[Top 5] Dead By Daylight Survivor Running Builds that are Excellent

Best Survivor Running Builds, Dead By Daylight
COURTESY OF BEHAVIOUR INTERACTIVE FEATURING BEST RUNNING BUILDS


In this article, we will be identifying and explaining the top five best running builds for a survivor that is amazingly useful during chases and is incredible to use in the game of Dead By Daylight. 

Running builds are critically important in the game, especially when in charge of carrying the game, so that the other survivors would have time to do the generators in the game and so that time can be wasted as much as possible, therefore more progress will be made, with a greater chance of escaping the game. 

The information is based on many sources, including sources from many famous YouTubers such as SpookyLoopz and PROBZZ, who have played this build and have had many positive experiences, where at the end, I will be able to summarise the technicality of the builds and make a brief expertise conclusion.

Let the top 5 builds escape the fog and reveal themselves:

5. Overcome the loop Build

Build presented by: SpookyLoopz

The Overcome the Loop Build is a build that takes looping to a whole another level; with the combination of its stun and exhaustion perks, it will be quite difficult for the killer to survive with that particular survivor with the build, as it would make the game particularly difficult, and if performed correctly on the survivors' side, the game can be flawless and can expect a guaranteed escape for the survivors. 

One of the side-effects of this build, where you can have most problems, is in the situations where the killer might have the perk Fearmonger, which would cause blind and status effects whilst you are on the generator, and the perks such as Lithe and windows of opportunity can be quite ineffective if the survivor was to be caught straight away by the killer just when coming out from the generator, and the effect lingers for 5 seconds, around 4 seconds with the perk vigil, therefore recommended potentially in the middle of the chase. 

In conclusion, it is a build that I would potentially recommend for all the players; however, as described before, it can have disadvantages when it comes to killers with the perk 'fearmonger', but nevertheless it is very unlikely at the same time as there are many other killer perks which are more powerful than fearmonger, and they overall have a smaller effect on the build, therefore making this an amazing build for chasing and recovery advantage.

What Overcome the Loop Build Excels In: 

  • With windows of opportunity, you will be able to see the auras of all available objects on the map, which can be quite advantageous when it comes to the chases with the killer, as it takes less time to look around and, therefore, the chases will be more effective. 
  • With Lithe, it has a great combination of windows of opportunity, as the moment you see a window, you will be able to use the exhaustion perk lithe to escape the chase much faster or keep going with the killer for much longer. 
  • Overcome releases an unexpected critical scenario boost, where whenever you get hit by the killer, you get extra time for the speed boost you get after you get injured, and therefore it can be quite good when it comes to saving more time and allowing yourself for a bigger opportunity of escaping the killer. 

Build Details: 

The build details consist of the perks that are included in the build, with a detailed description of each of the perks to give you an idea of how the running build actually works with each individual perk.

  • Windows of Opportunity - The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
  • Vigil - Increases your Recovery rate from Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %. This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.
  • Overcome - Whenever you become injured, you retain the Movement Speed burst for two additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
  • Lithe - After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds.

For more details on the perks, check out the dead by daylight fandom wiki: 

For more details on the killer perks that can cause a disadvantage on this build: 

 

4. The Ultimate Spooky Head On

Build presented by: SpookyLoopz

The Ultimate Spooky Head On build comes in with a small surprise for the killer, as this build is mainly built for annoying killers and confusing them right after annoying them. It is as if a child kicked a killer in a big crowd, where he will feel the pain; however, he will not see the child anymore. Exactly this is the build which lies in this category.

Nevertheless, one of the side-effects of this build, where you can have most problems, is in the situations where the killer might have the perk called 'iron maiden'; in other words, it can be described in a situation where when you come out of the locker, you will be automatically exposed to the killer, and be one-shotted. So if there your stun was to go wrong, such as completely missing the killer, you would be exposed and one shot at the place of the stun; nevertheless, if you were to stun the killer, he would most likely be able to see you for like 1 second and therefore be able to catch up to you with around 25 seconds left of exposure on the survivor.

In conclusion, it is a build that is amazing when it comes to stunning the killers unexpectedly by jumping straight from the lockers and being able to run away without leaving a mark on your way out. As described earlier, it can have disadvantages when it comes to killer perks such as iron maiden, which will not allow you to have a great stun and escape, leaving you exposed. Therefore, it is recommended to use the build wisely and maybe avoid it when it comes to killers such as huntresses, or tricksters, as it is these killers most likely would carry those perks so that they could open lockers faster when reloading their weapons. 

