Top 50 Yu-Gi-Oh Duel Links Best Cards For Any Deck!

duellinks-promotional-art
A Pharaoh, A King, and The GOAT!

What are the best cards to use in any deck? This question has been debated overtime, but there aren’t that many concrete answers, right?

Duelists like you and I work hard building decks that can dominate the game, but we need to know what are the best cards to use in any deck we make.

Well! I’ve discovered 50 of the best cards that can be used in any type of deck you run in this game!

50. Mirror Wall

Well known to be used be Mai Valentine in the anime, Mirror Wall is a great way to defend your monsters or life points against a stronger monster. As great as this card is for defense, you must pay 2000 LP to keep it on the field. This card should definitely be used as a last resort or if you have tons on life points to spare. 

Why this card is awesome for any deck: 

  • It cuts the attack of the attacking monster when activated.
  • It’s a great defense against strong monsters.

49. Sergeant Electro

This machine effect monster puts a hold on your opponent’s Spell & Trap Card Zone; preventing your opponent from activating a face-down card while this card is on the field.   

Why this card is awesome for any deck:

  • This card can prevent the activation of any face-down spell/trap card
  • It has a high ATK of 1600; very useful in battle.

48. Half Shut

A risky spell card that can protect your monster from being destroyed for a turn, but halves their attack during the turn. 

Why this card is awesome for any deck: 

  • This card can prevent your monster from being destroyed or half the attack of your opponent’s monster.

47. Magic Drain

Magic Drain is a “pick your poison” type of card, as your opponent chooses to discard a spell card to negate the trap card’s effect or allow it to destroy the targeted spell card.

Why this card is awesome for any deck: 

  • This card puts a hold to a possible strategy they may have had planned. Having to choose to get rid of a spell card that could’ve been useful to prevent this card from activating or allowing it to prevent the spell card from being activated. 

46. Twister

Although you have to pay 500 LP, this card can target any spell or trap card on the field and destroy it.

Why this card is awesome for any deck: 

  • This card can help get rid of any spell/trap card that may be hindering your strategy during a battle.

45. Skull Lair

A great trap card that can clear the board of a strong monster, but would require you to have a large number of your monsters in the graveyard to activate this trap.

Why this card is awesome for any deck: 

  • This card can get rid of any high-level monster on the field to give yourself an advantage. 
  • This trap card is continuous, so you can keep banishing monsters from your graveyard to take out any high-level monsters.

44. Seven Tools of the Bandit

This counter trap card and negate the activation of any trap and destroy it, but you have to pay 1000 LP when this card is activated.

Why this card is awesome for any deck: 

  • This card can help get rid of any trap card that’s hindering your strategy during the game.

43. De-Spell

A great early game spell card that can destroy any spell card on the field. The targeted spell card can either be face up or face down.

Why this card is awesome for any deck: 

  • Easily accessible early game and can get rid of any spell card that’s affecting your strategy during battle.

42. Chivalry

A great counter trap card to use against effect monsters! This card can help remove them from the field and negate their effect.

Why this card is awesome for any deck: 

  • This card is a great counter to effect monsters.

41. Amazoness Swords Woman

This card has received mix feelings from players but is still an overall great card to use in battle. Whenever this card is attacked, your opponent takes the battle damage you would normally.

Why this card is awesome for any deck: 

  • Its effect makes it somewhat invincible while it’s face up on the field.
  • It has great ATK and DEF stats; making it useful in battle. 

40. Curse of Aging

A great trap card to weaken your opponent’s monsters in battle! This card deducts 500 ATK and DEF points by discarding 1 card from your hand until the end of the turn. 

Why this card is awesome for any deck: 

  • This card can help take down high-level monsters your opponent controls during the turn this trap card is activated. 

39. Skull-Mark Ladybug

This insect monster is useful for getting extra LP during battle. 

Why this card is awesome for any deck:

  • The effect is what makes this card a valuable asset to any deck.
  • Its defense is pretty good.

