. Have a mic. Even if the other players don’t. This is great when you are playing with some boneheaded teammates. Some just don’t have situational awareness and won’t see the guy rushing down your flank. Using a mic lets you tell people what you see. But don’t be annoying. You might get muted.
  • Most games you go for the boss first. The Division is not most games. Kill the minions that are trying to flank you first. Then you can hunker down and focus on the boss.
  • Sets may seem tempting to deck your character out in. But you have to look at the other things that they offer. They offer some special stuff but rarely is their armour up to par.
  • Most games you should never turn your back to the enemy. It is much better to full out sprint to cover. Sprinting requires you to face the direction you are going. But turning your back to the enemy is better than getting melted out in the open.
  • The “Character” Screen is very useful for looking at all your stats. This allows you to properly get a good look at all the complicated stuff that is going on.
  • On PC you can use SHIFT or CTRL to select multiple items and send them to the junk all at once.
  • Use the sticky bomb to check for enemies around a corner. This way you can see if you should get a better position and you don’t get ambushed.

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Body Image

  • See that red line? That will tell you if enemies are around a corner.
  • First Aid heals in 2 doses. If you want full advantage of what it has to offer, stand still for a second and let it give you both doses. But if you just need quick health while running then that may not be the best time to stop running. Just take the first dose and keep going.

Missions

  • Lincoln Tunnel Checkpoint: you can skip the first engagement of the mission by hugging the right wall and following that until you have to clear the enemies at the mouth of the tunnel.
  • Lincoln Tunnel Checkpoint: When you are defending the person defusing the bomb. Don’t kill the last enemy of the wave. This prevents a new wave from getting sent and you can just run down the timer.
  • Lexington Event Centre: When you play it, pay attention to the doors that enemies come out of. I am not going to list every single one as there are many. But this mission provides the perfect opportunities to use grenades to prevent enemies from leaving the door allowing the team to attack them with no danger of being shot (I am looking at you roof portion.)
  • Lexington Event Centre: When you first enter the last stage where the boss fight will take place there are 2 snipers at the back of the room. Rush them. Snipers are always easy to kill and it gives you the ability to free roam the room.
  • Falcons Lost Incursion: Stick to the generators on the right side (facing the APC) room. Have everyone on your team equip Support Station and you can unlimited health regeneration will also maintaining the upper ground.
  • Falcons Lost Incursion: Alternatively you can go to the dip in the centre of the room. This will give you good protection from the APC but leaves you vulnerable to the shotgunners. NOTE: I have completed the mission both ways. I prefer the generators. It allows you to finish it faster and in my opinion it was more controlled and less hectic.

 

Dark Zone

  • The Dark Zone (DZ) is huge. If you find yourself being overwhelmed by enemies, just fall back. It’s amazing how often I see people hold their position and just get run over by people.
  • Always have good situation awareness in the Dark Zone. ALWAYS. Know where the NPCs are and keep a constant eye out for other players. If an NPC just lost a massive chunk of health while you were healing then you know that there are other players. Evaluate the risk and act accordingly. One way to achieve this awareness is whenever I have to reload I look behind me and observe my surroundings. I have a small mag though so this allows me to do it a lot.
  • Do your reconnaissance in the DZ before engaging enemies. There might be another group of NPCs lurking around the corner. If they hear your gunfire they will come running and now you have double the enemies to deal with.
  • That being said. You can use this to your advantage. If you know there are 2 groups close together then you can attack one and the other will come running. They see each other and start killing each other. You simply hide and wait to kill the winning group and collect loot from all.
  • In the DZ do not equip stationary skills. That means don’t use the Support Station. You won’t be in the same spot long enough to make it useful. If you encounter rogues you should also be highly mobile.
  • Another DZ Skill that is very useful is the Sticky Bomb. For the aforementioned property of corner peeking. But also because it is the hardest to dodge by players. The Turret is too stationary and the Seeker Mine is too easy to for Players to dodge. The Sticky Bomb is your best offensive bet.
  • NOTE: I run the Pulse and First Aid skills with the Recovery Link Signature Skill. This is because my Vector is all about Critical hits and the Pulse gives great crits as well as information.
  • When you are about to extract use your Overheal First Aid and shoot it at the ground so that you over heal. This gives you a better chance of surviving a surprise attack from other players.
  • The DZ is quite useless once you get above Gear Score 170. The equipment required to advance you is just too far and between. I find Missions to be a much better use of my time.
  • A route will give you the best use of your time in the DZ. When I do go in there I keep to the Zone 06 and hit the “Q Building”, “Midtown Music”, “The Pit”, and then get to the Extraction Zone through the subway systems. Rinse & Repeat.
  • AoE explosives should be avoided if you are killing NPCs with players not in your group. They can cause to inadvertently go rogue by also damaging the other players.
  • If you want to go rogue but do not want to suffer the consequences there is a way to trick some players into going rogue for you. Shoot 1 low damage round (SMG, Assault Rifle, LMG) into a player. This will not cause you to go rogue. But may scare him enough that he opens fire on you. Making him go rogue and allowing you to kill while maintaining the appearance (and status) of a good guy, A word of caution. Players may be in a group and are likely to seek revenge.

