Foxhole Review - How Good Is This Game?

Foxhole Game 2023 Review
An eternal war between two armies is waged by thousands of players all on the same server at once, where every bullet fired, every tank driven, every train in operation was built by the players themselves.


This is a post that I’m feeling a touch more excited about than usual, if I may be so honest. The reason being, in today’s post, I’m undertaking the task of reviewing what I’ll call one of the most interesting MMOs on the market today: Foxhole. A game about persistent world warfare, where every soldier on screen is an individual player, and every piece of equipment they’re using was made by those same individual players.

I’ve put just over 170 hours into this game across the past few years, so I can attest to knowing pretty much all of the general ins and outs of the game. I know about all the pros and cons that you’ll come across when playing Foxhole yourself, so I’m going to do my best here to give those reading this post as fair a review as I can, to give would-be players all the information they need to know about what makes this game great, and what might potentially turn them and their wallets away.

So I’ll stop talking about how I’m going to talk and get right into this review of Foxhole, where we’ll cover all the bases regarding how good this game really is.

 

What is Foxhole?

Four Warden soldiers hide in a trench they themselves dug as a Colonial tank passes overhead in this official art for Foxhole’s ‘Entrenched’ update from September 2021.

For those who don’t know much about it, Foxhole is a World War 1 & 2-inspired “massively multiplayer sandbox war game” where up to four thousand players can be on a single server at any given time, who themselves are responsible for making up the content that you will find in the world. When you open up Foxhole and join a server for the first time, you will be required to join one of the two warring factions, the Wardens or the Colonials, who are completely identical in terms of gameplay save for certain weapons or vehicles that are unique to their factions, such as unique tank types for example.

The point of Foxhole itself once you actually launch into a server is to help your selected team win the war against the enemy faction, where every action you see on screen is being done and made possible by the efforts of other players. Each individual player has no advantages over the other, unless you count playtime and experience, so it’s up to players to work together on a massive scale across the entire war to turn their individual weakness into a combined strength, whether they’re pushing an enemy position or holding their own. Furthermore, everything your army uses is also done through the efforts of players, as every rifle you hold, every bullet you fire, every sandbag you hide behind, every bunker you build, and nearly everything else you see on screen save for civilian buildings was scavenged and refined with natural resources, turned into the necessary equipment, and then transported across the map to the front lines by an individual player.

In Foxhole’s main game mode World Conquest, a single in-game war can last for weeks, with the longest-lasting war so far being War 100 which lasted over 50 real-time days. The major focus of Foxhole is not on you as an individual who will change the tide of war, but instead on you being part of a collective war machine, all working together whether on the front line or working backline logistics to achieve the same goal of beating out the other team and winning the war together.

Taking a look behind the scenes now, Foxhole was and is regularly updated by the Canadian game company Siege Camp, formerly known as Clapfoot Inc., who had only developed and released several small-scale mobile projects before the conceptualization and the development of prototypes for Foxhole began in 2016. A pre-alpha public release was launched in July 2016 which originally only supported 64-player servers, but as the game grew over time it eventually reached servers that supported 120 players, then ultimately expanding into the thousands after the primary game mode, World Conquest, was officially released in March 2018. Originally the game only had nine interlocking region tiles for this mode, but with continuous updates since then, the mode now supports a map of 37 interlocked regions for players to fight across.

With quotes from sites like PC Gamer calling Foxhole “everything I want an MMO to be”, and Kotaku saying it was “the first time that I felt like I was playing in a war”, the game overall has generally high praise and continues to see success even in 2023. Near-universal praise was given to how it felt fighting alongside hundreds, if not thousands of other players on the frontline of a European-like countryside, fighting for even an inch of progress through a hail of rifle bullets, tank shells, and artillery rounds while the other players around you reacted in turn over the local microphone channels. The game’s logistical system also shared praise in a similar regard, as it takes just as much teamwork from backline players to keep those on the front thoroughly supplied.