38. Leotaur

Like Chivalry, this card is a great counter to effect monsters! This card gains 500 ATK during the Damage Step when battling non-normal monsters.

Why this card is awesome for any deck: 

  • This card is a great counter to effect monsters in battle.
  • The high ATK and DEF make it useful in battle. 

37. Crystal Seer

Crystal Seer is a great way to possibly get that important card you may need for your strategy. Its effect allows you to choose between your top two cards and decide which goes in your hand and which goes to the bottom of your deck.

Why this card is awesome for any deck: 

  • This card can help increase the chance of getting a strong monster or spell/trap card by either the card being one of the top two cards you draw or the next card you draw after the effect of Crystal Seer. 

36. Mythical Beast Cerberus

A great effect monster for beginners, this monster gains 500 ATK for each time a spell card is used. Once this cards attacks, all the spell counters are removed from it. 

Why this card is awesome for any deck: 

  • Its effect is very useful as both you and the opponent will most likely activate spell cards during battle.
  • It has a decent ATK and DEF without the spell counters, so it’s useful in battle. 

35. Riryoku Field

A good counter trap that will protect a sole monster from a spell card by negating its activation and destroying it.

Why this card is awesome for any deck: 

  • This card can help protect any strong monster that will most likely be targeted by spell cards that lower attack or hinder effects your monster may have. 

34. Tragedy

A great card that can get rid of your opponent’s defense position monsters when the battle position of their attacking monsters changed. This trap card can work with the best card in the game: Enemy Controller!

Why this card is awesome for any deck: 

  • This card can benefit Enemy Controller; when you change the battle position of the monster using E-Con, Tragedy can destroy it upon activation.

33. Bazoo the Soul-Eater

This Beast-Type monster can put your monsters in the graveyard to good use! By banishing up to 3 of those monsters, it gains 300 ATK for each banished monster. 

Why this card is awesome for any deck: 

  • Its effect will increase its rather impressive ATK stat to be even more useful in battle.

32. Twin-Barrel Dragon

A favorite of Bandit Keith, this card depends on luck to destroy a card your opponent controls by tossing a coin twice and getting two heads.

Why this card is awesome for any deck: 

  • Its effect could get rid of one of your opponent’s cards.
  • It has a great ATK stat, making it useful in battle.

31. Divine Wrath

Another card to counter effect monsters, this card requires discarding 1 card to negate the activation of the effect and destroy the effect monster.

Why this card is awesome for any deck: 

  • A great counter to effect monsters, which appear frequently throughout the game. 

30. Magical Arm Shield

This trap card is a great way to protect your monsters from being destroyed; as this card takes control of another monster your opponent has in the field and takes the attack from the opposing monster. 

Why this card is awesome for any deck: 

  • As stated, this trap card can protect your monsters from being attacked during that turn and gets rid of one of your opponent’s monsters.

29. Solemn Wishes

This great trap card will quickly increase your LP upon activation for the remainder of the battle. 

Why this card is awesome for any deck: 

  • You receive 500 LP each time you draw a card, which will greatly increase your LP overtime.

28. Defense Draw

A great way to protect your LP, this trap card can protect you during your opponent’s turn at damage calculation by reducing the battle damage to zero.

Why this card is awesome for any deck: 

  • Its effect not in,y protects you from battle damage, but it allows you to draw a card from your deck.

27. Numinous Healer

A great card to help recover LP, this trap card grants you 1000 LP whenever you take damage to your life points. An additional 500 LP is given if you have an additional Numinous Healer in your graveyard.

Why this card is awesome for any deck: 

  • A great way to regain LP, especially if you’re on the verge of being defeated.

26. Curse of Anubis

A great way to incapacitate effect monsters for a turn, this trap card can change their battle position to defense mode, lower their defense to zero, and prevent them from changing their battle position.

Why this card is awesome for any deck: 

  • Gives you the opportunity to get rid of effect monsters that may be hindering your strategy during battle. 

