Divinity Original Sin: Review and Gameplay: Page 4 of 9

Divinity Original Sin: Review and Gameplay
An Original RPG in the Classic Style


World

Outnumbered adventurers

You will frequently be outnumbered—just don't be outplayed.

The world of Divinity Original Sin is lush and bursting with colour; recalling RPGs of yore, such as Secret of Mana and the aforementioned Ultima VII, with its vibrant colour scheme. It’s certainly a welcome change from the washed out brown/grey colour palettes of a lot of recent titles, and it suits the somewhat-whimsical tone of the game’s writing.

Environments range from war-ravaged coastal towns surrounded by woodland and farms to impossible pocket dimensions suspended above the void by unknown magics. And while none of the game’s individual zones are terribly large in terms of square kilometres, they are extraordinarily dense. Taking a shovel to that odd-looking mound of dirt near the old falconer’s cottage might reveal a labyrinthine larder infested with well-fed zombies; following a cat might lead you to a well-hidden back alley where the town’s residents often forget to lock their doors or windows.  Sometimes, a nondescript-looking rug hides the entrance to a dungeon with traps as fiendish as its treasures are precious.

A hot situation

And this is why a party consisting of nothing but fire mages might not be the best idea.

The density of Original Sin’s world, and the inventive, often highly-amusing things one finds tucked into just about every nook and cranny not only shows how much passion and effort Larian poured into crafting the world, but creates a strong desire in the player to keep exploring—often well past bed time!



Raconteur of the RPG scene.
Favorite Genre: RPG
Currently Playing: The Witcher III
Top 3 Favorite Games:Fallout: New Vegas, Neverwinter Nights 2: Mask of the Betrayer, Star Wars: Knights of the Old Republic


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