10 Things Every Horror Game Needs To Be Good: Page 4 of 10
7. Threatening Scares
If the player can dismiss a game’s disturbing sounds, images, and enemies easily than that game is lacking. A good horror game needs actually threatening scares that make players worry.
Being forced to walk down a blood stained hallway or seeing enemies drag away and brutally kill NPCs is an indicator of what’s to come for the player. When seeing these things the player knows that they’re in for something awful.
The Keeper has no problem ripping his own head off, forget yours
What else could be more threatening than being trapped with Pyramid Head and his giant sword in a too small room? Knowing that he can end your horrified character’s life in one swing isn’t going to relax ny player.
Even the most hardened of horror gamers know a real threat when they see one and don’t underestimate it.
- silent hill |
- BIOSHOCK |
- amnesia |
- fatal frame |
- The Evil Within |
- outlast |
- dead space |
- Left 4 Dead |
- alien: isolation
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