Finally, Foxhole’s accolades include being on IndieDB’s 2016 Top 100 Games list, then again making the list as the #1 game on their 2017 list. Foxhole reached its peak player count in September 2022 when the game reached 11,778 concurrent players, and though regular player numbers are lower now it still sees upwards of three to five thousand concurrent players every month, along with the game still receiving multiple major updates per year, adding new content like Flamethrowers, trains, and other new vehicles to help keep the game feeling fresh over time. Overall, Foxhole has and continues to do moderately well for itself, with a loyal fanbase of thousands continuing to play the game as war after war is waged between Wardens and Colonials.

 

Foxhole’s Story

The traditional and honorable Wardens of the North seek to defend their homelands against the Colonial Legion from the South. The Wardens see the Colonials as invaders of their homelands, while the Colonials see themselves as liberators of a corrupt nation.

The main gameplay of Foxhole itself doesn’t possess much of a tangible story to experience, but it is still there, hidden throughout the game world. There are certain spots across the map where you can find abandoned war journals from past soldiers and other notes that depict certain past events, whether they be historically significant or just simply the description of a soldier’s platoon before things went wrong. There is some more in-your-face lore to be had, however, such as how many of the Wadern faction’s towns and regions across the map are named after Callahan, an enigmatic figure who has statues of his likeness built in certain towns, and whom one of the previously mentioned lore books sarcastically called the “great” leader of the Wardens once upon a time.

Prior to the events of the game itself, there does exist a mysterious timeline of scattered events. Generally, the timeline consists of periods describing the rise of the Warden’s power and trade economy, then an unclear period in which the same author who called Callahan “great” cited a “cowardly attack” done by the Wardens, which of course the Wardens then cited an “aggressive Colonial expansion northwards” in response, followed by multiple periods of time known as the “Great Wars” and the “Boreal Wars”. 

Over this time, an unknown number of large-scale wars were waged between the Colonials and the Wardens, which over time led to not only the degradation of the Warden empire but the world as a whole, as these wars have led to great post-war devastation that has done crippling damage to both factions’ technological capabilities thanks to the savage destruction both sides endured. This is the period actual gameplay takes place in, as can be seen by the ruins of bombed-out villages around the game’s world, and somewhat also explains the nature of which players must level up technology trees across a war to unlock new equipment in a lore capacity.

Ultimately, the lore behind Foxhole doesn’t affect the gameplay in any way besides adding additional flavor to the world. Flavor which, and this goes without saying, definitely adds some interesting backgrounds to a world that’s already intriguing visually. The world of Foxhole is inspired by early 20th-century warfare and technology, and that inspiration bleeds into the world at large, such as when passing by European-styled buildings or rusting farm equipment that looks straight out of the early 1900s. 

As little of it as there is, the background tidbits to Foxhole’s world that we do have greatly help make the experience all the more immersive in my opinion. Unbiased as I’m trying to be in this review, I do love a good “mysterious lore” element to my games. Over time the dev team does drop more and more mysteries for players to uncover, so along with the gameplay, Foxhole’s world at large continues to slowly expand and grow as the game continues onward.

 

Foxhole’s Gameplay

Below is an example of Foxhole’s gameplay, in an extreme situation where a town is being raided heavily near the end of a war, and in turn is being defended fiercely.

 

When you first join a server in Foxhole you’ll see a screen prompting you to permanently join either the Colonials or the Wardens for the duration of the current war. After spawning onto a smaller tutorial island that will help explain the basics of gameplay through text, you’ll then head to an area by the island’s beach which allows you to select any major allied controlled settlement on the main game’s map to spawn yourself at. From there, depending on where you’ve selected, you will be able to grab a rifle and hop right onto the frontlines along with the other forward infantry, or begin supporting the entire war effort at the backline logistics bases by picking up a hammer and building new weapons of war.

