Oculus Rift: 11 Interesting Facts about Virtual Reality Gaming
Excited for the Future of Virtual Reality?
For decades virtual reality was something we only thought of in terms of science fiction. From the holodeck in Star Trek to The Matrix, there are numerous Hollywood-fueled examples. However, no one was really sure when virtual reality would become a part of our actual reality.
Now times are changing fast and a new market of gaming platforms is on the rise. 2016 will officially become the year of virtual reality gaming with Oculus Rift at its helm. Let’s take a look at some of the facts that will help solidify its place in the gaming world
11. It’s not a new thing
We weren’t ready for it in the 90’s, but now we are
Ever heard of Virtual Boy? If no, you’re probably too young to remember. If yes, you’re probably laughing at what a miserable failure it was.
It’s not an understatement to say the world wasn’t ready for Nintendo’s Virtual Boy when it hit the market all the way back in 1996. You could argue it was the price (roughly 180 US, 275 with inflation) or even its impractical bulky nature. Players were expected to sit down and stare into a box. Not exactly ideal.
Still Virtual Boy’s biggest flaw was that technology just wasn’t up to the standards required to trick the human eye into accepting that what it was looking at was real. In other words, it looked super fake and no one was impressed. The product was discontinued within a year and became Nintendo’s second lowest selling platform in the company’s history.
However 20 years later things are a little different. We are living in the age of smartphones, ipods, and an array of handheld gaming devices. With such pristine, compact technology at our fingertips, gamers are not only ready to give virtual reality another try--they want to.
What’s old is new again.