25. Time Wizard

A lucked based monster that requires each turn that you choose heads or tails and flip a coin. If you choose correctly, you can destroy all of your opponent’s monsters. 

Why this card is awesome for any deck: 

  • A risky card, but it gives you the chance to clear the field of all of your opponent’s monsters. 

24. Floodgate Trap Hole

This card is a great addition to any deck, as it will put any monster your opponent summons in face-down defense position and prevent it from changing battle positions.

Why this card is awesome for any deck: 

  • This card can easily incapacitate any strong monster that’s summoned to the field.

23. Raigeki Bottle

This continuous trap card can easily clear the field of all your opponent’s monsters by stacking up to four or more Thunder counters. These counters can be obtained whenever your monsters attack. When this card is sent to the graveyard, all of your opponent’s monsters are destroyed.

Why this card is awesome for any deck: 

  • This trap card’s conditions can easily be activated as long as you have strong monsters on your side of the field
  • A quick way to clear the field of all of your opponent’s monsters.

22. Jinzo

One of Joey Wheeler’s main cards in the anime, Jinzo can negate the effects of trap cards while on the field.

Why this card is awesome for any deck: 

  • Trap cards are utterly useless when Jinzo is on the field, giving you one less thing to worry about during a duel. 

21. Possessed Dark Soul

This card is useful in the beginning, as you can control your opponent’s level 3 or lower monsters by using this card as a tribute. 

Why this card is awesome for any deck: 

  • A great early game card that can work well against the  A.I. at the beginning of the game. 
  • This card can also be a great way to take control of Tuner monsters whenever an opponent tries Synchro summoning.

20. 4-Starred Ladybug of Doom

This monster can rid the field of Level 4 monsters your opponent controls. Your opponent will most likely have Level 4 monsters as the game progresses.

Why this card is awesome for any deck: 

  • This card can get rid of any Level 4 monster your opponent controls, which will most likely be used to tribute summon a higher level monster.

19. Jar of Greed

A classic trap card that allows you to draw a card upon its activation.

Why this card is awesome for any deck: 

  • This gives you the chance to draw an extra card from your deck that can be the card you need during the duel. 

18. Gravity Axe - Gnarl

This card is a “2-in-1 special”, as you can boost your monster’s attack and prevent your opponent’s monsters from changing their battle positions!

Why this card is awesome for any deck: 

  • Gives your monster 500 ATK points to be added to their original ATK and hinders your opponent from defending against an attack from the monster equipped with this card. 

17. Adhesion Trap Hole

A great trap card that cuts the attack of your opponent’s monster when they’re summoned to the field.

Why this card is awesome for any deck:

  • This card is useful for ridding the field of higher level monsters, giving you the much-needed advantage.

16. Security Orb

This trap card can change your opponent’s monster to defense mode when they declare an attack. This card can destroy a monster on the field if it’s targeted by a Spell or Trap card.

Why this card is awesome for any deck: 

  • This card can protect you from taking battle damage for the turn this card is activated.

15. Michizure

A popular card in the game; whenever a monster is sent to your graveyard, you can destroy any monster on the field.

Why this card is awesome for any deck: 

  • This card provides the opportunity to rid the field of high-level monsters or monsters with effects that hinder your strategy. 

14. Trap Jammer

Trap Jammer is a great trap card that can prevent your opponent’s trap card from activating and destroy it.

Why this card is awesome for any deck: 

  • Useful for getting rid of trap cards that are hindering your strategy during battle.

13. Reinforcements

This trap card boosts the power of any monster of your choice for the remainder of the turn.

Why this card is awesome for any deck: 

  • Useful for boosting the attack power of monsters and very useful when activated during your opponent’s turn. 

12. Treacherous Trap Hole

This card allows you to destroy up to two monsters if you have no trap cards in your graveyard.

