[Top 5] Star Wars Galaxy of Heroes Best Bounty Hunter Teams (2022 Edition)

galaxy of heroes, best bounty hunters in galaxy of heroes
Embo scans the deserts, hoping to catch his latest prize.


Bounty Hunters have always been a fan-favorite of Star Wars fans. With the addition of Book of Boba Fett, will any characters sneak into last year's top 5? Continue reading to find out!

5. The Mandalorian (Beskar Armor) 

Loyal to his creed, Mando has shown growth in what that creed means to him.

A bounty hunting team wouldn’t be the same without Mando. Since he received his Beskar armor, Mando proves to be one of the best hunters in Galaxy of Heroes. While his leadership ability is somewhat underwhelming, he more than makes up for it with his versatility in different lineups.

The Mandalorian (Beskar Armor) Unique Team Abilities:

  • Seasoned Tactics: For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense. Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.
  • The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (max 20 stacks), and he may only use Swift Takedown the next time he uses an ability. Until The Mandalorian (Beskar Armor) uses Swift Takedown, he can't assist or counter attack, he ignores Stealth and Taunt, and he gains 1 stack of Whistling Birds whenever an enemy takes damage (max 20 stacks). Whistling Birds last until Swift Takedown is used or until The Mandalorian (Beskar Armor) is defeated. Whistling Birds: Deal true damage to target enemy for each stack when using Swift Takedown
  • Protective Intuition: The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity. The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.

4. Jango Fett

Fett made his flamethrowers a must-have for many Bounty Hunters

Jango Fett is a powerful attacker and if not set as your leader, run him with a Separatist squad to get his Payout.

Jango Fett Unique Abilities:

  • Anything to Get Ahead: Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain a bonus Turn Meter. Bounty Hunters have a +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.
  • Unscrupulous Gunfire: Deal Physical damage to target enemy and gain 15% Offense for each enemy suffering a debuff during this attack. If the target enemy was suffering a debuff, Jango Fett attacks again.
  • Shrapnel Blast: Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.

3. Boba Fett, Scion of Jango

"I intend to rule, with respect"

The newest and most coveted bounty hunter, Boba Fett, Scion of Jango excels in Territory Wars. While he may still receive updates, his addition has been received with positive feedback. Expect a team focused on the Book of Boba Fett/ The Mandalorian to be the new meta this summer/fall.  

Boba Fett, Scion of Jango Unique Abilities:

  • Dangerous Reputation: Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt, and each time they deal damage with an ability, they deal damage an additional time.
  • Fett Legacy: Boba Fett, Scion of Jango has a+50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be resisted or dispelled.
  • Double Action: Deal Physical damage to target enemy twice. If the target enemy has no Protection, this ability deals damage two more times. Gain 1 stack of Momentum for 3 turns which can't be dispelled or prevented. Momentum: Abilities gain additional effects based on the number of stacks

2. Boba Fett

Fresh off his own show, Boba Fett is a new man.

The OG. Boba Fett has been the most popular Star Wars character these past few months, and with good reason. While everyone is trying to unlock Boba, Scion of Jango, let's not forget that the original is still one of the best bounty hunters in Galaxy of Heroes. Boba and Jango’s Bounty Hunters Resolve really sets them apart.

Boba Fett Unique Abilities:

  • Dead or Alive: All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated.
  • Execute: Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 30% more damage for each effect Dispelled. If this attack defeats the target, they can't be Revived and Boba Fett reduces his cooldowns by 1; otherwise, inflict Healing Immunity for 2 turns. This ability can't be Evaded.
  • Death From Above: Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on the selected target for 2 turns.

1. Bossk

The Trandoshan Terror

The best leader is once again the Trandoshan Terror, Bossk. His leadership is one of the best in all Galaxy of Heroes. Additionally, he may be in for updates if the rumors are true of his appearance in upcoming shows.

Bossk Unique Abilities:

  • Trandoshan Rage: Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
  • On the Hunt: All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:
  • Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter allies gain +50 Speed for the rest of the battle and their Payouts are activated.
  • Predator Instincts: Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.

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