 

I hope these tips helped you conquer The Division and will let you master the Dark Zone and reclaim New York City.

What did we miss out? Add yours in the comments below
 

Gamer Since:
1996
Favorite Genre:
FPS
Currently Playing:
Overwatch
Top 3 Favorite Games:
Mass Effect 3, Tom Clancys: The Division, Sid Meier's Civilization V: Brave New World

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People visiting have never faced any violent apparitions, however there have been descriptions of hot or cold air, stagnant air; there have been apparitions in the bedroom of the house were the murder happened, where the pillow bore the impression of someone sleeping on it. In fact paranormal activists have reported EVP questions being answered by what apparently seems like Andrew Borden. There are also the apparitions of a cat. The spirits at this home however seem to go about their work and do not seem to bother anyone around.07. The Whaley HouseLocated in San Diego, California, this place is considered to be one of the most haunted houses in America. Built on the site a graveyard by Thomas Whaley, the house was used for commercial purpose as a Theatre, Courthouse and general store. This house was very important for San Diego but it came with its tragedies, especially for the Whaley family. Thomas and Anna Whaley had six children, Thomas Jr died from Scarlet fever at just 18 months of age. That same year, their store burned to the ground. Devastated, they moved to San Francisco, however later fixed up the old house and moved back to San Diego. In 1885, Violet Whaley, daughter of Thomas and Anna committed suicide by shooting herself in the chest, due to a failed marriage. As time moved on, the members of the Whaley family living in the house passed on. Historically, the Whaley house is also known to be one of the most haunted houses in America. Staff and guests would catch a glimpse of members of the Whaley family. There have been sounds of a baby crying and sensation of deep sorrow, especially in the part of the house Violet died. There are reports of the floating spirit of Anna Whaley in the house, and an apparition of a woman in long flowing dress walking about the house. There is also the entity of a dog with long flapping ears running about between rooms, turns out the Whaley’s did own a dog, a terrier! The Whaley house has been declared an official Haunted house by the United States Commerce department.06. The Octagon HouseLocated in Washington DC and built by Colonel John Taylor, this house despite its name, is a three storied brick house that is actually a hexagon, with the interior containing a large spiral staircase that also acts as corridor leading to each room. The house was occupied by President Madison for 6 months after the White House was burnt down by the British. John Taylor and his wife Anne stayed in the house until their death. After Anne’s death the children rented out the house. The Octagon is considered to be one of the most haunted houses in DC, The ghosts that are purported to haunt the house are that of Dolly Madison and the 2 Taylor daughters. Dolly Madison’s ghost can be sensed by the smell of flowers and a pleasant musical hum that can be heard probably a remnant of on the many parties she hosted. There are also the apparitions of the Taylor Daughters, both of whom, on different occasions fell their death, down the stairs on the second and third floor of the house respectively. Apparitions of candles and shrieks can be heard on the staircase, and a rustling of the carpet at the spot here one of the daughters died have also been seen. There is also the legend of the ringing of the servant bells that could be heard. It is claimed that the sounds of the bells were the spirits of the dead slaves announcing their presence. There are also reports of lights flickering on and off, sound of feet rapping the floor and the spirit of man who was killed there visiting the room on the third floor, apart from the occasional shrieks that can be heard.05. The Pirate HouseLocated in Savannah and dating back to 1753, this is considered to be one of the city’s oldest structures. The original plan for the plot was to build a Botanical garden, however a tavern and inn were constructed to cater to the sailors an traders travelling from abroad. There was a tunnel in the basement that leads to the sea and it was believed that many sailors and seafaring men would get others drunk and kidnap them to sea through this tunnel. It is possible that many sailors would have died from alcohol intoxication at the inn and also from the violence that followed the many sailors visiting. The upstairs is considered to be the main area where many apparitions and manifestations have been witnessed. Sounds of laughter and the apparition of a bearded man have been witnessed on the second floor.  Coffee pots thrown across the room, and fleeting figures moving across the room. The first floor also has witnesses reporting the presence of a man, walking through the kitchen and rooms, chairs being rearranged and objects moving. There have been reports of people feeling cold and nauseous after visiting the basement area.  The house is now a restaurant and serves customers, but beware the spirits of the dead still linger.04. Villisca Ax Murder HouseThe Moore residence, located in the town of Villisca, Iowa, was occupied by the Josiah and Sarah Moore and their four children, who were an affluent and respected family in the community. On June 9th, Sarah invited Ina Mae (8) and Lena Gertrude Stillinger (12) over to spend the night after the Childrens day program that was being celebrated at the church that evening. After the program, the Moores and the Silinger sisters walked home. The following morning, Moore’s neighbors, Mary Peckham, noticed that the house was awfully quiet and no one seemed to be doing any chores. After multiple attempts at trying call wake the Moore family, Ross Moore, Josiah’s brother arrived and opened the door with his keys. On entering, he found the family including the Stilinger sisters bludgeoned to death by an axe. In 1994, Darwin and Martha Linn renovated the house to closely resemble the home as it were in before the murders and opened the house to visitors who can stay overnight. There have been numerous reports of children laughing, talking.  