Star Wars Galaxy of Heroes Top 5 Scoundrel Teams

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The notorious smuggler Han Solo faces off against the terrifying Rancor


5. Plan B: Stormtrooper Han, Chewbacca, Han Solo, Veteran Chewbacca, Veteran Han

Han Solo has his weapon drawn as he prepares to take on a hallway of Stormtroopers

The notorious scoundrel Han Solo dons his stormtrooper uniform from A New Hope. He is one of the first characters you unlock and should be buffed with protection mods. He is a decent lead for much of the early part of the game, as the Han Solo/Chewbacca can get you out of trouble.

Plan B Unique Team Abilities:

  • All allies gain 50% defense while above 50% health and 35% offense when below 50% health
  • Resistance Rapport: Chewbacca has +25% Critical Chance and +50% Health Steal. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot is defeated, Chewbacca gains 100% Turn Meter, his cooldowns are reset, and he takes an additional turn after his next turn (max 1 bonus turn).
  • Han Solo’s Deadeye: Deal Physical damage to target enemy and Stun them for 1 turn. Gain Turn Meter equal to Han's Critical Chance.

4. Game Plan: Aurra Sing, Mandalorian, Greef Karga, Bossk, Jango Fett

The cunning Aurra Sing is a handful for any opponent, a mix of skill and brains give her the edge in most fights

This team full of cunning warriors is led by the notorious Aurra Sing. Inflict higher damage while in stealth, and use Jango and Mandalorian as your primary attackers. (Buff them accordingly) Grief Karga and Bossk should be modded with protection and defense.

Game Plan Unique Team Abilities:

  • Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of the battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. 
  • Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.)
  • Greef Karga’s Bring Them in Cold: Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.

3. Seasoned Tactics: Mandalorian (Beskar), Commander Ahsoka Tano, Kuil, Bossk

Mando, and Grogu make quite the duo, however, with the Empire remnants hot on their trail, can the two make it out alive?

A character who quickly became a fan favorite, Mando’s added Beskar armor makes him an incredibly powerful character. As the leader, he can elevate his team to great heights and make them capable of taking down some Galactic Legends.

Seasoned Tactics Unique Team Abilities:

  • For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense. Whenever an enemy takes damage, Scoundrel allies gain a 2% Turn Meter.
  • The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
  • Predator Instincts: Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.

2. Dead or Alive: Boba Fett, Jango Fett, Bossk, Commander Tano, Kuil

With his armor back, a seemingly revived Boba Fett is ready to take over his corner of the Galaxy

The famous Boba Fett commands this team: with their revival capabilities, the Fetts should have their offense modded. Look for Ahsoka to provide an excellent addition to their firepower. This team performs well in auto in Galactic War.

Dead or Alive Unique Team Abilities:

  • All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated.
  • Jango Fett’s Shrapnel Blast: Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.
  • Ahsoka’s Jar'Kai Master: Deal Special damage to target enemy twice. If another Galactic Republic or Scoundrel ally is present, Ahsoka gains Advantage for 3 turns.

1. On the Hunt: Bossk, Boba Fett, Jango Fett, Commander Tano, Mandalorian (Beskar)

Many have tried, they have all failed. Bossk never loses a fight or bounty.

The best Scoundrel team in Galaxy of Heroes is a mix of Scoundrels and Bounty Hunters led by Bossk. These elite mercenaries are capable of taking down squads featuring some of the stronger Galactic Legends. Of course, this all requires excellent strategy.

On the Hunt Unique Team Abilities:

  • All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)Reward: All Bounty Hunter allies gain +50 Speed for the rest of the battle and their Payouts are activated.
  • Mandalorian’s Disciplined Set Up: The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (max 20 stacks), and he may only use Swift Takedown the next time he uses an ability. Until The Mandalorian (Beskar Armor) uses Swift Takedown, he can't assist or counter attack, he ignores Stealth and Taunt, and he gains 1 stack of Whistling Birds whenever an enemy takes damage (max 20 stacks). Whistling Birds last until Swift Takedown is used or until The Mandalorian (Beskar Armor) is defeated. Whistling Birds: Deal true damage to target enemy for each stack when using Swift Takedown
  • Ahsoka’s Force Leap: The first time Force Leap is used during an encounter, Ahsoka instantly defeats the target enemy and each Light Side ally gains 35% Turn Meter. Deal Special damage to target enemy and gain Critical Damage Up for 3 turns. Reduce this ability's cooldown by 4. If Commander Ahsoka Tano has Shien, inflict Armor Shred until the end of the encounter. Force Leap on Raid Bosses: Call all other Galactic Republic allies to assist, dealing 10% more damage. This ability starts on cooldown and can't be evaded.

 

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