Foxhole is played from a top-down isometric point of view designed to encourage on-the-fly intel gathering when playing, whether you’re riskily raising your head into gunfire to look across a small field in the middle of a skirmish to relay info to your squad or you’re using binoculars to look a far distance ahead to report supply lines over a radio. An example of the main gameplay element is that you’ll have to hold down the right mouse button to line up your firearm’s sites first before firing, then only being able to reload your weapon if you have spare ammunition clips in your backpack at the time. The gameplay is unique for what is ultimately a real-time strategy game at its core, but depending on the individual, the isometric gameplay with specific controls that require quick thinking to properly use can either be seen as a positive or a negative. If you’re looking to quickly rush headlong into a battle like if this were Call of Duty, you might end up disappointing yourself.

Every soldier on either side of the war is exactly the same as one another, with each player able to use any weapon, drive any vehicle, or use any radio or piece of medical equipment. This fact further adds to the game’s heavily encouraged theme of cooperative teamwork, as every footsoldier in the front or supply member in the back is just as important as the next man. The only way one player is majorly different from another, besides experience, is depending on what uniform they are wearing. The default soldier’s uniform is standard, with others including Engineer uniforms that allow bonus carrying weight for repair materials and Medic uniforms that allow for medical supplies to uniquely stack in your backpack. Another specific example is winter coat uniforms necessary to survive in snowed-over environments in the north, and raincoat uniforms to avoid getting too waterlogged in rainstorms

When not fighting on the frontline, Logistics players(Logi for short) will spend their time at “Resource Fields'' where they will have to somewhat tediously mine for scrap metal, coal, and other components to then bring to Refineries in their allied-controlled towns so they can turn the gathered scrap into craftable Basic Materials, which themselves then can be crafted into a variety of items or vehicles at Factories or Garages. With the game being a player-driven economy of items, Logi players are the backbone of any war and are necessary to keep up with ammo demands, to keep towns supplied with ‘Shirts’ which allow players to respawn after death, and anything else that the war effort requires. 

Though it’s possible for players to build vehicles to either mine Raw Resources faster or to transport them from the scrap yard to the factories faster, or even both, it can still be a repetitive and tedious process that can very much be off-putting for players who are only interested in jumping into the action. That said, sometimes Logi players will be forced to travel into enemy territory and risk losing their supplies to further support a friendly town under siege if they’re daring and skilled enough, which can make for its own stressfully exciting experience.

Another fact that can either be seen as a positive or a negative depending on how you look at it, is the game’s overall requirement for heavy teamwork. You are just one small cog amongst thousands in the war machine and save for very rare situations, you will always be relying on other members of your unit to have your back on the frontline, whether they’re also firing rifles alongside you or using scarce medical supplies to bandage your wounds. This even bleeds into your faction’s buildings, as every field bunker where you spawn, every strand of barbed wire, every fence, and virtually everything else is built by players with supplies gathered by others. The game also features an entirely cosmetic soldier rank next to your player name, which can increase via “Commends”, something only other players can grant you as a sort of in-game “thank you” either for helping them out, doing a good job or just having some entertaining banter on the battlefield.

Overall, the game boasts a unique type of gameplay loop that can be off-putting for some while highly inviting to others. The replayability of Foxhole is pretty much limitless, as every battle you partake in, inside every individual war, is bound to be a different experience depending on the players you’ll both be fighting alongside and battling against. One thing I personally enjoy is that players are able to openly communicate with each other through their microphones, so at any given time you’ll be able to laugh alongside or have commands ordered to you by the other players around you, who are all just other random gamers from across the globe. So in short, Foxhole definitely takes some getting used to, and even then, it’s certainly not for everybody.

A squad of Warden soldiers is accompanied by three different types of tanks and a Field Gun while securing an abandoned village in the frigid Northern section of the map.

 

Foxhole’s Combat

Below is a nicely made video that explains the basics of Foxhole’s gameplay for new players.

 

For most new players going in relatively blind, the hook for Foxhole is the potential of participating in massive two-sided battles with tanks and explosions happening all around them. The problem with that is having that expectation without actually being prepared can lead new players to be blown to bits on the frontlines over and over, both wasting valuable materials and your own time as a player. So when first playing Foxhole, players are generally encouraged to treat their character’s life with as much value as their own, most of the time anyway, to get the most out of both the resources of their tools and the resource that is the individual player themselves.

