Payday 2 Gameplay: 10 Things You'll Love: Page 2 of 10
2. The Dynamics (or Murphy's Law).
If you're seeing this on Day 2 of Rats, you've either gotten greedy or something's gone wrong.
Here, “dynamics” refers to the intentional nuances in the gameplay and not to things like someone in your crew lobbing a grenade into your van before the heist even starts. Maybe this door was open last time and is closed this time, a guard's patrolling in a different spot, or the cameras have been moved. Maybe the manager has his key card, or maybe he left it on his desk. Why did the drill stop working? Where did this prostitute come from?? By all that is warm and fluffy in the world, why is there an extra “escape” fight after the heist is officially finished?!
Why love something you didn't or can't plan for? Inconvenient as it can be sometimes, it ensures Payday 2's world isn't static. It makes each heist a slightly different experience and keeps you on your toes, weaving you into the narrative the game's spinning. You are forced to pay attention, to be in the moment, to sometimes need to improvise and test your skill. It rides that delicate line between fun and frustration right on into Excitementville.
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