What The Ultimate Spooky Head On Excels In: 

  • It a great combination between Quick & Quiet and Head-on, where you can have many game scenarios and tactics with this combination; where most importantly, you can get into a locker without the killer realising mid-chase, and then you can stun just at the moment he passes the locker, allowing more time for the rest of the survivors to do the generators on the map. 
  • With the perk decisive strike, it allows for a critical opportunity to escape, just in case anything went wrong mid-chase and you got downed; then you can use DS to allow yourself to escape the killer's grasp and, at the same time, stun him, leaving you enough time to escape his territory. 
  • The combination of Parental Guidance with the perks head-on & decisive strike is amazing because after stunning the killer with either of the perks, you will be able to escape unnoticeably and have a higher chance of escaping and recovering yourself. 

Build Details: 

  • Quick & Quiet - Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds.
  • Head-on - While standing in a Locker for 3 seconds, Head On activates: When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range. Head On causes the Exhausted Status Effect for 60/50/40 seconds.
  • Parental Guidance - After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.
  • Decisive Strike - After being unhooked or unhooking yourself, the Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed in a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.

For more details on the perks, check out the dead by daylight fandom wiki: 

For more details on the killer perks that can cause a disadvantage on this build: 

 

3. Open Handed Escape Build 

Build presented by: FLEXCAM

The Open Handed Escape Build is a uniquely powerful build which allows you to combine the power of looping using resilience and windows of opportunity, and at the same time, allow yourself to plan ahead with the perk 'open-handed', which will allow you to see every vaulting object at 48 metres which is a massive range for a survivor, taking them at least 15 seconds to get over the furthest visible vault. 

One of the side-effects of this build, where you can have most problems, is in cases where killers might have perks such as bamboozle, which will make the survivor unable to use the windows vaults for a longer time, 16 seconds to be exact, therefore leaving the survivors no way out but to run straight ahead of them, leaving the big opportunity for the killer to catch that survivor leaving them as bait. 

In conclusion, it is a build that will have a lot of power when it comes to looping killers, as with windows of opportunity and resilience, you will have a guaranteed long chase, as it will allow you to loop faster for longer, therefore allowing the other survivors to carry on with their objectives within the game.

What The Open-Handed Escape Build Excels In: 

  • Dead hard is an amazing perk to use in critical situations, where you are about to get hit by the killer, therefore, allowing you to dodge it when timed properly and therefore allowing you to gain more time with the killer, allowing the other survivors to continue with their tasks.
  • Resilience allows you to progress much faster during the game when in the state injured, most importantly when looking in the area of looping and running; resilience is very good when it comes to vaulting, such as pallets and windows where you are able to vault 9% faster, which is very good when it comes to chasing longer with the killer. 
  • The combination of windows of opportunity and open-handed allows you to see the auras of looping objects within a bigger range, as in total, you will be able to see every object at a maximum range of 48 metres, which is nearly the same distance as half of the map which is very powerful, allowing you to plan much further ahead.

Build Details: 

  • Windows of Opportunity - The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
  • Dead Hard - When you are injured, tap into your adrenaline bank to avoid damage. Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
  • Resilience - Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured State.
  • Open-handed - Strengthens the potential in your and your team's Aura-reading abilities. Open-Handed increases all Aura-reading ranges by 8/12/16 metres. Open-Handed does not stack with other instances of itself.

For more details on the perks, check out the dead by daylight fandom wiki: 

For more details on the killer perks that can cause a disadvantage on this build: 

 

2. Sprint Meta Build v2.0

Build presented by: Naymeti

Sprint Meta Build v2.0 is a build which combines sprint burst with other powerful perks that will allow you to have a great chase and, at the same time, have a great ending with perks such as adrenaline, allowing you to either escape the killer at the end, or continue with the chase with a small headstart so that you could plan where to loop the killer for longer so that other survivors would open the exit gates, and get a guaranteed escape.

One of the side-effects of this build, where you can have most problems, is in the cases where the killer might have 'No one escapes Death', also known as NOED, which can be quite powerful when coming towards Adrenaline, as the one hit will make the survivors exhaustion perk practically useless, as the killer additionally gains speed boost as well, making it much easier to one-hit the survivors.