When you’re facing off against enemy players in Foxhole, you’ll have a wide range of weapons at your disposal which are all appropriately designed for the period of history they’re based on. Each player spawns with a personal pistol, but for every other weapon, they’ll have to construct it out of the stockpile in the base they spawned in or ‘recycle’ it from another player’s corpse on the battlefield. Weapons include but are not limited to rifles, shotguns, SMGs, revolvers, sniper rifles, and if you’re looking for more than firearms then there are also explosive grenades, gas grenades, smoke grenades, and more. There are even multiple explosive launcher weapons, and even a bayonet to put on your rifle in case you need it.

Firearms and grenades aren’t the only useful items when pushing a frontline, however. Tools like the trench shovel can be incredibly useful for generally securing a position, as digging trenches for players to hide in can be useful cover from incoming bullets so long as nobody tosses a grenade in there. Digging a trench all by yourself can be a tedious task as well, however, and it can easily be destroyed mid-build if you aren’t careful, so like everything else, you’ll have to use a certain level of care to avoid wasting time. But just as with everything else, if another teammate helps dig the same trench then your objective will become all that easier to achieve.

Major players in combat usually tend to come in the form of vehicles, which come in an extensive catalog ranging from field artillery guns which players will have to push, armored cars, and tankettes, to a selection of multiple heavy-class tanks that can all be used to push on a frontline. There are also non-combat vehicles like trucks for transporting players and supplies, construction vehicles used to build new Forward Operating Bases, and watchtowers to spot enemy players, among others. There are even boats used to transport players and heavy cargo, and the more recently added ability to construct entire railroad systems across the map for trains of both supportive and offensive varieties to use. Of course, it should be said that vehicles require fuel and a large amount of resources to make possible, and furthermore, effort put into developing the unique ammo types they might use making them a highly valuable resource for the war and not something to be taken lightly no matter which side they might be on.

When you’re engaging the enemy in combat in Foxhole, it’s important for you to remember that you’re part of a collective rather than the action hero trying to etch out personal glory. You’ll have to work alongside your teammates effectively to avoid being gunned down by the enemy forward line in just a handful of shots, blown apart with explosives, choked with gas, and more if you want to succeed. Because in Foxhole, you’re not just fighting for your life, but you’re fighting for supremacy in an ever-changing battlefield. If you fail, you lose land for your entire faction, but if you succeed, you’ll take your team one step further to total victory.

Ultimately, the combat of Foxhole itself is what I would call easy to learn but challenging to master. The fixed top-down view and the specificity of the controls make actually engaging in combat effectively difficult to achieve without plenty of practice, and I can personally attest to how frustrating it can sometimes be when you might feel like you’re the only one not hitting your shots. But that being said, when things click and you begin learning how to effectively dispatch your enemies, it’s an amazing feeling. So in short, Foxhole’s combat comes with a steep learning curve, and if you’re willing to be patient when climbing that curve you’ll have fun. But if not, the game’s difficult combat can certainly end up being a detriment to your overall enjoyment.

 

Foxhole’s Non-Combat

While the main hook and focus certainly is being able to fight amongst hundreds of other players on the frontlines of war, Foxhole does have plenty to do within it even when you’re not getting shot at. Well, not getting shot at as often.

For the most part, when you aren’t at the frontline, you’ll be working logistics in one of the backline regions where there aren’t any enemies. Logistics is the previously mentioned general descriptor for putting in the work of supplying your army. At its lowest level you’ll be tasked with finding a Resource Field, such as a Salvage field, and using the hammer your soldier spawns with or an assortment of other tools you can unlock and use to break down piles of scrap metal to turn into the Salvage resource, which then can be taken to a Refinery to make into Basic Materials, Diesel fuel or Explosive Materials.

There are many different kinds of resources to gather and craft up to, but I won’t waste too much time going into those details. Once you’ve crafted enough Basic Materials, for example, you’ll then take them to either a Factory or Mass Production Factory and use those materials to craft crates of items, such as guns and ammunition, which will then need to be transported to the frontlines where necessary. The Basic Materials by themselves are also used to construct buildings or vehicles and repair any damage done to them, making the “BMATs” one of the most common yet most important resources in the game.