Why this card is awesome for any deck: 

  • This is a more simplistic way of destroying more than 1 monster your opponent controls. 

11. Wall of Disruption

This card will deduct 800 ATK points from your opponent’s monsters when an attack is declared by your opponent.

Why this card is awesome for any deck: 

  • This is a great way to protect your monsters and yourself from taking a lot of battle damage.
  • This trap card can lower the attack of any high-level monsters your opponent may use to attack you.

10. Riryoku

A tremendous trap card that can halve the attack of a monster and add the lost ATK points to the other monster you chose.

Why this card is awesome for any deck: 

  • This card can be useful for weakening high-level monsters your opponent controls and boosting your own monsters.

9. Interdimensional Matter Transporter

This card will allow you to banish one of your monsters until the End Phase. This tactic will prevent your monster from being destroyed for a turn.

Why this card is awesome for any deck: 

  • This trap card will be able to protect your monster for a turn. This card will be useful for lower level monsters with great effects or higher level monsters you want to reserve. 

8. Wonder Balloons

Wonder Balloons can weaken your opponent’s monsters by sacrificing the cards in your hand, which will place a counter on this card; thus, lowering the attack of your opponent’s monster by 300 for each counter.

Why this card is awesome for any deck: 

  • This card can help lower your opponent’s offense and allow you to overtake their team with your higher level monsters. 

7. Order to Charge

This spell card gives you the chance to get rid of a strong monster on your opponent’s side of the field by sacrificing one of your monsters to destroy any monster your opponent controls.

Why this card is awesome for any deck: 

  • This card can help you get rid of a higher level monster your opponent controls, giving you the advantage in battle. 

6. D.D. Warrior

Whenever this card is attacked or attacks, it banishes the monster and itself from the game.

Why this card is awesome for any deck: 

  • This card easily gets rid of any high-level monsters your opponent controls.

5. Metalmorph

This popular trap card gives the monster of your choice a power boosts and boosts their power, even more, when declaring an attack.

Why this card is awesome for any deck: 

  • This trap card is the best way to gain attack power and clear the field of your opponent’s monsters when given to a high-level monster you control.

4. Yomi Ship

Allowing this monster to be destroyed in battle will destroy the monster that destroyed it during battle.

Why this card is awesome for any deck: 

  • Yomi Ship can help rid the field of your opponent’s strongest monster. 

3. Windstorm of Etaqua

This trap card can change the battle positions of all of your opponent’s monsters.

Why this card is awesome for any deck: 

  • You can change the battle positions of your opponent’s monsters, which will be useful for preventing and monsters on your opponent’s side from attacking.

2. Sphere Kuriboh 

This lower level monster packs a punch with it great effect that can benefit any type of deck; especially a ritual summoning deck! 

Why this card is awesome for any deck: 

  • Sphere Kuriboh can help Ritual Summon a strong monster quicker and change an attacking monster to defense mode, preventing you from taking battle damage. 

1. Enemy Controller

The best card to use and a must-have for any deck! This card can either change a monster’s battle position or take control of an opponent’s monster until the end phase by using a monster on your side of the field as a tribute. Any deck with 3 Enemy Controllers shouldn’t be taken lightly!

Why this card is awesome for any deck:

  • This card is an excellent addition to any type of deck you’re running, thus making it very versatile.
  • Its effects are great against high-level monsters
  • You can acquire this card early game by receiving an SR ticket or completing Mokuba’s Bingo Sheet 1. 

You may also be interested in:

More on this topic:
Ladarius Brown a.k.a LJ a.k.a Big Boss spends majority of his time playing video games; the main titles being WWE2K, Pokémon, and Dragonball Xenoverse! Welcome to the BOSS club!
Gamer Since: 2000
Favorite Genre: RPG
Currently Playing: Dragon Ball Xenoverse 2
Top 3 Favorite Games:Batman: Arkham City, Mortal Kombat X, Batman: Arkham Knight
This article makes me feel:

More Top Stories