In conclusion, it is a build that is recommended for all-in situations, where there aren't many disadvantages other than the killer's NOED, which can leave survivors a bit bamboozled; however, it can be quite easily removed by removing the nearest NOED hex which will slowly appear as time passes, which is quite good if the survivor keeps in within the chase, so that other survivors could remove the hex, therefore allowing everybody to escape. 

What the Sprint Meta Build v2.0 Excels In: 

  • With the perk Adrenaline, your chances of escaping are a lot greater; where you have the ability to heal yourself automatically and gain a 150% speed boost, which will allow you to escape the chase loop and therefore use the speed and distance to run towards the exit and escape. 
  • The ability to increase the recovery rate by the killer's possible effects and can be effective against perks such as Fearmonger, which will allow you to recover much after from blindness and exhaustion effects. 
  • It consists of one of the most powerful perks in the game, 'off the record, which would prevent your aura from being seen by the killer and, at the same time, allow you to have an endurance status effect for a maximum of 80 seconds, which is very powerful as it will allow you to use all this time to use for the chasing with the killer, and be able to use endurance instead of going down automatically. 

Build Details: 

  • Sprint Burst - When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.
  • Vigil - Increases your Recovery rate from Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %. This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.
  • Adrenaline - Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer but causes the Exhausted Status Effect for 60/50/40 seconds.
  • Off the Record - After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds: This prevents your Aura from being revealed to the Killer if they attempt to read it. Suppresses Grunts of Pain when injured. Grants the Endurance Status Effect. This effect is cancelled prematurely if you perform a Conspicuous Action.

For more details on the perks, check out the dead by daylight fandom wiki: 

For more details on the killer perks that can cause a disadvantage on this build: 

 

1. The Infinito Loop Build

Build presented by: JRM

The Infinito Loop Build is a build that has been recently released by JRM, and as shown in the video, it is a build that works best in high elevations, and if a map such as Racoon city comes in, it can be described as one of the most powerful builds for this map, as shown, the build will allow having longer chases with the killer, with perks such as balanced landing, hope and vigil which can be quite advantageous in those situations. 

One of the side-effects of this build, where you can have most problems, is when the killer could have perks such as Fearmonger, which will counter the perk Vigil, and therefore you will not be able to use the perk such as balanced landing straight after doing an action. Therefore, it is a build that is recommended to use mid-chase. 

In conclusion, it is an amazing build, recommended by JRM itself, therefore, if a sweet was to be found on the map, where there is a high elevation such as on the balcony, houses, etc., this build can be quite unpredictable and powerful in those uses.

What The Infinio Loop Build Excels In: 

  • Balanced landing is one of the most strategic and powerful elevation perks in the game, as it will allow you to lose less time whilst jumping down, also known as the stagger duration, which is reduced by 75%, and also after, you will be able to break into a 150% sprint, which will help you to lose the killer with ease. 
  • With the perk decisive strike, it allows for a critical opportunity to escape, just in case anything went wrong mid-chase and you got downed; then you can use DS to allow yourself to escape the killer's grasp and, at the same time, stun him, leaving you enough time to escape his territory. 
  • With the perk, hope, you have a greater chance and opportunity to escape the killer during the end game of the match once all the generators have been powered up, and therefore with this perk, you have many strategic options to choose from, from being to chase with the killer for longer so that other survivors could open the exit gates, or by running straight to the exit gates.

Build Details: 

  • Vigil - Increases your Recovery rate from Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %. This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.
  • Decisive Strike - After being unhooked or unhooking yourself, the Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed in a Skill Check to escape their grasp, stunning them for 3 seconds automatically. Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.
  • Hope - The growing odds of a successful escape fill you with hope and give you wings As soon as the Exit Gates are powered, gain a 5/6/7 % Haste Status Effect.
  • Balanced Landing - When falling from great heights, you benefit from the following effects: Reduces the Stagger duration by 75 %. Suppresses Grunts of Exertion from falling. Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds. Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted.

For more details on the perks, check out the dead by daylight fandom wiki: 

For more details on the killer perks that can cause a disadvantage on this build: 

 

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A game can be played with millions of possibilities and results; I have committed to those factors, either by fighting through or flowing towards it, and it can go wrong in both ways.
Gamer Since: 2011
Favorite Genre: RPG
Currently Playing: Dead by Daylight & VHS
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