Once you have gathered the supplies you want to deliver, the players themselves will then have to use vehicles such as transport trucks to drive those supplies from where they were crafted to wherever they need to go, which itself is up to the player to figure out either by checking the stockpile of the desired delivery location or by using the player chat to ask for directions, among other ways. Then, once the supplies are delivered, it’s up to you to decide whether or not to go all the way back and repeat the process, as is necessary for the war effort to keep up its supply demand.

As I’ve already mentioned, a major part of Foxhole is that every action in a war is driven by the players, meaning that every item, vehicle, and so on has to be made by players. This part of the game is the biggest “glass half empty or glass half full” gameplay aspect for players, as while some are perfectly content with doing logistics work, for others it can be seen as a tedious slog that they as players don’t want to put up with. The actual process of gathering resources, crafting the needed items, and then delivering them wherever can be heavily time-consuming and even boring for some players, especially when you realize you’re doing all this work so other players can be in the thick of a firefight somewhere else on the map.

The enjoyment to be had in doing Logi work entirely depends on the players since while some don’t care for doing it themselves, others have entire in-game clans of players dedicated just to doing logistics work. Of course, with more players doing more work, the workload is lessened across the board for players and it overall helps make it a more smoothly operating machine, just like how effective teamwork is important for frontline firefights. 

Foxhole’s Logistics gameplay is certainly the slowest part of the game, which understandably can be a negative for plenty of players. But for those who actually take the time to put in the work, they are rewarded with high amounts of praise from their fellow soldiers, and with the satisfaction of knowing that a group of players only managed to defend a town successfully thanks to their efforts in getting them the supplies they need. I know that sounds corny in most cases, but in Foxhole it genuinely is true, as every item a soldier uses down to the individual bullet clips is made possible thanks to the efforts of Logi players. So if you aren’t going to do it yourself, you should definitely show those who do your appreciation where you can.

 

Foxhole’s Graphics

Below is the trailer for Foxhole’s 1.0 Launch update Inferno, which showcases both new content and the game’s graphics.

 

Foxhole’s world is set in an alternate-history universe that draws heavy inspiration from early 20th-century warfare and technology, and it does a brilliant job of immersing its players in its setting at large when playing the game. The game’s art style is inspired by 19th-century landscape paintings, giving the playable world a realistic-looking feeling while still having its own sort of militaristic, muted beauty. The best part about the graphics is that you won’t need the most up-to-date and expensive graphics card out there today to enjoy Foxhole’s world without framerate staggering either.

If you’re looking for hyper-realistic graphical capabilities that will rival games like Call of Duty or Battlefield, Foxhole unfortunately isn’t the game for you. Purely on a visual scale, Foxhole isn’t the best in terms of looking “real”, but that still doesn’t mean that the graphics it does possess are anywhere near being bad. The world you play in looks straight out of early 20th-century Europe, ranging from peaceful farmlands bathed in golden rays of the sun to bitter and brutal snow-covered regions in the North, and the numerous ruined towns made up of 19th-century-inspired buildings to be fought in. All of this and more are brought to life in excellent fashion within Foxhole, which goes to show the effort that the developers put into carefully crafting the playable world.

The only part of the graphics that are mechanically “important” is the distinction between the two warring factions, the Wardens and the Colonials. The Wardens stand out against the world with their uniforms and equipment being colored blue, while the Colonials do the same with the color green. The Warden uniforms are reminiscent of 1910s French military uniforms, while the Colonials look more like American WW2 or British Paratrooper uniforms, along with their tanks and vehicles having minor visual differences beyond their color. Cosmetically it’s unimportant, but mechanically being able to tell who’s a teammate and who’s an enemy at just a quick glance is highly important in a game like this, so the differences between the two factions are as necessary for balancing as it is enjoyable on a purely cosmetic scale.