Audios have been recorded, of children’s voices and strange noises when no one else was present in the house. Objects have been seen to move and psychics have claimed to have communicated with the spirits that still linger about the house, perhaps still looking for justice.03. Ann Starrett MansionLocated in Port Townend, Washington, this sprawling mansion was built in 1899 by George Starrett as a gift to his wife Ann, whom he loved and adored very dearly. The interior décor of the house truly shows the love he had for his wife. The mansion was truly a masterpiece of its time. George and Ann had one child Edward and they hired a nanny who looked after him. The lived a happy life in the mansion and is now converted into a bed and breakfast. There are however numerous accounts of paranormal activity in the house, of both male and female entities, thought to be Ann and George. They say that even death could not separate them; such was the depth of their love. The entities and apparitions felt and experience d by many are mostly welcoming and warm. The female entity considered to be Ann can be seen floating between rooms or admitting the solar calendar. There is also a male entity but is very peaceful and mellow and considered mostly to be with entity of Ann. However, there has been one more female entity that is seen to interact with guests and staff and is the most common apparition experienced in the house. She can be seen flipping the bible, turning the light on and off and clank glasses to make her presence felt. A word of caution, the entity is known to get upset if any negative remarks are passed on the services of the house or if any criticism or remarks are passed on the family, such as slamming pictures or visitors have felt a bump on their head or a bang in the furniture.02. 208 Meriden Avenue “The Haunting in Connecticut” houseThe Snedeker family moved into the house as the rent was cheap and it was close to the hospital where their son would go for treatment (he was apparently being treated for cancer). The home was a former funeral home where the morticians committed necromancy and necrophilia. There were numerous occasions of hauntings and apparitions experienced by member of the Snedeker family. After moving in, Carmen Reed was warned by her son that they ought to move out because the house was evil, but reed paid no attention to the warning. Reed also speaks of a force experienced by those living at home, like being slapped, groped and threatened. Reed’s son started seeing a figure with long dark hair that would stand and watch over him, threaten him and scare him by calling out his name. Reed also claims that because of this and the voices her son could hear, the doctors diagnosed him with schizophrenia, but all that stopped when she sent him away to live with relatives. Reed also claims that her niece would be groped and she could once see a hand moving in her shirt and feeling her back. That was when it dawned upon Reed that ther was some supernatural force that was haunting their home. One researcher of paranormal activity claims that a spirit descended the stairs and said to him “Do you know what they did to us?”. Two priests called upon to perform an exorcism on the house were too scared and left, a third performed an exorcism that took three hours to rid the home of the spirits.01.   112 Ocean Avenue ”The Amityville Horror” homeRonald, Sr. and Louise DeFeo lived with their five children at 112 Ocean Avenue in Amityville, New York. The family were wealthy and well-mannered, however their eldest son, Ron, known around town as a troublemaker. An admitted drug user, a petty criminal and a heavy drinker and was often in trouble with the law. On November 13, 1974, Ronald DeFeo, Jr. shot and killed six members of his family. In November of 1975, he convicted of Second-degree murder and was sentenced to six consecutive 25-year prison terms. In late December of 1975, just barely one year after the murders, George and Kathy Lutz bought the house for a sum of $80,000. Much of the DeFeo family's furniture was still in the house, because it was included for $400 as part of the deal. A friend of George insisted on having the house blessed, due to its recent history. Father Pecararo the vice-officials of the diocesan office performed the blessing. During the blessing, Father Pecararo mentioned that one particular room "bothered" him so he recommended that the family not use this particular room as a bedroom. The strange occurrences start soon after. Their dog Harry, tried to jump a fence and almost hug itself till it was rescued just in time.  Strong putrid odors emanated throughout the home, green slime oozed through the walls and the toilets turned black. Large swarms of houseflies continued to pile up in the sewing room. Household appliances turned themselves on and off randomly and doors would strangely slam shut. The entire family noticed severe mood swings and personality changes amongst themselves. George found himself continually awakening at 3:15 in the morning with an uncontrollable urge to check the boathouse. The Lutz' were persuaded to recite The Lord's Prayer while walking throughout the house, and one particular recitation, a mysterious voice shouted, "will you please stop!". Shadows moved around the house and they would see eyes peering in at them from other rooms. On one occasion George noticed the temperature fluctuating rapidly and when he decided to leave, while running down the stairs, there was apparition standing there, staring and pointing a finger at him. George and Kathy Lutz, with their three children and their dog Harry, left 112 Ocean Avenue, leaving all of their possessions behind.The list here provides us a glimpse of the supernatural and lets just hope it restricts itself to those places. Remember, in life, if one door opens and another one closes, call the priest because your house is probably haunted.