[Top 5] For Honor Best Team Comps

For Honor Best Teams, For Honor Best Team composition
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Competitive play in For Honor has, for a very long time now, mostly centered in the Dominion game mode. However, For Honor’s meta hero choices have never been more open in the game’s history, so there’s a lot more variety to optimal team composition available. 

With the help of some competitive players, including my own team, I have created a list of team compositions. This list is meant to give casual players ideas for who to include in their own teams. You may not like these compositions (many competitive players disagree on what “the best” team is for them), but that shouldn’t stop you from trying to learn from them and what they have to offer.

This is also easily the most subjective the selection has been in the game’s history, so take everything written here with a grain of salt. 

*Note that sometimes a character in a team composition is interchangeable with another character, denoted by a slash instead of a comma. 

Team 1: Warlord/Black Prior, Centurion/Shaman, Kensei

  • Warlord:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths:
      • Stall
      • Teamfight
      • Gank
  • Black Prior:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths:
      • Anti-Gank
      • Teamfight
      • Feats
  • Centurion:
    • Strongest Role: Ganker/Mid
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Midclear
  • Shaman:
    • Strongest Role: Ganker/Side Point
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Feats
  • Kensei:
    • Strongest Role: Mid
    • Top 3 Strengths:
      • Midclear
      • Teamfight
      • Anti-gank

Team description: 

This team composition is strictly composed of the “best of the best” characters for Dominion, and has a lot of options (with two slots occupied by a choice between two characters). With this “optimal” selection of characters, the only one that you will always have is Kensei, because he is a consistently powerful midclear character and teamfighter. You then choose between Centurion and Shaman for your ganker, with Cent leaning towards Mid and Shaman leaning towards Side Point. 

After Shaman or Centurion has been selected, you choose between Black Prior and Warlord as your all-purpose tank and teamfight machine. Choose Warlord if you want more health and dangerous environmental ganks, choose Black Prior if you want the game-changing Bulwark Counter at your disposal.

Once you’ve selected one out of each of those pairs, you can now choose one of the two leftover characters. For example, if you selected Black Prior and Shaman, you now get to choose between Warlord and Centurion to fill your fourth slot. 

Team 2: Warmonger, Conqueror, Centurion, Zhanhu

  • Warmonger:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths: 
      • Stall
      • Teamfight
      • Feats
  • Conqueror:
    • Strongest Role: Mid/Side Point
    • Top 3 Strengths:
      • Stall
      • Midclear
      • Teamfight
  • Centurion:
    • Strongest Role: Ganker
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Midclear
  • Zhanhu:
    • Strongest Role: Mid
    • Top 3 Strengths:
      • Feats
      • Midclear
      • Teamfight

Team description: 

This team makes use of Warmonger’s incredible feat selection to break up teamfights, disrupt ganks, and isolate targets. Zhanhu, backed up by the unkillable Conqueror, takes on the primary role of midclear, because while he’s not as consistently powerful as Kensei, his moveset lends itself very nicely to a good player who quickly unlocks their feats and makes frequent use of them to defend the midlane and harm enemies. 

This team composition is composed entirely of characters with above average capacity as teamfighters, mid warriors, and duelists, meaning everyone can participate in most every situation with comfort, and on any part of the map.

Conqueror can plant his feet wherever he wants, and Ubisoft help anyone who dares try to dislodge him, especially in the midlane with his Zhanhu companion. With his perk selection and outstanding defense, taking down the Conqueror before help arrives is going to be rough.

Team 3: Warmonger, Conqueror, Kensei, Warlord

  • Warmonger
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths: 
      • Stall
      • Teamfight
      • Feats
  • Conqueror:
    • Strongest Role: Mid/Side Point
    • Top 3 Strengths:
      • Stall
      • Midclear
      • Teamfight
  • Kensei:
    • Strongest Role: Mid
    • Top 3 Strengths:
      • Midclear
      • Teamfight
      • Anti-gank
  • Warlord:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths:
      • Stall
      • Teamfight
      • Gank

Team description: 

As if Conqueror wasn’t hard enough to push out of the midlane, this team combines his stall and impenetrable defense with Kensei’s enormous hitboxes and range, making it very hard to contest the point and ensuring the slaughter of countless minions no matter who ends up securing a victory.

Warmonger’s feats make teamfights difficult and awkward for the enemy team to undertake, not to mention ganks, peels, and point captures if she’s the one holding the line. And with a Warlord roaming the battlefield, the enemy team has to watch their step lest they be Crashing Charged and pinned to a wall, or knocked off a cliff. 

Team 4: Shaman, Centurion, Kensei, Zhanhu

  • Shaman:
    • Strongest Role: Ganker/Side Point
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Feats
  • Centurion:
    • Strongest Role: Ganker
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Midclear
  • Kensei:
    • Strongest Role: Mid
    • Top 3 Strengths:
      • Midclear
      • Teamfight
      • Anti-gank
  • Zhanhu:
    • Strongest Role: Mid
    • Top 3 Strengths:
      • Feats
      • Midclear
      • Teamfight

Team description: 

This team composition essentially looked at the two best gankers and two of the best midclear characters in the current game and said, “why not both?” to both choices. In mid, you’ve got two characters with great midclear, hitboxes, tracking, feats, safety, peel, and teamfight potential, all while the battlefield is being prowled by two of the most potent gankers and isolators with access to devastating knockdown moves. Not a team to be trifled with.

Team 5: Warlord/Black Prior, Shaman, Conqueror, Valkyrie

  • Warlord:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths:
      • Stall
      • Teamfight
      • Gank
  • Black Prior:
    • Strongest Role: Side Point/Roamer
    • Top 3 Strengths:
      • Anti-Gank
      • Teamfight
      • Feats
  • Shaman:
    • Strongest Role: Ganker/Side Point
    • Top 3 Strengths:
      • Gank
      • Duelist
      • Feats
  • Conqueror:
    • Strongest Role: Mid/Side Point
    • Top 3 Strengths:
      • Stall
      • Midclear
      • Teamfight
  • Valkyrie:
    • Strongest Role: Roaming
    • Top 3 Strengths:
      • Duelist
      • Midclear
      • Gank

Team description: 

This composition makes use of both old powerhouses and new ones. You’ve got good old Conqueror in the midlane, being his walking fortress self, and then either Black Prior or Warlord doing the side points and on roaming duty with their pet Shaman. 

Then, you have Valkyrie, a jack-of-all-trades. She’s not Shaman gank or Warmonger feat levels of amazing at any particular thing, but she’s definitely far above average in virtually every situation. She’s got good midclear, range, hitboxes, peel, gank, great feats/perks, and can more than handle herself in a duel. Many may argue that Valkyrie is outclassed by other characters, but that isn’t stopping competitive teams from employing her. 

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