10 Ways Bethesda Can Improve Fallout 4: Page 4 of 10
7. Add More Dialogue Options
He’s a man of few words.
Dialogue responses are now limited to five standards: Yes, No, Sarcastic, Question, and Persuade. Whereas Fallout 3 and New Vegas were full of interesting responses that shaped your character’s personality, exactly like how an RPG should be. Roleplaying takes a hit when you can’t talk like your violent meathead character, threatening everyone who tips their hat in greeting. Or your delightful rogue who cracks a witty remark at the most inopportune time, irritating the super serious Brotherhood Knight.
In Fallout 4, you’re playing a character that already has a fixed personality. A background. A family. Feelings and stuff. Think Commander Shepard from Mass Effect. It works for those games because Shepard is an established character in a complex narrative. But in the Fallout universe, it’s always supposed to be you. You are the Lone Wanderer, the Courier. But not so much the Sole Survivor.
Solution: Add more dialogue variations so players can roleplay their character’s personality. If protagonist voice acting prevents this, then maybe it’s not worth the trade off. Fallout, as with most Bethesda RPGs, is meant to be roleplayed.
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