Possibly due to the game’s isometric view, the animations of the soldiers in Foxhole are roughly what you would call “stiff”, which isn’t to say they’re noticeably terrible or anything, but it is clear that they’re more function over form, they get the job done and look how they’re supposed to but don’t do it with too much flash. The vehicles in the game, such as tanks when they fire, have perfectly fine animations as well, and such things as shockwave clouds after explosive impacts or flames spreading across a field are very well animated. 

I don’t bring this up to say the animations are bad, but what I am saying is that some would-be players could find themselves being nitpicky over the character animations. But again, much like with the overall graphics the dev team isn’t pushing for Foxhole to be a revolutionary advancement of graphical quality, and what they have tried to do they have succeeded in achieving wonderfully. Plus, even if it does really matter to you personally that the characters look as perfectly real as possible, chances are that 99% of your time playing, you’ll be too busy fighting off enemy soldiers or completing important objectives to stop and think about caring over the individual animations.

Two Colonial Flame Tanks unleash a torrent of flames upon an abandoned civilian household while flushing out enemy Warden soldiers from a village.

 

Foxhole’s Developers

Formerly known as Clapfoot Inc., which at the time only released a series of small-scale mobile games, the now-named Siege Camp is a video game studio that’s based out of Toronto, Canada. With over ten years of experience making games, Siege Camp began development of Foxhole back in 2016, and since then it has become their most widely known game and a global top seller on Steam.

Siege Camp is generally everything you want out of a dev team when it comes to your game. Though like any developer team, they can go for certain stretches of time in silence, overall Foxhole’s team is generally pretty communicative with its players, mostly doing so through blog posts on their website, on Steam’s in-browser forums, and occasionally through social media and developer livestreams showcasing content progress. Something about Siege Camp which I find to be a highly praisable commitment of theirs, is that they have made sure that Foxhole has remained absolutely free of any additional “microtransactions” for over seven years, as they are committed more than anything to keeping the game fresh with enjoyable content updates while pushing the boundaries of game design and innovation.

The game is updated primarily through semi-regular Hotfix updates that focus mostly on fixing bugs and balancing certain elements of the game, among other generally smaller changes. The game also sees major updates that add a wealth of new content in the form of new weapons, vehicles, new gameplay elements, and so on, which generally are released in the same one-year to one-year-and-a-half time period. At the time of writing, Siege Camp has recently released another major update titled Naval Warfare back on October 26th that features major additions to, you guessed it, naval combat. Some of these additions include massive new boats that require multiple players to make function, new submarines, and new beach landing and water logistics functions, among plenty more new features big and small.

Some players might be upset by the relatively slower release times between new major updates, especially fans of games like Fortnite that receive multiple game-changing updates per year. But when considering the scale of the game and how much content there already is to play with, overall the Foxhole dev team is doing a pretty great job in keeping up with regular communication and updates in most players' opinion. Siege Camp is often known to browse the Foxhole Reddit page and other such places to learn about gameplay bugs and balance requirements so they can more accurately fix any issues at hand, showing us that they keep their promise to regularly listen to their community.

Pretty much for every player you can ask, Siege Camp does a perfectly fine job as the developers of Foxhole, with well-made content updates and diligent bug-hunting making them the kind of devs you’d hope to have working on a game you enjoy. Along with Foxhole, Siege Camp has also recently announced that they’re working on a new game titled Anvil Empires, a game which generally has the same type of gameplay as Foxhole but instead is set in a Medieval world setting. Though it's currently only in its pre-Alpha stages, so don’t get too hyped about Foxhole’s spiritual prequel just yet.

 

Foxhole’s Price

Here’s a quick additional note for readers who have gotten this far, regarding the prices of Foxhole.

Currently, the game is available for purchase exclusively on Steam for the current price of $29.99, not including taxes. During a major Steam sale event, the game usually sells for as low as $20.99 at a 30% off deal, with the lowest known price being at $10.99 back in 2019. 

