[Top 5] Star Wars Galaxy of Heroes Best Dark Side Ships

best dark side ships, galaxy of heroes, emperor, darth vader
The menacing Emperor's shuttle scans the horizon for enemies


Light side or Dark side, whichever you choose: having the best ships available are crucial to gaining shards for rare characters, ships, and materials in Fleet Arena. Below, I have compiled a list of the best Dark Side ships as of October 2021.

5. Emperor’s Shuttle: Emperor Palpatine, Royal Guard

Defeat your enemies with the powerful shuttle that transports Emperor Palpatine

The Galaxy is in your hands, well, at least Fleet Arena is. Unlocking the Emperor’s Shuttle gives you an excellent ship that can deal damage and work as support. Use this ship primarily with Empire and Sith teams.

Emperor’s Shuttle Unique Ship Abilities:

  • With Emperor’s Influence: Dispel all debuffs from target Empire or Sith ally, then they recover 50% of their Max Health and Protection
  • The Royal Guard can provide a useful taunt, as the Royal Escort deals special damage to the target enemy and inflicts Target Lock on them for 2 turns. Then, the healthiest other Empire or Sith ally Taunts for 2 turns.
  • Battle Mechanics: Emperor’s Shuttle can dispel debuffs on itself and targeted ally. Its attacks can not be evaded.

4.  Executrix: Grand Moff Tarkin

Capable of hyperspace jumps, this Capital ship is large and in charge. Do you dare try to escape it?

Continue to increase your Fleet Arena rank with this Dark side ship. While this is one of the easier ships to acquire for newcomers, it is extremely powerful and a good choice as a Capital ship. I used the Executrix as my lead Capital ship for a good 3 months as I first started out.

Executrix Unique Ship Abilities:

  • Executive Order: All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up and Defense Penetration Up for 1 Turn. This ability starts on cooldown.
  • Imperial Assault: Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn.
  • Victory at All Costs: Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies. Allies also gain a 20% Turn Meter whenever any ship is destroyed.

3. Chimaera: Grand Admiral Thrawn

The ultimate ship, the Chimaera can deal devastating blows and should be used primarily with Dark side ships.

The legendary tactician Grand Admiral Thrawn is both a versatile character and an excellent fleet commander. The Chimaera is my favorite Dark Side Capital ship, pair it with other Empire allies to rise quickly in your rank. This Dark side ship acts as a strong support leader.

Chimaera Unique Ship Abilities:

  • Calculated Strike: Target ally is called to Assist with +50% Offense.
  • Art of War: All allies recover 50% Health, inflict a debuff on all enemies for 2 turns. These debuffs vary on different types of ships.
  • Phylon 07 Tractor Beam: Deal Special damage to all enemies and remove 35% Turn Meter. Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack.

2. Finalizer: General Hux

the massive Capital ship is capable of destroying planets. Will the Resistance be any match?

General Hux is the fleet commander for the Finalizer. This is one of the strongest offensive Dark Side ships in Galaxy of Heroes. This Capital ship will relentlessly pursue its enemies to maintain its power in the Galaxy; team it with other Dark side and First Order ships.

Finalizer Unique Ship Abilities:

  • Quell: Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.
  • Lay Waste: Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.
  • Ravage: Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy. Hunted: enemy deals 75% less damage with out-of-turn attacks and can't gain bonus Turn Meter

1. Malevolence: General Grievous

The Malevolence leaves destruction in its wake

General Grievous commands the Malevolence, my pick for the strongest Dark side ship in Galaxy of Heroes. Part of the Separatist faction, the Malevolence pairs well with almost any Dark Side ship. A worthy addition to its side would be Maul’s Scimitar.

Malevolence Unique Ship Abilities:

  • Fire!: Deal Physical damage to target enemy and Stun them for 1 turn.
  • Charging Malevolence: Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call the target ally to assist.
  • Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
  • Fire the Ion Cannon!: Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.

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After a long life of serving the dark side, Edward begins to tell his stories from across the galaxy. Adventure, danger, and glory await those who choose to join him in his journey to the light
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