With how most “major” game companies release their games in this day and age, I would say that thirty bucks is a pretty great deal for the amount of content and replayability you’ll get out of Foxhole if you really plan on sinking your teeth into the game. The fact that there are no additional microtransactions of any kind as previously stated means that there are also no pay-to-win elements, no battle passes that encourage regular purchasing of new cosmetic content, and nothing else that requires further payment. What you see is what you get when buying Foxhole, and in my opinion, that’s a major plus in the modern gaming market.

 

FINAL VERDICT

Before we get to my final thoughts, here’s a quick list of pros and cons to give you the long and short of what we’ve talked about here today.

 

PROS:

-Playing with thousands of players at once is a uniquely satisfying experience in Foxhole.

-The cooperative focus makes for many potential fun and humorous moments between players in-game.

-High amount of replayability with the vast map size and the war system in the main World Conquest game mode

-High amount of content in terms of weapons and items to be unlocked over the period of a war

-Frequent updates to squash bugs and glitches, with 1-2 major content updates released every year. Plus unique events like a seasonal Halloween zombie fighting mini-mode.

-Plenty of ways for you to play the game and help your faction win the war, fighting battles or otherwise.

-One-time purchase of the game to get 100% of available content, no pay-to-win or microtransaction elements whatsoever.

 

CONS:

-Steep learning curve when it comes to learning how to be effective in certain combat encounters.

-Logistics gameplay can be tedious or outright boring for some players.

-If you’re with a group of players who are overall less skilled than the enemies attacking you, your efforts to succeed could be made pointless by overall team incompetence.

-Battles in certain locations, particularly places with bridges over rivers, are prone to prolonged stalemate fights that could last days.

-The overall necessity for teamwork can turn away players who want to try and be more independent on the battlefield.

-A frontline can fall quickly if supply lines aren’t paying attention to your dwindling stockpile.

-Generally, the overall game can be off-putting for those who don’t want to communicate online with or to heavily rely on other players.

 

In my opinion, Foxhole is an incredibly well-designed game with an art style I personally find specifically beautiful and gameplay whose focus on interacting with other players can make for some great and memorable moments, whether they be hilarious, highly intense, or anything in between. But I also find that Foxhole is a game that you need to be in the right mood to play. With other shooters like Battlefield, you can just join a random lobby and goof around for however long you want, whereas in Foxhole there is a vague sense of responsibility hanging overhead, making you not want to let down teammates by wasting supplies and time by acting like an idiot. And not the usual kind that makes gaming fun, I mean.

But, ramble on as I can about this game for hours, or whatever the text-based format equivalent is, I’ve said pretty much everything that needs saying about the game. So, when looking at the pros and cons of the game, looking at how fun or unfun parts of it are, and with everything else? I’m going to personally rate Foxhole: 7.5 Stars out of 10.

The gameplay is definitively fun overall, and the co-op element of the game makes for fun moments and intense gameplay when fighting the enemy. However, certain aspects of the game can be slow and tedious, and the other side of the coin means that you could wind up with some real stinker teammates that completely ruin the mood. All in all, I enjoy playing Foxhole whenever I can, but at the same time, Foxhole is a game you have to specifically feel like playing if you’re going to commit a decent-sized gaming session to it. 

In the end, it’s not entirely perfect, but it’s far, far from being anything other than a great game. If you were to ask me, get the game when it next goes on sale on Steam. If you do buy the game and really let yourself get enraptured in its world and gameplay, then you’ll get every bit of value out of your dollars spent and much, much more. I’ve put nearly 200 hours into it myself after all.

 

And that’s the end of the review folks. Take it or leave it. But now that you’re at the end, I would love to hear what you have to say in the comments below. Whether you thought it was good, bad, or whatever else, I want to hear it. Any feedback genuinely is appreciated. But otherwise, that’s the end of the post, so see you around for the next one.

 

 

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With countless hours spent traveling through hundreds of virtual worlds through the years, I have both the experience and the passion to guide you anywhere and everywhere you want to go, dear reader.
Gamer Since: 2009
Favorite Genre: FPS
Currently Playing: The Witcher Franchise
Top 3 Favorite Games:Team Fortress 2, Dead Space, Payday 2


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